<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Grid vs Web Scenes]]></title><description><![CDATA[<p dir="auto">I think another thing to consider is that in the “old” days a lot of the live RP was like…pickup RP.  You went somewhere on grid, stuck up your LFG flag and whoever turned up turned up and you sort of just made do with that.  This led to a lot of the dreaded Bar RP.</p>
<p dir="auto">The deliciousness of Ares is (for me) that I don’t have to put up with that any more.  I can go and read everyone’s hooks, pick out who interests me (and almost as importantly, who I have no interest in) and then just seek to RP with those 5-10 people.</p>
<p dir="auto">That lends itself to more 1 on 1 private scenes that can very naturally go async as the parties go about their lives, and I find those scenes tend to be more directed and purposeful. I am going to stick with that scene until its finished, rather than just “posing out” of the bar scene when my interest/patience wanes.</p>
]]></description><link>https://brandmu.day/topic/644/grid-vs-web-scenes</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 09:30:45 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/644.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Feb 2026 01:59:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Grid vs Web Scenes on Sun, 01 Mar 2026 00:29:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/281">@Clarion</a> It’s more about the grid feeling like a virtual location where Ares / web scenes just have a flatness to them that I can’t get out of my brain (even though I know they’re both just scrolling walls of text).</p>
]]></description><link>https://brandmu.day/post/29755</link><guid isPermaLink="true">https://brandmu.day/post/29755</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Sun, 01 Mar 2026 00:29:29 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Sun, 01 Mar 2026 01:02:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/281">@Clarion</a> said in <a href="/post/29753">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">you can have rich room descriptions that give you something to RP off of.</p>
</blockquote>
<p dir="auto">Yeah for example see the locations directory on <a href="https://keys.aresmush.com/locations" target="_blank" rel="noopener noreferrer nofollow ugc">Keys</a>. Each of those locations, like <a href="https://keys.aresmush.com/location/1603" target="_blank" rel="noopener noreferrer nofollow ugc">Abandoned Animatronic Pizza Place</a>, is equivalent to a grid room.  Many games also provide either ASCII or graphical maps <a href="https://keys.aresmush.com/area/2" target="_blank" rel="noopener noreferrer nofollow ugc">like Keys’ here</a> to show how the locations relate to each other.</p>
<p dir="auto">Now if you desire the “immersive feel” of literally typing  N/E/N/In or whatever to reach the pizza place, then sure - that’s personal preference and off-grid/web RP is not going to be your thing. No shade.  (Though I stress again that Ares games <em>also have grids you can play on</em>.)</p>
<p dir="auto">But the arguments that off-grid/web play means RPing in some void where you have nothing to go on and nobody can ever run into you are simply not how this works.</p>
]]></description><link>https://brandmu.day/post/29754</link><guid isPermaLink="true">https://brandmu.day/post/29754</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Sun, 01 Mar 2026 01:02:11 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Sat, 28 Feb 2026 22:18:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/29751">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">I need the grid for my RP to give me something to use to RP off of.</p>
</blockquote>
<p dir="auto">I don’t really understand, can you expand on this? With a web-based game you aren’t roleplaying in a blank white void, you can have rich room descriptions that give you something to RP off of.</p>
]]></description><link>https://brandmu.day/post/29753</link><guid isPermaLink="true">https://brandmu.day/post/29753</guid><dc:creator><![CDATA[Clarion]]></dc:creator><pubDate>Sat, 28 Feb 2026 22:18:55 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Sat, 28 Feb 2026 19:56:17 GMT]]></title><description><![CDATA[<p dir="auto">I need the grid for my RP to give me something to use to RP off of.</p>
<p dir="auto">My character is in a world, they are not the world.</p>
]]></description><link>https://brandmu.day/post/29751</link><guid isPermaLink="true">https://brandmu.day/post/29751</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Sat, 28 Feb 2026 19:56:17 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Sat, 28 Feb 2026 17:24:45 GMT]]></title><description><![CDATA[<p dir="auto">While I will always be a grid girl. I’m old. I like my back in my day sort of MU*. I do understand the benefits of web planned scenes too. Especially as we are busy people. We don’t have to type:</p>
<p dir="auto">ooc - RightMeow stepped away, but they will be back</p>
<p dir="auto">or hide in private rooms and hear:</p>
<p dir="auto">OMG RightMeow is always in a TS scene (not that it matters if I want to be as a grown adult). Or RightMeow is not very inclusive.</p>
<p dir="auto">When I’m really not RPing. I’m idling with random OOC chatter or we are both waiting on a pose 1 an hour or something until we tie up dinner, etc.</p>
<p dir="auto">Also in web scenes people cannot run away from my massively long and chaos filled scene sets where I will purple prose you to death, I may fall, I may set the place on fire on accident, I might faint across someone’s lap on a dare… you know… normal things. Normal… right?</p>
<p dir="auto">But I also like just wandering the grid to open places and discovering people and places and things. So… I guess don’t yuck a yum and time is short, enjoy your hobbies how you want?</p>
]]></description><link>https://brandmu.day/post/29750</link><guid isPermaLink="true">https://brandmu.day/post/29750</guid><dc:creator><![CDATA[RightMeow]]></dc:creator><pubDate>Sat, 28 Feb 2026 17:24:45 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Fri, 27 Feb 2026 22:29:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/29746">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">Philosophically I just don’t think it’s good to force people to play in ways that <em>they don’t want to</em> for some imagined “good of the game”.</p>
</blockquote>
<p dir="auto">One day I am going to make my ShakespeareMU where every pose has to be written in iambic pentameter. Then you’ll see!</p>
]]></description><link>https://brandmu.day/post/29747</link><guid isPermaLink="true">https://brandmu.day/post/29747</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Fri, 27 Feb 2026 22:29:32 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Fri, 27 Feb 2026 21:33:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/524">@Ominous</a> said in <a href="/post/29740">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">Those set up scenes never seem to be “our characters come across one another and strike up a conversation before becoming fast friends a few scenes later.” They always seem to start in media res</p>
</blockquote>
<p dir="auto">I’m not disputing your personal experience, but it’s been very different than mine.  You don’t have to randomly encounter someone on the grid to have an impromptu scene with them.  I can’t count the number of times I’ve set up a 1-on-1 scene with somebody <em>my character didn’t already know</em> and then just had them randomly meeting for the first time ICly. The only difference is the amount of OOC coordination involved.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/524">@Ominous</a> said in <a href="/post/29740">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">The second problem I have is that it doesn’t leave room for happenstance.</p>
</blockquote>
<p dir="auto">Again, Ares’ scene system just gives you the choice. If you want happenstance, you leave the scene open. Others are free to join. If you don’t, you make the scene private.</p>
<p dir="auto">Here are just a few of the many different ways you can RP in Ares:</p>
<ul>
<li>Grid RP:  Faraday hangs out in the Gym hoping for someone to come by. When Ominous enters the grid room, Faraday poses doing something. Ominous responds. Yam joins from the web portal. Roadspike wanders into the grid room and joins too.</li>
<li>Off-Grid Client Open RP: Faraday PMs Ominous: “Hey, want to do a scene? Our characters seem to both like basketball, maybe they could meet in the Gym?” We use <code>scene/start</code> to start an off-grid client RP set in the Gym and our characters meet for the first time. Since we left the scene open, Yam can use <code>scene/join</code> to join it. Roadspike can also join from the web portal.</li>
<li>Pickup Web RP: Faraday creates a web scene set in the Gym, leaving it open. Ominous, Roadspike, and Yam all join from either web or client.</li>
<li>Private RP: Faraday and Ominous have a basketball showdown off-grid, set in the Gym, and since it’s private, nobody else can join.</li>
</ul>
<p dir="auto">You can still do pickup RP. You can still do random grid RP.  You can just ALSO do private RP more easily. Philosophically I just don’t  think it’s good to force people to play in ways that <em>they don’t want to</em> for some imagined “good of the game”.</p>
]]></description><link>https://brandmu.day/post/29746</link><guid isPermaLink="true">https://brandmu.day/post/29746</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Fri, 27 Feb 2026 21:33:41 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Fri, 27 Feb 2026 20:44:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/524">@Ominous</a> said in <a href="/post/29740">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">Those set up scenes never seem to be “our characters come across one another and strike up a conversation before becoming fast friends a few scenes later.”</p>
</blockquote>
<p dir="auto">Those are almost all of my first scenes with people, no matter if the scene itself was pre-arranged. If the characters don’t like each other, that’s potentially fun. If I realize I don’t like playing with the other player, my character can always just leave and we can wrap the scene.</p>
<p dir="auto">It’s fine if people don’t <em>like</em> these arranged 1:1 scenes, but I’m puzzled at the idea that they don’t allow IC spontaneity or bailing out if something isn’t working.</p>
]]></description><link>https://brandmu.day/post/29744</link><guid isPermaLink="true">https://brandmu.day/post/29744</guid><dc:creator><![CDATA[Clarion]]></dc:creator><pubDate>Fri, 27 Feb 2026 20:44:30 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Fri, 27 Feb 2026 19:51:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/159">@Pacha</a> said in <a href="/post/29673">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">I think another thing to consider is that in the “old” days a lot of the live RP was like…pickup RP.  You went somewhere on grid, stuck up your LFG flag and whoever turned up turned up and you sort of just made do with that.  This led to a lot of the dreaded Bar RP.</p>
<p dir="auto">The deliciousness of Ares is (for me) that I don’t have to put up with that any more.  I can go and read everyone’s hooks, pick out who interests me (and almost as importantly, who I have no interest in) and then just seek to RP with those 5-10 people.</p>
<p dir="auto">That lends itself to more 1 on 1 private scenes that can very naturally go async as the parties go about their lives, and I find those scenes tend to be more directed and purposeful. I am going to stick with that scene until its finished, rather than just “posing out” of the bar scene when my interest/patience wanes.</p>
</blockquote>
<p dir="auto">I have two problems with that.  The first is that it doesn’t allow for relationships and situations to develop organically.  Those set up scenes never seem to be “our characters come across one another and strike up a conversation before becoming fast friends a few scenes later.” They always seem to start <em>in media res.</em> And when they do start as “our characters come across each other,” things feel stilted.  You’re in a scene with this other person and you have a very specific direction this scene is supposed to go in, “developing some sort of relationship so future scenes can be had with them.”  There is no chance that if things seem to be going sideways in the characters’ interactions that you can pose out or ideally shift more of the interactions to other person’s present.</p>
<p dir="auto">The second problem I have is that it doesn’t leave room for happenstance.  You’re not going to have the scene interrupted by someone barging in unannounced and taking the scene into an unexpected direction.  This can be a good thing as maybe those already in the scene aren’t up for a detour and shenanigans, but some of my favorite scenes came about because of such incursions.</p>
<p dir="auto">Also, I am a weirdo who likes BarP.</p>
]]></description><link>https://brandmu.day/post/29740</link><guid isPermaLink="true">https://brandmu.day/post/29740</guid><dc:creator><![CDATA[Ominous]]></dc:creator><pubDate>Fri, 27 Feb 2026 19:51:16 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 23:20:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/379">@Trashcan</a> said in <a href="/post/29702">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/9">@KarmaBum</a> said in <a href="/post/29696">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.</p>
</blockquote>
<p dir="auto">I thought this for a long time before discovering that instead of going to ‘Edit Scene’ and changing the value for Location, there is an honest-to-god ‘Change Location’ BUTTON under the ‘Play’ menu.</p>
</blockquote>
<p dir="auto">EXCUSE ME WHAT</p>
]]></description><link>https://brandmu.day/post/29728</link><guid isPermaLink="true">https://brandmu.day/post/29728</guid><dc:creator><![CDATA[tsar]]></dc:creator><pubDate>Thu, 26 Feb 2026 23:20:08 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 22:58:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/29677">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">Are we getting more players from other mediums though?</p>
</blockquote>
<p dir="auto">yes. we were always surprised on arx just how many people kept coming in that had no MU* experience at all.</p>
]]></description><link>https://brandmu.day/post/29727</link><guid isPermaLink="true">https://brandmu.day/post/29727</guid><dc:creator><![CDATA[hellfrog]]></dc:creator><pubDate>Thu, 26 Feb 2026 22:58:42 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 22:34:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/16">@Third-Eye</a> I sometimes peek at <a href="https://www.mushcode.com/mushlist" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.mushcode.com/mushlist</a>. YMMV as to its usefulness.</p>
]]></description><link>https://brandmu.day/post/29724</link><guid isPermaLink="true">https://brandmu.day/post/29724</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Thu, 26 Feb 2026 22:34:32 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 20:49:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/379">@Trashcan</a> said in <a href="/post/29681">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">Even knowing that you could start a scene from the grid, again, I never saw anyone do it and I never did it even though I’d just come from a game where that was the only way of RPing. Why? Because it is just so much easier to click ‘Create a Scene’ and fill out the fields, which you will need to do anyway to share it and it’s clunky to do them all from the client. You don’t have to wander the grid like a fool peering in shop windows for the right room. You can just select from the list.</p>
</blockquote>
<p dir="auto">It should be covered in the basic help files/tutorial, but even setting that aside - There’s almost no functional difference between starting a scene from the grid and starting the scene from the web portal.  If you mark it open to the public, both provide a way for <em>any random person</em> to join the scene and RP according to the scene’s pacing from <em>either</em> the MU client or the web portal.</p>
<p dir="auto">So yes, it’s different, but it’s not different in a way that (IMHO) makes it harder to play live.</p>
<p dir="auto">To your other point though - yes, there’s a default private setting for web/off-grid scenes, but it <strong>used to</strong> default to Open. Lots of people complained, because the majority <em>wanted</em>  the default to be private. So I changed the default. You’re saying that game design is influencing behavior, but it’s actually the other way around.</p>
<p dir="auto">Harkening back to the “old days” - you could start a scene in a TP room or on grid. It’s a choice. Even before Ares there were people complaining about “too many” people doing private TP room scenes, which always felt like WrongFun to me. YMMV of course.</p>
]]></description><link>https://brandmu.day/post/29718</link><guid isPermaLink="true">https://brandmu.day/post/29718</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Thu, 26 Feb 2026 20:49:51 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 18:17:39 GMT]]></title><description><![CDATA[<p dir="auto">Ah the annual rediscovery of the change location button</p>
]]></description><link>https://brandmu.day/post/29705</link><guid isPermaLink="true">https://brandmu.day/post/29705</guid><dc:creator><![CDATA[Yam]]></dc:creator><pubDate>Thu, 26 Feb 2026 18:17:39 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 18:16:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/379">@Trashcan</a> mind blown</p>
]]></description><link>https://brandmu.day/post/29704</link><guid isPermaLink="true">https://brandmu.day/post/29704</guid><dc:creator><![CDATA[helvetica]]></dc:creator><pubDate>Thu, 26 Feb 2026 18:16:48 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 17:38:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/379">@Trashcan</a> I’ll be damned.</p>
<p dir="auto">Thank you!!! <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/2764.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--heart" style="height:23px;width:auto;vertical-align:middle" title="&lt;3" alt="❤" /></p>
]]></description><link>https://brandmu.day/post/29703</link><guid isPermaLink="true">https://brandmu.day/post/29703</guid><dc:creator><![CDATA[KarmaBum]]></dc:creator><pubDate>Thu, 26 Feb 2026 17:38:36 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 17:20:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/9">@KarmaBum</a> said in <a href="/post/29696">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.</p>
</blockquote>
<p dir="auto">I thought this for a long time before discovering that instead of going to ‘Edit Scene’ and changing the value for Location, there is an honest-to-god ‘Change Location’ BUTTON under the ‘Play’ menu.</p>
]]></description><link>https://brandmu.day/post/29702</link><guid isPermaLink="true">https://brandmu.day/post/29702</guid><dc:creator><![CDATA[Trashcan]]></dc:creator><pubDate>Thu, 26 Feb 2026 17:20:10 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:53:49 GMT]]></title><description><![CDATA[<p dir="auto">Oh good, other people use the ‘Locations’ menu to start scenes, whenever I say this is almost exclusively how I do it people are surprised.</p>
]]></description><link>https://brandmu.day/post/29700</link><guid isPermaLink="true">https://brandmu.day/post/29700</guid><dc:creator><![CDATA[Third Eye]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:53:49 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:43:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/9">@KarmaBum</a> Yes! That is the only way I ever found anywhere on Shattered while I existed there, because at that time I was no longer using a client much for a variety of reasons.</p>
]]></description><link>https://brandmu.day/post/29698</link><guid isPermaLink="true">https://brandmu.day/post/29698</guid><dc:creator><![CDATA[sao]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:43:21 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:36:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/32">@sao</a> I used to do this, too.  If it helps you any…</p>
<p dir="auto">You can also do this by going to the /locations directory on the game, finding the room, and clicking “Start Scene” from there.</p>
<p dir="auto"><img src="/assets/uploads/files/1772123646075-61725e5b-7117-449a-8f46-9f05500ae95a-image.png" alt="61725e5b-7117-449a-8f46-9f05500ae95a-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1772123723107-c0b768ad-9e30-4dfd-914e-4b807103ce2b-image.png" alt="c0b768ad-9e30-4dfd-914e-4b807103ce2b-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">It still marks them as Temp Rooms, but it imports location name and room description into the scene for you.  Which I like.</p>
<p dir="auto"><img src="/assets/uploads/files/1772123691177-de7d3b2a-172a-454d-9d57-726a77dc3da0-image.png" alt="de7d3b2a-172a-454d-9d57-726a77dc3da0-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.</p>
]]></description><link>https://brandmu.day/post/29696</link><guid isPermaLink="true">https://brandmu.day/post/29696</guid><dc:creator><![CDATA[KarmaBum]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:36:45 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:34:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/32">@sao</a> said in <a href="/post/29693">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">because apparently knowing where you are in rp is critically important.</p>
</blockquote>
<p dir="auto">this is why I came up with “Somewhere out there” and “Textlandia” as locations because I am, in fact, out there somewhere.</p>
]]></description><link>https://brandmu.day/post/29695</link><guid isPermaLink="true">https://brandmu.day/post/29695</guid><dc:creator><![CDATA[bear_necessities]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:34:06 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:30:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/379">@Trashcan</a> I used to do it all the time specifically so that I could avoid having to come up with the required location name. Physically go to place, scene/start. Sometimes, I would start the client, go to the place, scene/start, then RP the whole scene on the portal via web.</p>
<p dir="auto">Otherwise I would do whole scene and try to post and realize I didn’t have a location set and it wouldn’t let me because apparently knowing where you are in rp is critically important.</p>
]]></description><link>https://brandmu.day/post/29693</link><guid isPermaLink="true">https://brandmu.day/post/29693</guid><dc:creator><![CDATA[sao]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:30:13 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:11:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/110">@Yam</a> said in <a href="/post/29686">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">I realize there are still tinymux islands out there, traditional moos, etc, but I gather most of this forum is or has been on at least one Ares game.</p>
</blockquote>
<p dir="auto">This is YET ANOTHER OFF-TOPIC POST in a thread that was forked already, but a lot of this is ease of actually finding a game. I used to troll MudConnector for games but that site is imo basically unusable now and no replacement has stuck. They certainly exist, I have some of them bookmarked, but they’re neither particularly user-friendly or complete. Ares and Evennia has complete and easy-to-view game listings, so that’s what people know about, at least this audience.</p>
<p dir="auto">I honestly have no idea how I’d even go about finding a new MUSH/MUX at this point apart from hollering into the wilderness either here or on Reddit’s r/mud section with mixed results.</p>
]]></description><link>https://brandmu.day/post/29691</link><guid isPermaLink="true">https://brandmu.day/post/29691</guid><dc:creator><![CDATA[Third Eye]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:11:50 GMT</pubDate></item><item><title><![CDATA[Reply to Grid vs Web Scenes on Thu, 26 Feb 2026 16:02:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/379">@Trashcan</a> said in <a href="/post/29681">Grid vs Web Scenes</a>:</p>
<blockquote>
<p dir="auto">TEZ, THIS IS OFF TOPIC, fork me if you want.</p>
</blockquote>
<p dir="auto">fork u</p>
<p dir="auto">(from <a href="https://brandmu.day/topic/643/rp-safari-pacing-styles/80">https://brandmu.day/topic/643/rp-safari-pacing-styles/80</a>)</p>
]]></description><link>https://brandmu.day/post/29689</link><guid isPermaLink="true">https://brandmu.day/post/29689</guid><dc:creator><![CDATA[Tez]]></dc:creator><pubDate>Thu, 26 Feb 2026 16:02:50 GMT</pubDate></item></channel></rss>