<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bad Stuff Happening IC]]></title><description><![CDATA[<p dir="auto">I wanna know</p>
]]></description><link>https://brandmu.day/topic/631/bad-stuff-happening-ic</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 11:31:43 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/631.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 18 Dec 2025 18:06:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 20 Jan 2026 08:45:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/585">@howyadoin</a> said in <a href="/post/29344">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> Silent Heaven already exists</p>
<p dir="auto">ETA: joke</p>
</blockquote>
<p dir="auto">You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.</p>
]]></description><link>https://brandmu.day/post/29361</link><guid isPermaLink="true">https://brandmu.day/post/29361</guid><dc:creator><![CDATA[Jumpscare]]></dc:creator><pubDate>Tue, 20 Jan 2026 08:45:09 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Mon, 19 Jan 2026 03:43:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/86">@KDraygo</a> said in <a href="/post/29345">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> Horror MU was like this when I played it, PCs will die or be maimed. Bad things will happen. Was quite a bit of fun.</p>
</blockquote>
<p dir="auto">Same with TGG. It can be fun when people go in knowing what they’re signing up for.</p>
]]></description><link>https://brandmu.day/post/29354</link><guid isPermaLink="true">https://brandmu.day/post/29354</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Mon, 19 Jan 2026 03:43:45 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sun, 18 Jan 2026 20:02:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> Horror MU was like this when I played it, PCs will die or be maimed. Bad things will happen. Was quite a bit of fun.</p>
]]></description><link>https://brandmu.day/post/29345</link><guid isPermaLink="true">https://brandmu.day/post/29345</guid><dc:creator><![CDATA[KDraygo]]></dc:creator><pubDate>Sun, 18 Jan 2026 20:02:10 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sun, 18 Jan 2026 19:36:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> Silent Heaven already exists</p>
<p dir="auto">ETA: joke</p>
]]></description><link>https://brandmu.day/post/29344</link><guid isPermaLink="true">https://brandmu.day/post/29344</guid><dc:creator><![CDATA[howyadoin]]></dc:creator><pubDate>Sun, 18 Jan 2026 19:36:58 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sun, 18 Jan 2026 17:00:32 GMT]]></title><description><![CDATA[<p dir="auto">After reading more of this thread, I kind of want to find people to do a group application that I am referring to as “Project: Misery Boat”. The intent is to be the most unsuccessful, tragic group of PCs a game has ever seen. Horrible misfortune will hit them in every major scene they are in. Limbs lost, houses burnt, property stolen, loved ones annihilated by foul magic.Nothing is off limits for the Misery Boat.</p>
]]></description><link>https://brandmu.day/post/29343</link><guid isPermaLink="true">https://brandmu.day/post/29343</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Sun, 18 Jan 2026 17:00:32 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sun, 18 Jan 2026 15:57:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/64">@Ashkuri</a> Of course. This is why I always seek out friendships with your characters. A blight, to be sure.</p>
]]></description><link>https://brandmu.day/post/29342</link><guid isPermaLink="true">https://brandmu.day/post/29342</guid><dc:creator><![CDATA[TheBandit]]></dc:creator><pubDate>Sun, 18 Jan 2026 15:57:53 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Fri, 16 Jan 2026 19:59:36 GMT]]></title><description><![CDATA[<p dir="auto">Really don’t care.</p>
<p dir="auto">Full-send, hard-in-the-paint effery across the boards.</p>
<p dir="auto">Even if I don’t trust the GM.</p>
]]></description><link>https://brandmu.day/post/29325</link><guid isPermaLink="true">https://brandmu.day/post/29325</guid><dc:creator><![CDATA[howyadoin]]></dc:creator><pubDate>Fri, 16 Jan 2026 19:59:36 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sat, 03 Jan 2026 06:14:01 GMT]]></title><description><![CDATA[<p dir="auto"><img src="https://i.imgur.com/sTX7BVN.gif" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto">…If I can trust the GM.</p>
]]></description><link>https://brandmu.day/post/29196</link><guid isPermaLink="true">https://brandmu.day/post/29196</guid><dc:creator><![CDATA[kalakh]]></dc:creator><pubDate>Sat, 03 Jan 2026 06:14:01 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Wed, 31 Dec 2025 16:04:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/29188">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/110">@Yam</a> said in <a href="/post/29187">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">I think negative bleed is less of a problem than someone just being a butt about things.</p>
</blockquote>
<p dir="auto">I sort of disagree with this, but I think it’s because different people and groups handle negative bleed differently.</p>
<p dir="auto">Some circles take negative bleed and resolve it in a healthy manner, so it’s not a big problem.</p>
<p dir="auto">Other groups (including a few major LARP organizations I can think of) seem to delight in using negative bleed to drive perceived rivals away to make sure their characters are dominant in all situations.</p>
</blockquote>
<p dir="auto">that’s literally what yam was saying though: the issue isn’t the feeling itself, it’s if people act like a butt because of the feeling. you could be feeling bleed like CRAZY, utterly miserable because of the stuff happening to your character, but also being self-aware enough to take a break and keep it off the game and away from the other players</p>
<p dir="auto">“handling negative bleed differently” is the point</p>
]]></description><link>https://brandmu.day/post/29194</link><guid isPermaLink="true">https://brandmu.day/post/29194</guid><dc:creator><![CDATA[Roz]]></dc:creator><pubDate>Wed, 31 Dec 2025 16:04:51 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Wed, 31 Dec 2025 10:31:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/29191">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">“Bleed”, to me, is something else. It’s a crossing of boundaries that’s more than just the simple emotional response.</p>
</blockquote>
<p dir="auto">the part I meant specifically when I originally brought up <em>insanely uncomfortable amounts of</em> bleed is where the boundaries between someone’s understanding of events as happening to their character and happening to them have gotten so hazy that they start taking purely IC things intensely personally, and it changes the way they make their characters behave and affects their relationships with other players.</p>
<p dir="auto">bleed itself by the definition people have been  providing here is absolutely something that happens to everyone and isn’t that extreme on its own, I think, as long as you’re being self aware enough to recognize it and manage it, as already mentioned.</p>
]]></description><link>https://brandmu.day/post/29193</link><guid isPermaLink="true">https://brandmu.day/post/29193</guid><dc:creator><![CDATA[Wizz]]></dc:creator><pubDate>Wed, 31 Dec 2025 10:31:59 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 30 Dec 2025 23:24:00 GMT]]></title><description><![CDATA[<p dir="auto">IDK, to me ‘bleed’ is letting your (the player’s) emotional read on situations to color your character’s actions.  It’s not a problem if your character’s emotions bleed into you, that’s - as pointed out- the expected outcome. That’s what makes the hobby addicting.</p>
<p dir="auto">The issue is when you are making things weird with your character reactions due to your ooc read on situations.</p>
<p dir="auto">Look. I absolutely believe that there have been occasions where player/s decide to be mean on purpose in order to drive someone else away. I am SURE it has happened. I am also 100% sure that it doesn’t happen even half as often as people <em>assume it is happening to them</em>.   The vast majority of people who step on your feelings are not doing it ‘on purpose’. They aren’t even thinking about you.</p>
]]></description><link>https://brandmu.day/post/29192</link><guid isPermaLink="true">https://brandmu.day/post/29192</guid><dc:creator><![CDATA[hellfrog]]></dc:creator><pubDate>Tue, 30 Dec 2025 23:24:00 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 30 Dec 2025 19:46:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/4">@Pavel</a> said in <a href="/post/29190">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">As far as this discussion is concerned, I don’t view “having an emotional reaction” as being bleed. That’s the intended purpose. You’re supposed to have an emotional reaction to RP, that’s the whole point.</p>
</blockquote>
<p dir="auto">Yeah, that’s how I view it as well. Having an emotional reaction to fiction is <em>perfectly normal</em>. Even outsized reactions can be healthy if handled responsibly IMHO. “Bleed”, to me, is something else. It’s a crossing of boundaries that’s more than just the simple emotional response.  That said, I acknowledge there is not one universal definition. But if we’re going to make proclamations about whether bleed is problematic, it’s helpful to know if we’re talking about the same thing.</p>
]]></description><link>https://brandmu.day/post/29191</link><guid isPermaLink="true">https://brandmu.day/post/29191</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Tue, 30 Dec 2025 19:46:20 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 30 Dec 2025 17:53:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/110">@Yam</a> said in <a href="/post/29187">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">I do kinda’ think we’ve blurred the lines between positive bleed and negative bleed at this point.</p>
</blockquote>
<p dir="auto">Bleed is a complex topic, with a wide range of definitions depending on how deep into the research rabbit hole one goes. We should, probably, use a different term to ensure consistency but we’ve never really been about consistency…</p>
<p dir="auto">As far as this discussion is concerned, I don’t view “having an emotional reaction” as being bleed. That’s the intended purpose. You’re supposed to have an emotional reaction to RP, that’s the whole point.</p>
<p dir="auto">Bleed, for me, is always an extreme reaction—extreme as in sitting at the extreme ends of a spectrum, not necessarily extreme in terms of outlandishness. Too far in either direction is a problem, as extremes almost always are.</p>
<p dir="auto">ETA: To emphasise: Bleed is the feeling <em>and</em> the reaction. Therefore it includes the “being a butt about things.”</p>
]]></description><link>https://brandmu.day/post/29190</link><guid isPermaLink="true">https://brandmu.day/post/29190</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Tue, 30 Dec 2025 17:53:29 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 30 Dec 2025 16:33:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/29188">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">Other groups (including a few major LARP organizations I can think of) seem to delight in using negative bleed to drive perceived rivals away to make sure their characters are dominant in all situations.</p>
</blockquote>
<p dir="auto">Sounds like they were being a butt about things!</p>
]]></description><link>https://brandmu.day/post/29189</link><guid isPermaLink="true">https://brandmu.day/post/29189</guid><dc:creator><![CDATA[Yam]]></dc:creator><pubDate>Tue, 30 Dec 2025 16:33:46 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 30 Dec 2025 16:04:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/110">@Yam</a> said in <a href="/post/29187">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">I think negative bleed is less of a problem than someone just being a butt about things.</p>
</blockquote>
<p dir="auto">I sort of disagree with this, but I think it’s because different people and groups handle negative bleed differently.</p>
<p dir="auto">Some circles take negative bleed and resolve it in a healthy manner, so it’s not a big problem.</p>
<p dir="auto">Other groups (including a few major LARP organizations I can think of) seem to delight in using negative bleed to drive perceived rivals away to make sure their characters are dominant in all situations.</p>
]]></description><link>https://brandmu.day/post/29188</link><guid isPermaLink="true">https://brandmu.day/post/29188</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Tue, 30 Dec 2025 16:04:09 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Tue, 30 Dec 2025 15:56:41 GMT]]></title><description><![CDATA[<p dir="auto">I do kinda’ think we’ve blurred the lines between positive bleed and negative bleed at this point. If you don’t bleed, you don’t have blood, and are an emotionless robot, though I gather some folk were using the term bleed in a different way where it meant more like bleeding out ON someone, bleeding <em>outward</em> in a way that’s perhaps unpleasant.</p>
<p dir="auto">I think negative bleed is less of a problem than someone just being a butt about things. Someone venting to me in DMs about their IC problems with my pals, MAYBE they’re experiencing negative bleed, but it’s manifesting in them being a butt.</p>
]]></description><link>https://brandmu.day/post/29187</link><guid isPermaLink="true">https://brandmu.day/post/29187</guid><dc:creator><![CDATA[Yam]]></dc:creator><pubDate>Tue, 30 Dec 2025 15:56:41 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Mon, 29 Dec 2025 21:20:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/29182">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">It took me a long time to realize that the positive emotional stuff I get from RP I enjoy is also bleed</p>
</blockquote>
<p dir="auto">I might not use the same wording, but you’re absolutely right to associate even positive emotional stuff as potentially dangerous just as much as the negative. We so often hear of, or even feel, connections that are assumed to be stronger than they actually are simply due to the positive impact someone’s RP/storytelling has had on us.</p>
]]></description><link>https://brandmu.day/post/29185</link><guid isPermaLink="true">https://brandmu.day/post/29185</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Mon, 29 Dec 2025 21:20:39 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Mon, 29 Dec 2025 20:49:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> Improv is a fantastic tool for bleed management, I agree. Your point about positive emotional stuff also being bleed isn’t something I’d considered, but it makes total sense. The question of how to use it to strengthen my RP is something I’ll keep in mind, too. <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://brandmu.day/post/29183</link><guid isPermaLink="true">https://brandmu.day/post/29183</guid><dc:creator><![CDATA[Solastalgic]]></dc:creator><pubDate>Mon, 29 Dec 2025 20:49:28 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Mon, 29 Dec 2025 17:12:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/440">@Solastalgic</a> said in <a href="/post/29181">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">I’m still also susceptible to bleed, but I can recognize it and do what I need to do to counter it.</p>
</blockquote>
<p dir="auto">It took me a long time to realize that the positive emotional stuff I get from RP I enjoy is also bleed. Bleed, in my opinion, regardless of what form it takes, is only bad if you don’t have a healthy way to manage it and the expectations it can create in a person. From what I’ve seen doing RP in various forms for 30 years, too much ‘positive’ bleed can also lead to some negative behaviors (usually in the form of someone going to deep into Mary Sue / Gary Stu territory).</p>
<p dir="auto">When I have bleed, I usually don’t try to just stop it or counter it, I usually ask myself, “How can I take this and use it to inform the direction of the story going forward?” and “How can my bleed help me strengthen my RP?”</p>
<p dir="auto">I put a lot of stock in using improv techniques to mitigate bleed in the middle of scenes too. If I play with a “Yes, And” mentality, I usually don’t feel as much bleed as I would if I’m trying to control more of the scene other than my character’s responses to the fiction the others create.</p>
]]></description><link>https://brandmu.day/post/29182</link><guid isPermaLink="true">https://brandmu.day/post/29182</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Mon, 29 Dec 2025 17:12:19 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Mon, 29 Dec 2025 05:23:57 GMT]]></title><description><![CDATA[<p dir="auto">Wow. This topic really made me think about some stuff (and got me to speak up on Brand MU Day for the first time!). I’ve only been MUSHing since 2013, but looking back over my decade+ of playing, it’s interesting to consider how I would have answered back then compared to how I’m able to answer now.</p>
<p dir="auto">I answered the poll with the “Yes, but only if I have control over it” option. Beginner me understood that life for my characters couldn’t be perfect or else it’d be boring, but if bad things were going to happen, I either wanted to pick specifically what would happen in the moment or carefully plan with my scene partners what specifically would happen. Didn’t always work out well, as you might imagine.</p>
<p dir="auto">Me with a few years of play under my belt loosened her hold on the reins and had become an actor IRL, who was learning in a very direct way how conflict propelled story and how valuable it was to respond in the moment rather than always pre-planning. During RP, I still wanted assurance that things would eventually turn out okay, but I was willing to play through the drama. I loved some of the stories I told with people during that time. However, two things started happening at once.</p>
<p dir="auto">One was that the game I was on became very cliqueish, and communicating with people started to feel like pulling teeth – one, because there was some actual behind-the-scenes toxicity going on (that I ended up exposed to firsthand by becoming a staffer), and two, because I was afraid to “cause trouble” by trying to talk to people about what was going on. When communication breaks down…well. It just makes everything way more difficult than it should be, as I’m sure many of us have experienced.</p>
<p dir="auto">The other thing was that I began to experience bleed. I didn’t know what it was or what was happening; I just knew that the bad things my characters were experiencing were becoming part of my own emotional state, and it wasn’t a good thing. Fortunately, since bleed is also something actors can experience if we’re not careful, some colleagues were able to tell me what was going on and helped me take some steps to deal with it. I’ll just come out and say that therapy was a big help during that time, too. (It can be pretty awesome, y’all; don’t skip it if you need a little guidance!)</p>
<p dir="auto">At present, I’m a pretty different person than I was when I first started MUSHing. I’m still an actor, but I now have military, school, relationship, work experience, and an autism diagnosis that all shape how I play. I say I RP to escape the world’s BS and have a chance to be a hero in ways that I can’t in real life, but that doesn’t mean I’m averse to having bad things happen to my character for the sake of story. I don’t <em>like</em> bad things happening to my characters, but I <em>do</em> like the awesome stories I get to write with people that can come from those bad things happening, whether they’re physical or social. I also prefer that those things happen with <em>plenty of communication involved</em>. I don’t like being blindsided with bad stuff, and I prefer it not make up the majority of what I play. I really do love my friendships and romances and happy endings and such. But I don’t expect them to be handed to me, either.</p>
<p dir="auto">I’m still also susceptible to bleed, but I can recognize it and do what I need to do to counter it. <em>Sometimes</em> I’m a little late in catching it and wind up apologizing profusely to anyone who ends up subjected to it, but I hope I’ve spared my scene partners pretty well thus far.</p>
<p dir="auto">Anyway, that was kind of a ramble. Thanks for reading this far, if you did <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f60a.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--blush" style="height:23px;width:auto;vertical-align:middle" title=":blush:" alt="😊" /> I guess I’m just hoping that maybe someone who’s had similar experiences will see this and know they’re not alone!</p>
]]></description><link>https://brandmu.day/post/29181</link><guid isPermaLink="true">https://brandmu.day/post/29181</guid><dc:creator><![CDATA[Solastalgic]]></dc:creator><pubDate>Mon, 29 Dec 2025 05:23:57 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sat, 27 Dec 2025 17:22:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/29179">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/29177">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">Trophy tends towards the gritty fantasy</p>
</blockquote>
<p dir="auto">You forgot <a href="https://www.drivethrurpg.com/en/product/464309/trophy-golf" target="_blank" rel="noopener noreferrer nofollow ugc">golf</a></p>
</blockquote>
<p dir="auto">I haven’t tried it, but that looks great</p>
]]></description><link>https://brandmu.day/post/29180</link><guid isPermaLink="true">https://brandmu.day/post/29180</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Sat, 27 Dec 2025 17:22:44 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Sat, 27 Dec 2025 02:05:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/29177">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">Trophy tends towards the gritty fantasy</p>
</blockquote>
<p dir="auto">You forgot <a href="https://www.drivethrurpg.com/en/product/464309/trophy-golf" target="_blank" rel="noopener noreferrer nofollow ugc">golf</a></p>
]]></description><link>https://brandmu.day/post/29179</link><guid isPermaLink="true">https://brandmu.day/post/29179</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Sat, 27 Dec 2025 02:05:37 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Fri, 26 Dec 2025 23:13:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/524">@Ominous</a> said in <a href="/post/29173">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">I think exploring other story game designs, such as <a href="https://rtwolf.github.io/Everyone-is-John/" target="_blank" rel="noopener noreferrer nofollow ugc">Everyone is John</a>, <a href="https://whodaresrolls.com/rpgs/dread/" target="_blank" rel="noopener noreferrer nofollow ugc">Dread</a>, <a href="https://lamemage.com/microscope/" target="_blank" rel="noopener noreferrer nofollow ugc">Microscope</a>, <a href="https://evilhat.com/product/band-of-blades/" target="_blank" rel="noopener noreferrer nofollow ugc">Band of Blades</a>, <a href="https://buriedwithoutceremony.com/the-quiet-year" target="_blank" rel="noopener noreferrer nofollow ugc">The Quiet Year</a>, <a href="https://heartofthedeernicorn.com/product/fall-of-magic-revised-edition/?v=0b3b97fa6688" target="_blank" rel="noopener noreferrer nofollow ugc">The Fall of Magic</a>, <a href="https://www.worldswithoutmaster.com/swords-without-master-about" target="_blank" rel="noopener noreferrer nofollow ugc">Swords Without Master</a> etc.</p>
</blockquote>
<p dir="auto">hell yeah weird little story game recommendations!</p>
<p dir="auto">Also check out <a href="https://blackarmada.com/lovecraftesque/" target="_blank" rel="noopener noreferrer nofollow ugc">Lovecraftesque</a>, either <a href="https://www.drivethrurpg.com/en/product/402818/trophy-dark" target="_blank" rel="noopener noreferrer nofollow ugc">Trophy Dark</a> or <a href="https://www.drivethrurpg.com/en/product/402819/trophy-gold" target="_blank" rel="noopener noreferrer nofollow ugc">Trophy Gold</a>, any number of PBTA games but especially <a href="http://apocalypse-world.com/" target="_blank" rel="noopener noreferrer nofollow ugc">Apocalypse World itself</a>, <a href="https://www.drivethrurpg.com/en/product/409558/pasion-de-las-pasiones" target="_blank" rel="noopener noreferrer nofollow ugc">Pasión de Las Pasiones</a>, <a href="https://www.ndpdesign.com/wwwrpg" target="_blank" rel="noopener noreferrer nofollow ugc">Worldwide Wrestling</a>, <a href="https://www.drivethrurpg.com/en/product/410316/brindlewood-bay-kickstarter-edition" target="_blank" rel="noopener noreferrer nofollow ugc">Brindlewood Bay</a>, and <a href="https://www.drivethrurpg.com/en/product/495581/urban-shadows-2nd-edition" target="_blank" rel="noopener noreferrer nofollow ugc">Urban Shadows</a>.</p>
<p dir="auto">Each of those really takes a stab at an existing genre of RPG and shifts it into a different mechanism of storytelling. Urban Shadows is probably one of the closest analogues to World of Darkness, but really does something unique with regards to how organizations and play settings are created. Both Pasión de Las Pasiones and World Wide Wrestling seem silly on their face, but are surprisingly impactful to play (one is a game about telenovelas and the other about the lives of professional and semi-professional wrestlers). Trophy (any iteration) is great for examining our relationships to fantasy roleplaying games. You can make it as high or low fantasy as you want, but Trophy tends towards the gritty fantasy – it was described once as “if A24 made a D&amp;D movie.” I also may or may not be suggesting Trophy Gold because I have a credit in it. Brindlewood Bay has probably the best mystery-creation-and-solving system I’ve encountered, but it also takes a “the game is a conversation” stance towards it. If you find that you like Brindlewood Bay, also check out the game <a href="https://www.drivethrurpg.com/en/product/429340/public-access" target="_blank" rel="noopener noreferrer nofollow ugc">Public Access</a>,</p>
<p dir="auto">Lovecraftesque is <em>very</em> similar to Everyone is John, but everyone plays a facet of a Lovecraftian protagonist, which is fun when bits of the psyche start getting warped by the mythos.</p>
]]></description><link>https://brandmu.day/post/29177</link><guid isPermaLink="true">https://brandmu.day/post/29177</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Fri, 26 Dec 2025 23:13:21 GMT</pubDate></item><item><title><![CDATA[Reply to Bad Stuff Happening IC on Fri, 26 Dec 2025 06:11:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/524">@Ominous</a> said in <a href="/post/29173">Bad Stuff Happening IC</a>:</p>
<blockquote>
<p dir="auto">I am still of the opinion that players identify too closely with their characters in MU*s for most people to be divorced from feeling bad when bad things happen to them.</p>
</blockquote>
<p dir="auto">I probably agree with this, but I also don’t see it as a bad thing. It’s not a problem that needs solving, the intense OOC overreactions <em>are</em>, and certain kinds of people are going to have those reactions regardless of system.</p>
]]></description><link>https://brandmu.day/post/29176</link><guid isPermaLink="true">https://brandmu.day/post/29176</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Fri, 26 Dec 2025 06:11:05 GMT</pubDate></item></channel></rss>