<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Tales of Zalanthas]]></title><description><![CDATA[<p dir="auto">Not sure if anyone else saw this, but Armageddon Mud is coming back as Tales of Zalanthas. The home page has some good changes listed. It might be a fun return to form.</p>
<p dir="auto"><a href="https://www.zalanthas.org/" target="_blank" rel="noopener noreferrer nofollow ugc">Tales of Zalanthas Homepage</a></p>
]]></description><link>https://brandmu.day/topic/654/tales-of-zalanthas</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 23:45:14 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/654.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 12 Apr 2026 11:15:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Tales of Zalanthas on Fri, 24 Apr 2026 14:37:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/476">@Wikibara</a> said in <a href="/post/30198">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> It’s for people who want to live in both denial and sadness simultaneously, I guess.</p>
</blockquote>
<p dir="auto">Ah. Marriage.</p>
]]></description><link>https://brandmu.day/post/30223</link><guid isPermaLink="true">https://brandmu.day/post/30223</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Fri, 24 Apr 2026 14:37:05 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Thu, 23 Apr 2026 19:10:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> Skanking? Squicking? Skullfucking? The people need to know!</p>
]]></description><link>https://brandmu.day/post/30218</link><guid isPermaLink="true">https://brandmu.day/post/30218</guid><dc:creator><![CDATA[Muscle Car]]></dc:creator><pubDate>Thu, 23 Apr 2026 19:10:49 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Thu, 23 Apr 2026 18:56:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> said in <a href="/post/30211">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto">Let the skulking commence</p>
</blockquote>
<p dir="auto">I totally read the correct word the first time, definitely didn’t misread it as something else.</p>
]]></description><link>https://brandmu.day/post/30217</link><guid isPermaLink="true">https://brandmu.day/post/30217</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Thu, 23 Apr 2026 18:56:15 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Thu, 23 Apr 2026 18:47:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a><br />
I have rolled Dexterity+Skulking vs 7, five successes.</p>
]]></description><link>https://brandmu.day/post/30216</link><guid isPermaLink="true">https://brandmu.day/post/30216</guid><dc:creator><![CDATA[Wikibara]]></dc:creator><pubDate>Thu, 23 Apr 2026 18:47:55 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Thu, 23 Apr 2026 15:47:37 GMT]]></title><description><![CDATA[<p dir="auto">Well, I’ve done weirder things to keep things fresh. Let the skulking commence.</p>
]]></description><link>https://brandmu.day/post/30211</link><guid isPermaLink="true">https://brandmu.day/post/30211</guid><dc:creator><![CDATA[Juniper]]></dc:creator><pubDate>Thu, 23 Apr 2026 15:47:37 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Thu, 23 Apr 2026 14:26:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> said in <a href="/post/30195">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto">No ERP? What in the fuck is the point then?</p>
</blockquote>
<p dir="auto">Forbidden ERP &gt;&gt;&gt;&gt;&gt;</p>
<p dir="auto">It’s why I kind of hate that some games have banned in-game homophobia, I mean where’s the fun if I can’t secretly steal away my lesbian lover from her husband to a confessional booth.</p>
]]></description><link>https://brandmu.day/post/30208</link><guid isPermaLink="true">https://brandmu.day/post/30208</guid><dc:creator><![CDATA[Kestrel]]></dc:creator><pubDate>Thu, 23 Apr 2026 14:26:42 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Wed, 22 Apr 2026 18:41:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/141">@Juniper</a> It’s for people who want to live in both denial and sadness simultaneously, I guess.</p>
]]></description><link>https://brandmu.day/post/30198</link><guid isPermaLink="true">https://brandmu.day/post/30198</guid><dc:creator><![CDATA[Wikibara]]></dc:creator><pubDate>Wed, 22 Apr 2026 18:41:46 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Wed, 22 Apr 2026 15:17:09 GMT]]></title><description><![CDATA[<p dir="auto">No ERP? What in the fuck is the point then?</p>
]]></description><link>https://brandmu.day/post/30195</link><guid isPermaLink="true">https://brandmu.day/post/30195</guid><dc:creator><![CDATA[Juniper]]></dc:creator><pubDate>Wed, 22 Apr 2026 15:17:09 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Mon, 13 Apr 2026 23:36:59 GMT]]></title><description><![CDATA[<p dir="auto">The whole website looks like the text was generated by an LLM</p>
]]></description><link>https://brandmu.day/post/30170</link><guid isPermaLink="true">https://brandmu.day/post/30170</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Mon, 13 Apr 2026 23:36:59 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Mon, 13 Apr 2026 18:09:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/135">@NotSanni</a> said in <a href="/post/30166">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto">I don’t have any coding experience, but they’re trying to recreate a diku derivative, simulation (and combat specifically) heavy game, so that may have something to do with it. It’s likely going to be a pretty crunchy game, as RP games go, with a focus on combat and mechanical capabilities vs storytelling (no matter what they say). Probably not enough to explain this exact margin, but it can probably explain a bit of it.</p>
</blockquote>
<p dir="auto">They also point out that it includes “2200 test cases” which, as well as being a weird thing to have in your ad copy, could also lend itself to a decent amount of code bloat. That’d be like me including all of the data entry in PyReach as “code I’ve written” when it’s just hundreds of lines of merits because White Wolf/Onyx Path is ceaselessly wordy. Like it is technically correct, but also just something that’s kind of required for what I’m doing? I would assume the same of trying to emulate an automation-heavy DIKU MUD. Idk. I usually delete test cases once things come out successfully and relatively bug free, so could also just be doing that incorrectly.</p>
]]></description><link>https://brandmu.day/post/30169</link><guid isPermaLink="true">https://brandmu.day/post/30169</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Mon, 13 Apr 2026 18:09:40 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Mon, 13 Apr 2026 13:22:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a><br />
Based on what I’ve seen of how AI codes, this does not surprise me.</p>
]]></description><link>https://brandmu.day/post/30168</link><guid isPermaLink="true">https://brandmu.day/post/30168</guid><dc:creator><![CDATA[Trashcan]]></dc:creator><pubDate>Mon, 13 Apr 2026 13:22:39 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Mon, 13 Apr 2026 03:50:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/281">@Clarion</a> said in <a href="/post/30163">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto">I was reading through all the quality of life improvements and theme changes and feeling increasingly optimistic until I got to:</p>
<blockquote>
<p dir="auto">ERP will not be supported. The focus of Tales of Zalanthas is swords and sorcery; exploration, ambition, danger, and survival in a harsh world. Intimacy may exist off-screen as part of story, but explicit sexual content or sexual violence will not be part of the game or allowed.</p>
</blockquote>
<p dir="auto">NO SEX ALLOWED IN THE DESERT.</p>
<p dir="auto">I don’t know if that kind of policy in 2026 is gonna play out how they want.</p>
</blockquote>
<p dir="auto">Well our president seems to want to beef with the Pope like a French king from the 1300s so may as ban the sexy times in the Year of our Lord 2026</p>
]]></description><link>https://brandmu.day/post/30167</link><guid isPermaLink="true">https://brandmu.day/post/30167</guid><dc:creator><![CDATA[Rucket]]></dc:creator><pubDate>Mon, 13 Apr 2026 03:50:57 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Mon, 13 Apr 2026 00:58:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a> said in <a href="/post/30164">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto">What surprises me is that they say they use AI in their code development process, and their code is over 120,000 lines. As a direct comparison, the code for Silent Heaven is only 44,625 lines, including comments. Both projects use Evennia. Something feels off, like their AI character that has a hand coming out of its leg as it rides a hotdog that has a second skin.</p>
<p dir="auto">I’m not calling them out or anything. It just doesn’t line up with my experience.</p>
</blockquote>
<p dir="auto">I don’t have any coding experience, but they’re trying to recreate a diku derivative, simulation (and combat specifically) heavy game, so that may have something to do with it. It’s likely going to be a pretty crunchy game, as RP games go, with a focus on combat and mechanical capabilities vs storytelling (no matter what they say). Probably not enough to explain this exact margin, but it can probably explain a bit of it.</p>
<p dir="auto">I never played Armageddon, I was always put off by the community and the tagline talking about murder and betrayal (and I don’t think I’ve ever heard or read a single story about the game that’s ever made me go “wow I want to play this”, even as a person who does like a crunchy, lots-of-levers-to-pull sort of game at times). But I read over their weird not-official forum sometimes, and the community doesn’t seem great. So I’m assuming that even if the code is well done and good (which doesn’t seem likely, if the gap between a pretty technically slick game like Silent Heaven and their unfinished game is so wide), the game will probably either eat itself alive, or just devolve into desert PVP, or chud finding ways to make people’s lives more difficult without <em>technically</em> breaking any rules.</p>
]]></description><link>https://brandmu.day/post/30166</link><guid isPermaLink="true">https://brandmu.day/post/30166</guid><dc:creator><![CDATA[NotSanni]]></dc:creator><pubDate>Mon, 13 Apr 2026 00:58:13 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Sun, 12 Apr 2026 21:19:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/281">@Clarion</a> said in <a href="/post/30163">Tales of Zalanthas</a>:</p>
<blockquote>
<p dir="auto">NO SEX ALLOWED IN THE DESERT.</p>
</blockquote>
<p dir="auto"><img src="https://media.tenor.com/JhIrE0pvmXYAAAAC/i-hate-sand.gif" alt="anakin and padme talking about sand in the Star Wars prequels" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/30165</link><guid isPermaLink="true">https://brandmu.day/post/30165</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Sun, 12 Apr 2026 21:19:01 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Sun, 12 Apr 2026 19:02:21 GMT]]></title><description><![CDATA[<p dir="auto">What surprises me is that they say they use AI in their code development process, and their code is over 120,000 lines. As a direct comparison, the code for Silent Heaven is only 44,625 lines, including comments. Both projects use Evennia. Something feels off, like their AI character that has a hand coming out of its leg as it rides a hotdog that has a second skin.</p>
<p dir="auto">I’m not calling them out or anything. It just doesn’t line up with my experience.</p>
]]></description><link>https://brandmu.day/post/30164</link><guid isPermaLink="true">https://brandmu.day/post/30164</guid><dc:creator><![CDATA[Jumpscare]]></dc:creator><pubDate>Sun, 12 Apr 2026 19:02:21 GMT</pubDate></item><item><title><![CDATA[Reply to Tales of Zalanthas on Sun, 12 Apr 2026 18:51:57 GMT]]></title><description><![CDATA[<p dir="auto">I was reading through all the quality of life improvements and theme changes and feeling increasingly optimistic until I got to:</p>
<blockquote>
<p dir="auto">ERP will not be supported. The focus of Tales of Zalanthas is swords and sorcery; exploration, ambition, danger, and survival in a harsh world. Intimacy may exist off-screen as part of story, but explicit sexual content or sexual violence will not be part of the game or allowed.</p>
</blockquote>
<p dir="auto">NO SEX ALLOWED IN THE DESERT.</p>
<p dir="auto">I don’t know if that kind of policy in 2026 is gonna play out how they want.</p>
]]></description><link>https://brandmu.day/post/30163</link><guid isPermaLink="true">https://brandmu.day/post/30163</guid><dc:creator><![CDATA[Clarion]]></dc:creator><pubDate>Sun, 12 Apr 2026 18:51:57 GMT</pubDate></item></channel></rss>