<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Non-toxic PvP]]></title><description><![CDATA[<p dir="auto">So I am someone who generally enjoys PvP in my text-based roleplaying games. I tend not to care very much about combat, but I like political systems, ideological debates about the ethics of magic or what-have-you, mysteries where there are some stakes to being the one to solve a puzzle, and an intelligent, player-controlled opponent.</p>
<p dir="auto">The problem I find is that it’s very hard to have any system of this kind that doesn’t devolve into player resentment and envy. Even if it doesn’t involve character loss or anyone being beaten up or bullied, if the game features some sort of prize that only one player can get, then no matter how fairly it’s earned, it seems inevitable that those who lose out will grumble about how unfair it is that player one got it and they didn’t. Likewise, if you have Team Magic is Cool and Team Magic is Evil, as fun as it is to design characters with ideologies that can participate in an IC debate club about it, inevitably players on Team Cool start projecting assumptions about Team Evil’s OOC ideologies and comparing fictional themes to sensitive RL politics.</p>
<p dir="auto">Naturally a lot of games choose to sidestep this entirely by just not having PvP, and putting all players on the same team. But this puts a lot more onus on the DM to provide challenges and conflict, and I think it’s impossible to have truly three-dimensional villains in this kind of setting. It also lowers the stakes considerably, because you know that the NPC team isn’t supposed to have an equally fair shot at winning as the PC team.</p>
<p dir="auto">So, if you were designing a game where PvP is meant to be part and parcel (it doesn’t have to involve actual combat or risk of character death), how do you go about mitigating any risk of OOC toxicity?</p>
]]></description><link>https://brandmu.day/topic/656/non-toxic-pvp</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 23:45:14 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/656.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Apr 2026 02:12:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Non-toxic PvP on Fri, 01 May 2026 11:08:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/30284">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">Also, if you approach IC conflict in a fully RP MU (so a MUSH or MUX or whatever) as though it’s a round of all slappers in Goldeneye, I would suggest that you’re in the wrong place and would better be served by a PvP MUD.</p>
</blockquote>
<p dir="auto">I promise you I am in the right place lol.</p>
<p dir="auto">Also - my bros and I never demanded no contact orders from our parents after a round of GoldenEye slappers. So maybe we had it right after all?</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/30287">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">There are players who enjoy playing weird little gremlins or satirical characters they see as totally separate from themselves, where they get to have fun at that character’s expense.</p>
</blockquote>
<p dir="auto">This is me.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/30287">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">…is basically a service you’re providing other players…</p>
</blockquote>
<p dir="auto">you’re welcome.</p>
]]></description><link>https://brandmu.day/post/30288</link><guid isPermaLink="true">https://brandmu.day/post/30288</guid><dc:creator><![CDATA[howyadoin]]></dc:creator><pubDate>Fri, 01 May 2026 11:08:26 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Thu, 30 Apr 2026 20:43:33 GMT]]></title><description><![CDATA[<p dir="auto">I think that a core problem is that upwards of 90% of players in this hobby want their characters to be Cool. There <em>are</em> players who enjoy playing weird little gremlins or satirical characters they see as totally separate from themselves, where they get to have fun at that character’s expense. These tend to be my favourite players, but they are in the minority. Mostly people have fantasies about being Sexy or Strong or Smart or Cool that these characters, and their wins, are meant to fulfil.</p>
<p dir="auto">So as much as we can look down on people who see their character’s loss as <em>their</em> loss, for having trouble separating IC and OOC, the reality is that this is most people. And even if you are someone who enjoys playing the foil or the weird little gremlin, I’ll wager that at some point you’ve realised that what most people enjoy about your characters is they get to feel Cool in comparison, when they’re putting your character down or beating them up or being morally upstanding in contrast to your character. And you’re OOCly giving them the thumbs up that no feelings are being hurt in the process. That’s why playing what most people consider a “good villain” is basically a service you’re providing other players, because they get to feel Cool rooting for their own character against yours, while you’re always holding back just enough that it never feels humiliating or futile. This is CvC, but you’re serving the needs of P through a C veil, and if you stop doing that, the feelings that arise are PvP.</p>
<p dir="auto">So staff can call it CvC, but they need to understand that it’s still ultimately a balancing act of managing player egos.</p>
]]></description><link>https://brandmu.day/post/30287</link><guid isPermaLink="true">https://brandmu.day/post/30287</guid><dc:creator><![CDATA[Kestrel]]></dc:creator><pubDate>Thu, 30 Apr 2026 20:43:33 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Thu, 30 Apr 2026 19:10:33 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/30284">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">just clearly delineate IC vs OOC.</p>
</blockquote>
<p dir="auto">If someone is having trouble delineating IC vs OOC when bad things happen to their character, I don’t think changing the letters is going to help.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/30284">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">For some people PvP bears the distinction that indeed the player of the character wishes to end the fun of other players.</p>
</blockquote>
<p dir="auto">But sometimes they literally do. It’d be nice if we all lived in an ideal world where there was never any OOC bleed and everyone was a perfectly good sports, but that’s just not the case. Many people like PVP over PVE precisely because of the other P in the equation. It really IS about going up against other players and winning. That doesn’t mean it’s malicious, just competitive.</p>
<p dir="auto">Good sportsmanship is more about playing by the rules and <em>not being an a-hole</em> than it is about making sure the other person/team “has fun”. (Especially when your idea of fun is “I win” and so is theirs.)</p>
]]></description><link>https://brandmu.day/post/30286</link><guid isPermaLink="true">https://brandmu.day/post/30286</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Thu, 30 Apr 2026 19:10:33 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Thu, 30 Apr 2026 19:08:56 GMT]]></title><description><![CDATA[<p dir="auto">I don’t know that the term CvC solves any problems, but I also don’t see it as spin. In my mind, calling IC conflict where everyone is working together to tell a good story CvC reframes the conflict to one where the players can be cooperative.</p>
<p dir="auto">PvP doesn’t suggest to me that the players are going to start hitting each other. To me, the difference is that in PvP, the players are trying to one-up one another OOCly as well as ICly. They aren’t cooperating to tell a story, they’re pitting their OOC wits against one another as well as their IC wits (there could even be some situations where there’s OOC competition even though there’s IC cooperation, maybe two characters are working together one a project and are ICly cooperating, but the two players each want to one-up the other and come out looking “best” from the cooperation).</p>
<p dir="auto">And PvP can be fun as hell, don’t get me wrong. There is indeed a different rush to knowing that you got one over on another real person, not just that your character won the dice rolls.</p>
<p dir="auto">I don’t think that CvC should suggest that something is more or less messy than PvP, I think that it should suggest that the players are cooperating even though their characters are competing.</p>
]]></description><link>https://brandmu.day/post/30285</link><guid isPermaLink="true">https://brandmu.day/post/30285</guid><dc:creator><![CDATA[Roadspike]]></dc:creator><pubDate>Thu, 30 Apr 2026 19:08:56 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Thu, 30 Apr 2026 14:37:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/585">@howyadoin</a> said in <a href="/post/30283">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">I don’t think using the term “PvP” for decades contributes to the problems we’re discussing, and I don’t think changing it to “CvC” solves any of the problems we’re discussing.</p>
</blockquote>
<p dir="auto">I don’t think changing it to CvC is intended to solve problems, just clearly delineate IC vs OOC. For some people PvP bears the distinction that indeed the player of the character wishes to end the fun of other players.</p>
<p dir="auto">Also, if you approach IC conflict in a fully RP MU (so a MUSH or MUX or whatever) as though it’s a round of all slappers in Goldeneye, I would suggest that you’re in the wrong place and would better be served by a PvP MUD.</p>
]]></description><link>https://brandmu.day/post/30284</link><guid isPermaLink="true">https://brandmu.day/post/30284</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Thu, 30 Apr 2026 14:37:52 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Thu, 30 Apr 2026 11:19:38 GMT]]></title><description><![CDATA[<p dir="auto">Yeah I agree. “CvC” just comes across to me as spin.</p>
<p dir="auto">My understanding of PvP was already that our characters duke it out IC, not that I’m literally attacking players.</p>
<p dir="auto">When I used to play GoldenEye 007 with my buddies on the good old Nintendo 64 and we put that shit on PvP mode we didn’t actually start shooting each other up with golden guns. And Nintendo didn’t have to come down and be like, “Nah bros, chill! It’s CvC!!!”</p>
<p dir="auto">(Though we did talk shit plenty and accuse the other of cheating all the time or having a better controller. But what’s wrong with that?)</p>
<p dir="auto">I don’t think using the term “PvP” for decades contributes to the problems we’re discussing, and I don’t think changing it to “CvC” solves any of the problems we’re discussing.</p>
<p dir="auto">Hell - when your team is losing a football game a common refrain is that the referees rigged it. I don’t know what to say. Losing is going to result in salty balls some times. You should see my cousins play Uno.</p>
]]></description><link>https://brandmu.day/post/30283</link><guid isPermaLink="true">https://brandmu.day/post/30283</guid><dc:creator><![CDATA[howyadoin]]></dc:creator><pubDate>Thu, 30 Apr 2026 11:19:38 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 21:41:48 GMT]]></title><description><![CDATA[<p dir="auto">On a total tangent, I have mixed feelings about the term CvC and I don’t generally use it. Whilst I totally agree that conflict should be between characters and not players, I think that in reality it’s often messy in ways that aren’t necessarily obvious, provable, or fixable, and I’m not convinced that asserting there’s a distinction does anything to ameliorate these issues.</p>
<p dir="auto">When players get salty over conflict not going their way, they will rarely actually say that. Instead they’ll say stuff like “I’m upset that this other player cheated/used an exploit/is being unthematic/is unpleasant OOCly/is hogging scenes/can’t write for shit/has a super generic character/only cares about the mechanical win” etc. even when whatever complaint they’re making is provably untrue.</p>
]]></description><link>https://brandmu.day/post/30282</link><guid isPermaLink="true">https://brandmu.day/post/30282</guid><dc:creator><![CDATA[Kestrel]]></dc:creator><pubDate>Wed, 29 Apr 2026 21:41:48 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 17:52:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> I do not understand the meaning of your cat.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a> said in <a href="/post/30278">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">But you cropped out half the definition. It doesn’t make sense without the second half:</p>
</blockquote>
<p dir="auto">No, I read the second half. I consider “agreeing to fight but then refusing to fight back” to be in line with “being part of a high-conflict group and avoiding conflict”.</p>
<p dir="auto">Of course it’s better when players can cooperate and find a mutually-agreeable solution. But when it comes to PVP (or even CVC) that’s just not always the case. Sometimes people want opposite things and there really is no reasonable compromise.</p>
<p dir="auto">As long as the person is <em>OOCly</em> handling it well, I don’t really consider it to be “poor sportsmanship” (as someone else cited) if <em>their character</em> has sour grapes. Some characters are annoying ICly. Avoiding them has always worked well for me.</p>
]]></description><link>https://brandmu.day/post/30281</link><guid isPermaLink="true">https://brandmu.day/post/30281</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Wed, 29 Apr 2026 17:52:51 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 15:40:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/30277">Non-toxic PvP</a></p>
<blockquote>
<p dir="auto">OK, but… why are you constantly having that argument? Why aren’t you like “pfft whatever” to that guy? Why isn’t he being ostracized by the other pirates? For that matter, why is the captain even keeping him on board the ship?</p>
<p dir="auto">I don’t fundamentally have any objection to a PC going around saying that pirating is bad actually. But it seems to me that there are a million ways to deal with this issue ICly.</p>
</blockquote>
<p dir="auto"><img src="https://i.kym-cdn.com/photos/images/newsfeed/001/384/543/865.jpg" alt="what" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/30280</link><guid isPermaLink="true">https://brandmu.day/post/30280</guid><dc:creator><![CDATA[Juniper]]></dc:creator><pubDate>Wed, 29 Apr 2026 15:40:35 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 14:29:36 GMT]]></title><description><![CDATA[<p dir="auto">I agree with the sentiment that instead of removing a character archetype completely as an valid option, there needs to be a clear separation and understanding of IC and OOC intent. One must also acknowledge that playing this type of character is similar to playing a ‘bad guy’ in a cooperative PvE game.</p>
<p dir="auto">It’s incredibly challenging to play a ‘bad guy’ that not only provides more depth in a story but also ensures that everyone is having fun in the process instead of being antagonized. Playing a pacifist in the examples provided is just like that, it needs to be done in a way that can enrich the story, provide different perspectives IC, while also doing in a way that it’s not just to troll other players. ICA = ICC definitely comes into play, if a pacifist’s actions becomes a detriment to the group’s success or survival, they can be removed in an IC manner, whether it’s exile or whatever else. Just like if a pirate continues to proclaim and protest the pillaging of goods, they are forced to walk the plank.</p>
<p dir="auto">If it crosses into the OOC boundary and the player is just there to give everyone a hard time, that is when staff has to step in. As I mentioned in an earlier post, whether it is a PvP or CvC game, staff needs to be fair but also direct in its decisions. This includes asking problem players to leave as soon as they become a problem and do not change. If a pacifist is doing it to troll others, they should be shown the door.</p>
]]></description><link>https://brandmu.day/post/30279</link><guid isPermaLink="true">https://brandmu.day/post/30279</guid><dc:creator><![CDATA[KDraygo]]></dc:creator><pubDate>Wed, 29 Apr 2026 14:29:36 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 13:28:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/30267">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> said in <a href="/post/30266">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict.</p>
</blockquote>
<p dir="auto">This is what I’m reacting to.</p>
</blockquote>
<p dir="auto">But you cropped out half the definition. It doesn’t make sense without the second half:</p>
<blockquote>
<p dir="auto">Then, when they get backed into a position where they’re called upon to resolve a conflict by fighting it out, they’ll agree to the fight but refuse to fight back, letting the opposing side win, in order to give the other players the most unsatisfying resolution possible.</p>
</blockquote>
<p dir="auto">There have been plenty of pacifists in SH that don’t act as the proverbial rock in the shoe. They don’t stand in the way of scenes, they don’t unnecessarily prolong assured victories, and they don’t make the resolutions agonizing.</p>
<p dir="auto">By removing the second half of the definition, you’re missing the core problem of the player archetype I was describing.</p>
<p dir="auto">I’ll digress, though. We’ve discussed this example thoroughly.</p>
]]></description><link>https://brandmu.day/post/30278</link><guid isPermaLink="true">https://brandmu.day/post/30278</guid><dc:creator><![CDATA[Jumpscare]]></dc:creator><pubDate>Wed, 29 Apr 2026 13:28:01 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 13:27:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> said in <a href="/post/30273">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">if I’m in the Pirate faction being a menace on the seven seas, I don’t want to be constantly having arguments with another pirate who believes a REAL pirate never takes another person’s property without permission, and I’m making life hard for pirates by giving them a bad name.</p>
</blockquote>
<p dir="auto">OK, but… why are you constantly having that argument? Why aren’t you like “pfft whatever” to that guy? Why isn’t he being ostracized by the other pirates? For that matter, why is the captain even keeping him on board the ship?</p>
<p dir="auto">I don’t fundamentally have any objection to a PC going around saying that pirating is bad actually. But it seems to me that there are a million ways to deal with this issue ICly.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/30269">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">With that said, and with the explicit caveat that I don’t see outliers as inherently problematic, it can and often does become a problem when the outlier ethos gets normalised in the setting it’s supposed to be pushing back against.</p>
</blockquote>
<p dir="auto">For sure, outliers taken to extreme CAN skew theme. I also recall being on The 100, and being a bit peeved because my PC (who was trying to stick to the established theme) was constantly being undermined by the outliers.</p>
<p dir="auto">In such a circumstance, staff has two choices: limit/control the outliers, or allow theme to drift organically from what was originally established. Neither is right or wrong, but the stance should be made clear so all players are on the same page.</p>
]]></description><link>https://brandmu.day/post/30277</link><guid isPermaLink="true">https://brandmu.day/post/30277</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Wed, 29 Apr 2026 13:27:48 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 12:17:45 GMT]]></title><description><![CDATA[<p dir="auto">Oh, I do.</p>
]]></description><link>https://brandmu.day/post/30276</link><guid isPermaLink="true">https://brandmu.day/post/30276</guid><dc:creator><![CDATA[Juniper]]></dc:creator><pubDate>Wed, 29 Apr 2026 12:17:45 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 08:57:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> You’d <em>hate</em> Luffy.</p>
]]></description><link>https://brandmu.day/post/30275</link><guid isPermaLink="true">https://brandmu.day/post/30275</guid><dc:creator><![CDATA[Muscle Car]]></dc:creator><pubDate>Wed, 29 Apr 2026 08:57:57 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Wed, 29 Apr 2026 03:14:11 GMT]]></title><description><![CDATA[<p dir="auto">Building on the mention I made earlier about taking a revisionist stance to a raison d’être…</p>
<p dir="auto">Basically, if I’m in the Pirate faction being a menace on the seven seas, I don’t want to be constantly having arguments with another pirate who believes a REAL pirate never takes another person’s property without permission, and I’m making life hard for pirates by giving them a bad name.</p>
<p dir="auto">Like… what?</p>
]]></description><link>https://brandmu.day/post/30273</link><guid isPermaLink="true">https://brandmu.day/post/30273</guid><dc:creator><![CDATA[Juniper]]></dc:creator><pubDate>Wed, 29 Apr 2026 03:14:11 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 18:56:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/135">@NotSanni</a> said in <a href="/post/30270">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">People seem to be largely ignoring the brunt of the argument (that is, "there is a specific brand of OOC troll that weaponizes pacifism in a game designed and built around conflict and violence), so that they can instead fixate on an argument that isn’t being made by anyone as far as I can tell (that “pacifist PCs shouldn’t be allowed in PvP games”).</p>
</blockquote>
<p dir="auto">Because I didn’t see that as the core of the argument. I’m sorry if there was a misunderstanding, but it <em>genuinely</em> seemed that it was about these outlier characters (as <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> alludes to) rather than a specific brand of OOC trolling. Especially when every post about the specific example just kept talking about <em>IC Behavior</em>. Like people keep saying “oh they were weaponizing their pacifism” and whatnot.  Maybe they were - I don’t know them from Adam - but I just don’t see that from the facts presented here.</p>
]]></description><link>https://brandmu.day/post/30272</link><guid isPermaLink="true">https://brandmu.day/post/30272</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Tue, 28 Apr 2026 18:56:47 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 18:43:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/30267">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">It is someone whose very existence is predicated on being part of a moderate to high-conflict group and then avoiding conflict.</p>
</blockquote>
<p dir="auto">I think we have to clarify whether we’re talking about someone playing an IC pacifist and the narrative of such a character. The character should strive to avoid conflict, sure, but at the same time, in order to create amazing story out of that, that pacifism should be tested by them being backed into a situation where they either maintain their pacifism and have to escape harm, or their personal ethics break and they evolve as a character.</p>
<p dir="auto">On the other hand, you could have someone who’s character isn’t a pacifist, but they as a player choose to avoid CvC whenever possible, and also wish to stop the rest of their group from participating in such narratives with their PCs, regardless of their players intentions.</p>
<p dir="auto">I think we need to really separate the IC pacifism vs OOC pacifism in this context, because I can totally see amazing narratives coming out of someone playing an IC pacifist in a CvC heavy faction, but can also see how OOC pacifism can lead to other OOC pitfalls.</p>
]]></description><link>https://brandmu.day/post/30271</link><guid isPermaLink="true">https://brandmu.day/post/30271</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Tue, 28 Apr 2026 18:43:15 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 18:36:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> said in <a href="/post/30266">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/30265">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">That was literally the statement that kicked off this entire tangent. A proposed zero-tolerance policy towards pacifist characters in high-conflict factions.</p>
</blockquote>
<p dir="auto">Looking back to <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a>’s original post about zero tolerance for this type of player, I want to know that they are describing an archetype that they’re <strong>calling</strong> “the pacifist,” not players playing pacifist characters at all.</p>
<p dir="auto">Here’s the actual description.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a> said in <a href="/post/30204">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict. Then, when they get backed into a position where they’re called upon to resolve a conflict by fighting it out, they’ll agree to the fight but refuse to fight back, letting the opposing side win, in order to give the other players the most unsatisfying resolution possible.</p>
</blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> then clarified with:</p>
<blockquote>
<p dir="auto">Pacifists don’t just sit out, they tend to belittle everyone participating and take a revisionist approach to the faction’s raison d’être.</p>
</blockquote>
<p dir="auto">Again, referencing the character archetype, not anyone who wanted to play a character with pacifist beliefs.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> kept up with the idea that this was about a character archetype who uses their character’s pacifism as a bludgeon to wrongfun people playing characters who fit with the purpose/vibe of the faction.</p>
<p dir="auto">I admit that I lost the thread a little bit with the specific example mentioned later, since it refers to some situations and mechanics specific to a game that I don’t play, but I don’t believe that there was ever an intention to ban people from playing pacifist characters, just characters who fit the archetype of a character who is (irony intended) a militant pacifist who uses their beliefs to demean and socially bludgeon characters who engage in violent IC actions within the designed theme and setting of the game.</p>
</blockquote>
<p dir="auto">People seem to be largely ignoring the brunt of the argument (that is, "there is a specific brand of OOC troll that weaponizes pacifism in a game designed and built around conflict and violence), so that they can instead fixate on an argument that isn’t being made by anyone as far as I can tell (that “pacifist PCs shouldn’t be allowed in PvP games”).</p>
<p dir="auto">Deeply frustrating, and frankly doesn’t seem like the folks doing this are arguing in good faith, but are instead letting their own anti-PVP biases or whatever get in the way of an actual discussion. Goalposts, at no point, have been moved. Multiple people have gone to great lengths to point out they’re talking about broad archetypes, and then citing specific incidents.</p>
]]></description><link>https://brandmu.day/post/30270</link><guid isPermaLink="true">https://brandmu.day/post/30270</guid><dc:creator><![CDATA[NotSanni]]></dc:creator><pubDate>Tue, 28 Apr 2026 18:36:50 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 18:22:13 GMT]]></title><description><![CDATA[<p dir="auto">Well,  to clarify: <em>if</em> the sentiment being discussed is that pacifist characters don’t belong on PvP games and should always be disallowed, I don’t agree with that sentiment. I think you ideally want to cultivate a kind of healthy player ecosystem, where people with different playstyles can engage in ways that are compatible. For instance, I’m generally happy playing villains, but I don’t really care about winning or losing, I just enjoy drumming up excitement and giving people something to bounce off of. I don’t see a pacifist character as incompatible with that, because as long as we’re both having fun, me twirling my moustache and someone else going, “Oh my god! Someone stop that villainous scum!” can create good story for both of us, and solidify both of our concepts.</p>
<p dir="auto">With that said, and with the explicit caveat that I don’t see outliers as inherently problematic, it <em>can</em> and <em>often does</em> become a problem when the outlier ethos gets normalised in the setting it’s supposed to be pushing back against. So if the theme is space war between humans and aliens, it can be cool to have one or even two guys on the ship going, “Have we even tried talking to them? There has to be a better way than killing each other!” And they can play at being morally upstanding rebels defying the majority consensus. But once one of two things happen:<br />
a) The majority of characters aboard the ship are now Team Peace With Aliens<br />
b) Players start to get very caught up OOCly in wanting to ensure their IC ideology wins, and get frustrated when the aliens still want to kill them or the staff-run space-guard can’t be persuaded against war</p>
<p dir="auto">Then you will no longer be having a good time playing the Space War game. IIRC this kind of happened on The 100 MUSH, for instance.</p>
<p dir="auto">This is also the Drizzt problem. One Drizzt is OK and shows drows can be different. But if every drow is Drizzt, then thematically what are drow even? What’s he rebelling against?</p>
<p dir="auto">I have no skin in the game for whatever happened on SH, and I apologise if it seems I’m moving the goalposts; I realise this isn’t the point that was previously being made, I’m just broadening the discussion.</p>
]]></description><link>https://brandmu.day/post/30269</link><guid isPermaLink="true">https://brandmu.day/post/30269</guid><dc:creator><![CDATA[Kestrel]]></dc:creator><pubDate>Tue, 28 Apr 2026 18:22:13 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 18:04:27 GMT]]></title><description><![CDATA[<p dir="auto">It sounds like it’s largely about good sportsmanship and deciding on an OOC level to poison an IC victory of another player so that it’s a misery to actually engage with it. It’s not really about “pacifism” so much as someone just not being a good sport and setting out to make other players’ experience worse because they didn’t get what they wanted how they wanted it.</p>
<p dir="auto">Although it definitely does bring up memories of the time when we invited a new player to our post-apocalyptic Shadowrun game and when we didn’t go along with what his character wanted, he suicided that character, then made a new character who was an “avowed pacifist” and ruined our attempt to ambush some targets because “he wanted to stop the violence”.</p>
<p dir="auto">We uninvited him, obviously. Sometimes a person just doesn’t fit with a group or isn’t capable of playing nicely with others. I suspect it’s less about it being PvP and more about just some people don’t get that it’s obnoxious to set out to ruin other people’s experience because things didn’t go as you wanted.</p>
]]></description><link>https://brandmu.day/post/30268</link><guid isPermaLink="true">https://brandmu.day/post/30268</guid><dc:creator><![CDATA[Pyrephox]]></dc:creator><pubDate>Tue, 28 Apr 2026 18:04:27 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 17:49:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> said in <a href="/post/30266">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict.</p>
</blockquote>
<p dir="auto">This is what I’m reacting to. It’s not just someone who is <strong>OOCly</strong> trolling, which is an entirely different matter. It is someone whose very existence is predicated on being part of a moderate to high-conflict group and then avoiding conflict. Some of the previous examples cited bore this out (like the person in the Murderer’s Guild who was only there reluctantly or whatever).</p>
<p dir="auto">The discussion took this <em>broad, general archetype</em> and then kept moving the goalposts to talk about a highly specific situation on one particular game, which may or may not have been out of theme.</p>
<p dir="auto">I fundamentally don’t have a problem with somebody bad-mouthing the Murderer’s Guild for doing murder. Yes, it might be annoying to some of the murderers. So? That’s the IC consequences for the faction you chose and the actions you took.  Being annoying <strong>ICly</strong> is different from trolling OOCly, though there can be overlap between the two.</p>
<p dir="auto">Again, I’m not judging any specific game from putting rules in place that suit them, I’m responding to painting things with an overbroad brush.</p>
<p dir="auto">To use BSG as an example, it’s completely valid to say:</p>
<p dir="auto">“I want this game to be about fighting cylons, so I don’t want to deal with the  headaches of non-combatant characters.”</p>
<p dir="auto">Fine, cool, you do you.</p>
<p dir="auto">But that’s very different than:</p>
<p dir="auto">“There should be a zero-tolerance policy against non-combatant characters on all combat games ever.”  Especially if it seems predicated on an assumption that all such players will engage in OOC trolling. That’s just… not the case.</p>
]]></description><link>https://brandmu.day/post/30267</link><guid isPermaLink="true">https://brandmu.day/post/30267</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Tue, 28 Apr 2026 17:49:34 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 16:19:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/30265">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">That was literally the statement that kicked off this entire tangent. A proposed zero-tolerance policy towards pacifist characters in high-conflict factions.</p>
</blockquote>
<p dir="auto">Looking back to <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a>’s original post about zero tolerance for this type of player, I want to know that they are describing an archetype that they’re <strong>calling</strong> “the pacifist,” not players playing pacifist characters at all.</p>
<p dir="auto">Here’s the actual description.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a> said in <a href="/post/30204">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict. Then, when they get backed into a position where they’re called upon to resolve a conflict by fighting it out, they’ll agree to the fight but refuse to fight back, letting the opposing side win, in order to give the other players the most unsatisfying resolution possible.</p>
</blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> then clarified with:</p>
<blockquote>
<p dir="auto">Pacifists don’t just sit out, they tend to belittle everyone participating and take a revisionist approach to the faction’s raison d’être.</p>
</blockquote>
<p dir="auto">Again, referencing the character archetype, not anyone who wanted to play a character with pacifist beliefs.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> kept up with the idea that this was about a character archetype who uses their character’s pacifism as a bludgeon to wrongfun people playing characters who fit with the purpose/vibe of the faction.</p>
<p dir="auto">I admit that I lost the thread a little bit with the specific example mentioned later, since it refers to some situations and mechanics specific to a game that I don’t play, but I don’t believe that there was ever an intention to ban people from playing pacifist characters, just characters who fit the archetype of a character who is (irony intended) a militant pacifist who uses their beliefs to demean and socially bludgeon characters who engage in violent IC actions within the designed theme and setting of the game.</p>
]]></description><link>https://brandmu.day/post/30266</link><guid isPermaLink="true">https://brandmu.day/post/30266</guid><dc:creator><![CDATA[Roadspike]]></dc:creator><pubDate>Tue, 28 Apr 2026 16:19:45 GMT</pubDate></item><item><title><![CDATA[Reply to Non-toxic PvP on Tue, 28 Apr 2026 15:26:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/30264">Non-toxic PvP</a>:</p>
<blockquote>
<p dir="auto">No one is saying you can’t play a pacifist, pacifists ruin PvP games</p>
</blockquote>
<p dir="auto">That was literally the statement that kicked off this entire tangent. A proposed zero-tolerance policy towards pacifist characters in high-conflict factions.</p>
]]></description><link>https://brandmu.day/post/30265</link><guid isPermaLink="true">https://brandmu.day/post/30265</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Tue, 28 Apr 2026 15:26:00 GMT</pubDate></item></channel></rss>