<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[City of Shadows]]></title><description><![CDATA[<p dir="auto">Wiki: <a href="http://cityofshadowsmux.com/index.php/Main_Page" target="_blank" rel="noopener noreferrer nofollow ugc">http://cityofshadowsmux.com/index.php/Main_Page</a> (This is a WiP with frequent updates.)</p>
<p dir="auto">Discord: <a href="https://discord.gg/7gwbKY62AK" target="_blank" rel="noopener noreferrer nofollow ugc">https://discord.gg/7gwbKY62AK</a></p>
<p dir="auto">Game Login Info: <a href="http://cityofshadowsmux.com" target="_blank" rel="noopener noreferrer nofollow ugc">cityofshadowsmux.com</a> port: 2860</p>
<p dir="auto">The city that works. Chi-town. The Big Onion. Chi-raq. Chicago is a place with dizzying highs and abysmal lows. A rich history with thick shadows, just waiting to have some supernatural depth added to them.</p>
<p dir="auto">And that’s what we’ve done using The Chronicles of Darkness 2e rules with Changeling, Mortal, Vampire, and Werewolf game lines available for play.</p>
<p dir="auto">We’ve taken a dark city and made it darker, with a goal of telling intense stories with a crazy, out-there lean, with a goal of encouraging people to communicate OOCLy about what they want from a scene or a plot or a moment to create better stories than they could without that communication. Burn bright; burn hot; burn out. Tell stories. Don’t be afraid of dying. Do the crazy shit that makes the best ‘Remember that one time…?’ of nostalgia. Kill a Prince, face the darkness beneath the city, save Chicago at the cost of self or sanity, or edge it closer to destruction. Chase glory, lose limbs, get scars.</p>
<p dir="auto">Dulce periculum. (Danger is Sweet.)</p>
<p dir="auto">Features:</p>
<ul>
<li>
<p dir="auto">We offer a variety to suit different play styles. Big plot, middlin’ plot, small plot, and prps.</p>
</li>
<li>
<p dir="auto">An alpha-test Territory system that is intended to play out similarly to Risk on the grid.</p>
</li>
<li>
<p dir="auto">A John Wick style +coin system and coded resources that can be traded with other players.</p>
</li>
<li>
<p dir="auto">Events code and +plot code support people that want to st, or have ideas they want to share with others.</p>
</li>
<li>
<p dir="auto">Low-Medium gain xp with many different ways to trickle in beats.</p>
</li>
<li>
<p dir="auto">Color coded systems, so it’s easy to see who controls what build or grid space.</p>
</li>
<li>
<p dir="auto">Several ‘Quality of Life’ coded add-ons that can be found <a href="http://cityofshadowsmux.com/index.php/Coded_Features" target="_blank" rel="noopener noreferrer nofollow ugc">here.</a></p>
</li>
</ul>
<p dir="auto">We offer a mostly co-op pve experience with a variety of support systems to encourage non-pk pvp.</p>
<p dir="auto">Currently averaging 30-40 players peak per day, with several plot lines getting traction, as well as one-shots and scenes run for individuals.</p>
]]></description><link>https://brandmu.day/topic/68/city-of-shadows</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 13:11:53 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/68.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 19 May 2022 20:40:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to City of Shadows on Fri, 20 May 2022 00:27:07 GMT]]></title><description><![CDATA[<p dir="auto">Moved discussion to <a href="https://brandmuday.mythicus.net/topic/71/city-of-shadows-discussion" target="_blank" rel="noopener noreferrer nofollow ugc">City of Shadows - Discussion</a>.</p>
]]></description><link>https://brandmu.day/post/652</link><guid isPermaLink="true">https://brandmu.day/post/652</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Fri, 20 May 2022 00:27:07 GMT</pubDate></item></channel></rss>