@Pavel said in Numetal/Retromux:
It’s really no better nor worse than any other genre, there’s shitfuckery everywhere.
I don’t know that I agree with this.
I’ve played plenty of oWOD, many many years of it, though never nWOD or the other newer iterations, so, speaking from that perspective. This system was never meant to be in a MUSH format. What was supposed to be “a cadre of me and my buddies fighting overwhelming forces of corruption and monstrosity working against us” at a table becomes, on a MUSH, other groups of buddies in the role of the forces working against you. WOD was never designed for vampire and werewolf at the same table, much less Mage and everything else.
It’s not balanced for it. So what you’ve ended up with is this really problematic soup of theme that hasn’t aged well, players in thematic opposition to each other, and rules/structures that aren’t balanced between spheres and require interpretation, and a ton of spheres that have to be supported, all against a backdrop in which “the world is gritty and dark” is used by some players as an excuse for very toxic behavior.
I still like oWOD. Love to play an Ananasi someday, somewhere. I’m not saying WOD games can’t be good or fun, but I do think it takes an extremely firm hand and clear head at the wheel to make them so. While there is shitfuckery everywhere, unfucking the shit is a more uphill battle in WOD than elsewhere.
In my opinion, anyway.
