time to rewatch Repo! The Genetic Opera in his honor.
Posts
-
RE: Celebrities We've Lost 2026 Editionposted in No Escape from Reality
-
RE: MU Peeves Threadposted in Rough and Rowdy
what is even going on? lol what game are we talking about
-
RE: "My Guy Syndrome"posted in Game Gab
I donât know if âyes andâ is the default of most MUSH players but it certainly is the default in my own play style and the play style of those I actively enjoy playing with. There are many people who will just respond to the prompt and offer nothing in return. When I play, I choose to play with people I can riff off of and will riff back, and I enjoy the whacky shenanigans we get into by expanding on one anotherâs poses.
More on topic, I find people who are willing to âyes andâ are less likely to be a My Guy, because they arenât really trying to be the main character all the time but truly enjoy having fun with other people and just want to play.
-
RE: Long or Short? Application Process!posted in Rough and Rowdy
Anymore, I like games that offer the quickest avenue to RPing out on the grid. Whether thatâs allowing a bullet point background, or offering roster characters that you donât have to write applications for, or whatever that is - I think itâs important to get people out there and playing vs locked up in chargen for days on end while they are busy working on their 3 paragraph note to try and justify having 3 dots in sportsball that isnât even going to really come up or offer any sort of mechanical benefit anyway.
I donât think that application processes stop the worst offenders from coming onto your games. Youâll weed out the trolls (probably) and the characters that donât fit your game (likely) but the true creeps will look good on paper and not show themselves until theyâve already infiltrated the community.
For roster games, I donât know how valuable it is to have people write several paragraphs about why they want to take the character and what they want to do with them. Sometimes people donât really know until theyâve played the character a few times. Sometimes they are BRAND NEW to the game and really, really donât know whatsoever, they just thought this specific roster looked cool and want to give it a go. The only time I think itâs valuable to apply to a character is if the character could be in high demand and it wouldnât be fair to give it to someone on a first come, first serve basis, but even then, I think there should be multiple characters like that so thereâs enough to go around, I guess.
-
RE: "My Guy Syndrome"posted in Game Gab
@Roadspike said in "My Guy Syndrome":
I often like to think, âNo, normally my character wouldnât be caught dead in that biker bar where the RP is happening, so why is my character there?â
Iâm going to push back a little here. I generally am the kind of person who will always come up with a reason why my character is in XYZ place even if they donât âbelongâ, but I also do my very best to know my place and try and decide if my presence in that scene is going to add to it. So if in your example the RP is happening in the biker bar, and the RP is happening because a gang of bikers is having a scene for their faction, and you are not in the faction, does your character add value to the scene? I have seen so many faction events have some random person inserted into it and they suddenly become the Main Character of all the events even though they donât belong in the faction and have many other factions they can be part of. Itâs frustrating as person IN that faction that gets sidelined.
So just ⌠I guess, itâs okay to join the biker scene even if you arenât a biker, but maybe just ask yourself if you add value by being there.
-
RE: "My Guy Syndrome"posted in Game Gab
Thereâs nothing inherently wrong about playing your character the way you wrote your character. Itâs when you use the âMy Guyâ excuse to be a dick or a roadblock to other people that it becomes an issue.
That being said your characters âdonât just write themselvesâ and I do think you have to be consciously aware if your decisions would make for good RP. Likewise I think we have to do a better job as a community of just saying no sometimes. If youâre a game runner and youâve made your spaceship game and want all the characters on the spaceship game to leave the spaceship and explore, itâs OK to say no to the character thatâs being chargenâd to avoid exploring.
-
RE: Numetal/Retromuxposted in Rough and Rowdy
@MisterBoring said in Numetal/Retromux:
I believe that inappropriate amount of time is subjective. What one person sees as inappropriate is appropriate to another.
Okie dokie artichokie.
-
RE: Numetal/Retromuxposted in Rough and Rowdy
@MisterBoring said in Numetal/Retromux:
@bear_necessities said in Numetal/Retromux:
But also if 1-2 hours spent on an application is considered minimal effort and not good enough for a game then woof, probably better to move on. We all have lives, right? RIGHT?!
That really depends on what the 1-2 hours produced. Iâve ran into players who take 2 hours to write two unintelligible sentences in a pose, so itâs feasible that what was written, even though it took 2 hours, was awful.
Amount of Time != Quality
I donât disagree but also it is very very very clear from the wording of that post that thereâs an expectation that an inappropriate amount of time is spent on applications. Blood, sweat and tears! Letâs normalize not blooding, sweating or tearing over game apps.
-
RE: Numetal/Retromuxposted in Rough and Rowdy
@Artifact said in Numetal/Retromux:
@MisterBoring The ban was posted publicly:

lol âwe wouldnât be here if not for the blood, sweat and tears of the community!!â is a lot of a statement. But also if 1-2 hours spent on an application is considered minimal effort and not good enough for a game then woof, probably better to move on. We all have lives, right? RIGHT?!
Not in defense of Wikiwhatever cuz he reads like a Real Problem and Iâd ban him too for just being exhausting, but man. Can we normalize not blood, sweat and tearing over a game?
-
RE: Non-toxic PvPposted in Game Gab
@Jumpscare That has nothing to do with these people playing pacifists. It sounds like you have some jerk players. But there are jerk pacifists and there are jerk combatants and there are jerk everythings. Itâs not a pacifist thing.
-
RE: Non-toxic PvPposted in Game Gab
@Jumpscare Makes sense, thanks. I think you shouldâve included that detail in your scenario above to paint a clearer picture of what was happening.
But idk man. At the end of the day, people arenât assholes for using in-game mechanics to create a story, so if it had ended like Jumpscare initially said it did? I donât see the issue. The issue is when people take it way too far, cross a line, and act like dicks because they canât take the L and move the fuck on.
-
RE: Non-toxic PvPposted in Game Gab
@Jumpscare said in Non-toxic PvP:
MacGuffin Holder: Itâs time for me to bring the MacGuffin to the danger pit.
Problematic Pacifist: Thatâs a bad idea. You should take it to the safety pit where my faction wants it to be.
MH: Iâve been vocal about my plans to do this for the past week.
PP: And my protests have gone ignored.
I think this is the real issue, and I honestly do not understand why you would ban PP in this situation. You have two characters who are fundamentally opposed about something, MH is hoarding the item and soley determining where it goes, PP offered an alternative and was ignored. It resulted in IC conflict. The fact that PP stood there and took it, and then snarked about it afterward, is IC. Unless there was bleed and MH was being harassed OOC? There shouldnât have been a banning.
But also, why canât there be a conflict? Why canât two people disagree about what to do about a thing? Would this have been better had PP fought MH? Why did this result in an OOC banning, when it was an IC conflict, and story was created? Why did MH run to staff and win after ignoring PP entirely in the first place? Imma be honest, this story paints MH in a worse light than PP.
I think weâve maybe gotten way too gunshy as a community. Iâve seen far too many games recently where any sort of conflict over the plot, no matter how small, results in immediate shutdown, both ICly and OOCly. Usually the vocal majority wins, and the one or two people who disagree or want to go at the plot another way either a) get ignored AT BEST, or b) donât want to ârock the boatâ so they donât say anything at all. That isnât really about PvP - I donât play on PvP games so my experiences are entirely on PvE - itâs just about how we treat conflict overall.
-
RE: Non-toxic PvPposted in Game Gab
What does â100% OOC transparencyâ look like in this kind of game?
-
RE: When is the last time you played?posted in Game Gab
@somasatori said in When is the last time you played?:
tbh thereâs some kind of spark missing
this.
-
RE: Scenes within Scenesposted in Game Gab
I never found places useful. It doesnât add anything to the scene. It always sort of seemed like in games with places code, it was just the place to go to talk shit privately in a public event or finger each other or something lol.
In Ares, I really find places to be distracting and I havenât seen it used in any meaningful way.
-
RE: RP Safari - Pacing Stylesposted in Game Gab
@hellfrog It seemed like a broader issue, like thereâs something fundamental about async scenes as a whole vs a few people who donât respect their time, though? Like I read that as saying âasync scenes usually arenât about people who need it due to timezone or availability conflicts anymoreâ and it seems really odd to say âasync scenes usually are about people who donât respect my time or have any interest/engagement in what Iâm playingâ.
But Iâll admit my reading comprehension could use some work.
-
RE: RP Safari - Pacing Stylesposted in Game Gab
@Third-Eye said in RP Safari - Pacing Styles:
Iâm perfectly willing to do time-shifted scenes due to timezone or availability conflicts and always have been. That isnât usually what this is about anymore.
Iâm confused. What is it usually about now?
-
RE: RP Safari - Pacing Stylesposted in Game Gab
@hellfrog said in RP Safari - Pacing Styles:
view of claims that specific choices are correct and protected due to having jobs and lives
No one is doing that here. I think everyone in this thread has said that any and all play style is valid.
-
RE: RP Safari - Pacing Stylesposted in Game Gab
@Trashcan I would think that data is skewed because the play screen defaults to traditional pacing and people may or may not make a selection there when starting the scene. I think a more reliable source of data would be the avg time between when the scene opened and closed, or when the scene was opened and shared, to determine true pacing.
-
RE: RP Safari - Pacing Stylesposted in Game Gab
@Jumpscare said in RP Safari - Pacing Styles:
Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.
Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it
