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    RP Safari - Pacing Styles

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    • MisterBoringM
      MisterBoring @Faraday
      last edited by

      @Faraday said in RP Safari - Pacing Styles:

      Looking at the details of those scenes (private vs public, on-grid vs off-grid, scene pacing) is more problematic because those things can be edited, and for pacing may reflect a default value rather than an actual depiction of reality. So at that point I think it’s down to vibes.

      Wouldn’t scene pacing be easy to capture if the game is capturing time / date stamps for all of the posing?

      Proud Member of the Pro-Mummy Alliance

      FaradayF 1 Reply Last reply Reply Quote 0
      • FaradayF
        Faraday @MisterBoring
        last edited by

        @MisterBoring said in RP Safari - Pacing Styles:

        Wouldn’t scene pacing be easy to capture if the game is capturing time / date stamps for all of the posing?

        Once a scene has been shared, that data is no longer available.

        1 Reply Last reply Reply Quote 0
        • PavelP
          Pavel @Faraday
          last edited by

          @Faraday said in RP Safari - Pacing Styles:

          A scene can be started and left open because people forgot about it, can be started and stopped multiple times in multiple synchronous chunks… there are lots of different ways to play.

          This is also the excuse I use when someone notices just how long I’ve spent playing Rimworld.


          As an aside, however, I do become mildly concerned when metrics are discussed. While they’re fine in a vacuum, they can so often become targets or indicators of performance. Which, I think we can all agree, is something to be avoided.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

          1 Reply Last reply Reply Quote 3
          • Third EyeT
            Third Eye @Trashcan
            last edited by

            @Trashcan
            You are a treasure, my friend, these numbers are really cool.

            I’m not saying these numbers are wholly accurate. Shattered started as, I think, quite heavily real-time RP based and drifted toward more time-shifted stuff as it aged, which is both the nature of the activity bubble tapering off and an overall Ares trend I didn’t personally like. But we did try to prioritize Traditional pacing and playing there felt different than the Ares games I’ve tried since it closed (which isn’t a complete sample) .

            When I venture into staff waters again there’ll probably be more conscious tracking of this stuff in real-time because it’s useful in creating the kind of environment you want.

            I want something else to get me through this
            Semi-charmed kinda life, baby, baby
            I want something else, I'm not listening when you say good-bye

            She/Her or They/Them

            FaradayF 1 Reply Last reply Reply Quote 2
            • FaradayF
              Faraday @Third Eye
              last edited by

              @Third-Eye said in RP Safari - Pacing Styles:

              When I venture into staff waters again there’ll probably be more conscious tracking of this stuff in real-time because it’s useful in creating the kind of environment you want.

              Would folks like to see scene metrics in AresCentral alongside the player login metrics? If so, which ones?

              Tracking TRUE scene pacing is tough because there are so many variables, unfortunately.

              KarmaBumK TrashcanT 2 Replies Last reply Reply Quote 1
              • KarmaBumK
                KarmaBum @Faraday
                last edited by KarmaBum

                @Faraday I’d rather see it as a page on the individual game than on Ares Central. My thoughts went to a /scene-stats/ route that just populated a quick dashboard of metrics (avg scenes shared per day, avg characters per scene, avg words per scene, breakout of scene types, etc).

                While I like the activity log on AresCentral, I am wary of standing up fuzzy data in what winds up looking like an official or comparative capacity. If there was just a /scene-stats/ route that could be turned on/off, that’d give game runners the chance to opt out.

                $0.02 🙂

                Edit to add - @Trashcan I just ran this for funsies on ODW. TY for sharing!

                • Trad - 224
                • Async - 399
                • Distracted - 73

                Currently, 5/36 scenes are tagged “Traditional” but have been ongoing for more than 1 day, so 14% are currently mis-tagged. I imagine that varies wildly, but 10-20% mis-tagged sounds fair.

                1 Reply Last reply Reply Quote 0
                • KDraygoK
                  KDraygo
                  last edited by KDraygo

                  There are also many scenes, at least the ones I am part of, that goes from Live to Async and maybe even back to Live. Mainly because those in the scenes no longer have 4+ hours blocks of time free to just RP. RL interrupts, we need to pause, and the scene is going great to end soon. Does this scene still qualify as Live? Is it now ASync? Does any scene that need to pause at any time lose it’s Live status?

                  There are too many factors involved for accurate labeling and I believe that the only way for people to tell if the overall pacing of the game is right for them is to just try it out if the theme of the game interests you. Labels can be misleading at times, just because there are more ASync scenes than normal doesn’t mean that players in the game don’t also enjoy Live scenes, it’s just how the scheduling is sometimes. Also, if a player ends up leaving the game, it doesn’t necessarily mean that the player is bad or is at fault, nor does it mean the game is bad or the staff are at fault. Sometimes things just don’t link up, somewhat like potential relationships or jobs.

                  hellfrogH 1 Reply Last reply Reply Quote 4
                  • hellfrogH
                    hellfrog @KDraygo
                    last edited by

                    @KDraygo nah, those aren’t live scenes if they are going async or continuing for days with pause. .

                    But honestly, I immediately take a dim view of claims that specific choices are correct and protected due to having jobs and lives. Nearly all people have jobs and lives, and they choose what to do with their free time how they want. No one’s time is more sacred than anyone else’s.

                    fr fr
                    (she/her)

                    bear_necessitiesB 1 Reply Last reply Reply Quote 0
                    • bear_necessitiesB
                      bear_necessities @hellfrog
                      last edited by

                      @hellfrog said in RP Safari - Pacing Styles:

                      view of claims that specific choices are correct and protected due to having jobs and lives

                      No one is doing that here. I think everyone in this thread has said that any and all play style is valid.

                      1 Reply Last reply Reply Quote 1
                      • MisterBoringM
                        MisterBoring
                        last edited by MisterBoring

                        For me my brain sorts the metric as:

                        Live - 1-15 minutes between poses
                        Async - 16 minutes - several hours between poses
                        Distracted - Days between poses.

                        If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                        Proud Member of the Pro-Mummy Alliance

                        FaradayF RozR 2 Replies Last reply Reply Quote 0
                        • TrashcanT
                          Trashcan @Faraday
                          last edited by

                          @Faraday said in RP Safari - Pacing Styles:

                          Would folks like to see scene metrics in AresCentral alongside the player login metrics?

                          I don’t know. I do worry somewhat that if your game isn’t reaching the exact blend of async/traditional/distracted a given player is hoping for then that might be a turn-off for no good reason, especially given that these stats have a margin of error.

                          Metrics never tell the whole story, though, so that’s not a reason to say no flat-out. As a gamerunner, I’d be interested in seeing them in a convenient location.

                          he/him
                          this machine kills fascists

                          1 Reply Last reply Reply Quote 1
                          • FaradayF
                            Faraday @MisterBoring
                            last edited by

                            @MisterBoring said in RP Safari - Pacing Styles:

                            If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                            Except as mentioned above, not everybody agrees with these definitions.

                            MisterBoringM 1 Reply Last reply Reply Quote 1
                            • RozR
                              Roz @MisterBoring
                              last edited by

                              @MisterBoring said in RP Safari - Pacing Styles:

                              For me my brain sorts the metric as:

                              Live - 1-15 minutes between poses
                              Async - 16 minutes - several hours between poses
                              Distracted - Days between poses.

                              If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                              i think you have async and distracted reversed. generally people are using “distracted” as “live but maybe a little longer between poses because folks are at work and might get pulled away for bits.” still often completed in one session, vs async potentially going over days.

                              she/her | playlist

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                              • MisterBoringM
                                MisterBoring @Faraday
                                last edited by

                                @Faraday said in RP Safari - Pacing Styles:

                                @MisterBoring said in RP Safari - Pacing Styles:

                                If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                                Except as mentioned above, not everybody agrees with these definitions.

                                Yeah, I’m aware, but even having the ability to look at a list of scenes and just see flat data about the average time between poses might make it easier for people to choose scenes they want to join based on their personal preferences.

                                @Roz said in RP Safari - Pacing Styles:

                                @MisterBoring said in RP Safari - Pacing Styles:

                                For me my brain sorts the metric as:

                                Live - 1-15 minutes between poses
                                Async - 16 minutes - several hours between poses
                                Distracted - Days between poses.

                                If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                                i think you have async and distracted reversed. generally people are using “distracted” as “live but maybe a little longer between poses because folks are at work and might get pulled away for bits.” still often completed in one session, vs async potentially going over days.

                                I can concede that.

                                Proud Member of the Pro-Mummy Alliance

                                Third EyeT 1 Reply Last reply Reply Quote 0
                                • Third EyeT
                                  Third Eye @MisterBoring
                                  last edited by

                                  @MisterBoring said in RP Safari - Pacing Styles:

                                  Yeah, I’m aware, but even having the ability to look at a list of scenes and just see flat data about the average time between poses might make it easier for people to choose scenes they want to join based on their personal preferences.

                                  A lot of Ares games have these posted but they differ from game to game and, shock of shock, sometimes players don’t read things.

                                  I want something else to get me through this
                                  Semi-charmed kinda life, baby, baby
                                  I want something else, I'm not listening when you say good-bye

                                  She/Her or They/Them

                                  PavelP MisterBoringM 2 Replies Last reply Reply Quote 0
                                  • PavelP
                                    Pavel @Third Eye
                                    last edited by

                                    @Third-Eye said in RP Safari - Pacing Styles:

                                    sometimes players don’t read things.

                                    a man in a military uniform is standing in a room with flags and says `` right to jail , right away '' .

                                    He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                    BE AN ADULT

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                                    • MisterBoringM
                                      MisterBoring @Third Eye
                                      last edited by

                                      @Third-Eye

                                      a close up of a dog 's eyes with the words `` say it 's not true '' written on it .

                                      Proud Member of the Pro-Mummy Alliance

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                                      • PrototartP
                                        Prototart
                                        last edited by

                                        I’ve never been able to get into Async because I’m super flighty and unreliable. A friend of mine who lives in Australia absolutely loves it tho, it lets her do stuff with the 90% of people who aren’t in the Pacific Theater

                                        1 Reply Last reply Reply Quote 2
                                        • FaradayF
                                          Faraday
                                          last edited by Faraday

                                          I think folks are dramatically underestimating just how much mathematical averages can be skewed by outliers when there are sample sizes as small as most MU scenes have.

                                          This really doesn’t have to be this hard. We’ve been having scenes with different pacing since I started playing in 19-fricking-95. All Ares does is provide more tools so that adults can communicate and collaborate with each other in the hopes of finding people who like to play in the same way. And it even includes a handy guide to explain said tools:

                                          MUSHes have traditionally been focused around live, synchronous RP, with players all being online together. With the web portal, Ares supports more varied playstyles. You can specify a Pacing for your scene to let other players know what to expect before they join.

                                          • Traditional: Live, synchronous RP with poses coming minutes apart. (Default Setting)
                                          • Distracted: RP that is still synchronous, but with longer time between poses due to work or other distractions.
                                          • Asynchronous: RP with poses coming in at various times, possibly in different timezones or schedules, or even over multiple days.

                                          If you wish to add extra detail about your scene’s pacing, use the scene notes field.

                                          If you can’t find people willing to RP in a way compatible with you, that’s not a tools problem, that’s a people - I hate to call it problem, because it’s not really a problem, it’s just you being at the wrong party.

                                          PrototartP MisterBoringM somasatoriS 3 Replies Last reply Reply Quote 6
                                          • PrototartP
                                            Prototart @Faraday
                                            last edited by

                                            @Faraday

                                            I got it and I’m not even that smart.

                                            Traditional: Normal MU shit, you and your friend or whatever just posing back and forth.

                                            Distracted: You and your friend fucking around bc you’re both kind of busy but want to do something so you swap a pose an hour or whenever you see the activity light and have a couple of minutes to write something.

                                            Asynch: It’s like you and a friend swapping poses over @mail because their dick game is completely and totally insane there’s a very important scene that has to happen but timelines just can’t link up right.

                                            (you can quote this in material it’s super helpful)

                                            PavelP H 2 Replies Last reply Reply Quote 4
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