<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Character Death]]></title><description><![CDATA[<p dir="auto">If I had to guess, part of CvC/PvP conflict being such a provocative issue is directly tied to how difficult it is to create, get, and build a character on a game. A game where you have a fairly lengthy cgen process that requires putting together a build has that added tang of wasted time when your character that you carefully constructed mechanically over a period of months (or years) dies to another player’s character.</p>
<p dir="auto">I only played a couple different characters on it during its runtime - and there certainly wasn’t loss without drama - but one of the things I remember from The Greatest Generation’s gameplay was that it was pretty easy to join the game, get enmeshed and equally very easy to die. It was a bit of a bummer if your medic died because the place you were in got (suspiciously specific reference here, hmm), but there were other options you could jump into. I think TGG was less of a true RPG as we know Star Wars, WoD, Pern, Arx/L&amp;L games more in the vein of a combat simulation a la (what I’ve heard about) BattletechMUX, so maybe that’s part of the difference too, as you kind of expected the characters to be short-lived.</p>
]]></description><link>https://brandmu.day/topic/602/character-death</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 17:03:33 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/602.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 29 Sep 2025 17:00:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Character Death on Thu, 02 Oct 2025 12:14:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/27924">Character Death</a>:</p>
<blockquote>
<p dir="auto">Taking a moment to think about it and remember that the L5R 20 questions includes ‘how should your character die’ because the idea of death is always in the back of their minds… Im wondering if that is a factor in the L5R MUs I’ve seen not doing terribly great for too long, or if addressing this and everyone going into it knowing there is supposed to be an almost romanticized view on a good/noble death… if that will somehow help it out?  I dunno.</p>
</blockquote>
<p dir="auto"><img src="https://media.tenor.com/aWfRi68lrDQAAAAC/snusnu-futurama.gif" alt="three cartoon characters are chained to a wall with the word death written on the bottom" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/27935</link><guid isPermaLink="true">https://brandmu.day/post/27935</guid><dc:creator><![CDATA[Wuff]]></dc:creator><pubDate>Thu, 02 Oct 2025 12:14:45 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 21:28:39 GMT]]></title><description><![CDATA[<p dir="auto">Remember, if you have enough weddings during the funeral, it becomes a romantic comedy.</p>
<p dir="auto"><img src="/assets/uploads/files/1759354117951-cea4b338-96c7-4423-a576-1c099aabadf4-mv5bmtmynzg2nzgxnv5bml5banbnxkftztcwmtcxnzczna._v1_.jpg" alt="cea4b338-96c7-4423-a576-1c099aabadf4-MV5BMTMyNzg2NzgxNV5BMl5BanBnXkFtZTcwMTcxNzczNA@@.V1.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/27934</link><guid isPermaLink="true">https://brandmu.day/post/27934</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Wed, 01 Oct 2025 21:28:39 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 20:52:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/27926">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27925">Character Death</a>:</p>
<blockquote>
<p dir="auto">you’d want to go with the Game of Thrones approach to death</p>
</blockquote>
<p dir="auto">So a wedding AND a funeral!</p>
</blockquote>
<p dir="auto"><img src="https://media.tenor.com/fHz7wfvakO8AAAAC/theyre-the-same-picture-the-office.gif" alt="a woman says they 're the same picture while sitting in front of a window" class=" img-fluid img-markdown" /></p>
<p dir="auto">The funeral IS the wedding. And vice-versa. (In GOT.)</p>
]]></description><link>https://brandmu.day/post/27933</link><guid isPermaLink="true">https://brandmu.day/post/27933</guid><dc:creator><![CDATA[dvoraen]]></dc:creator><pubDate>Wed, 01 Oct 2025 20:52:21 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 20:10:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27925">Character Death</a>:</p>
<blockquote>
<p dir="auto">you’d want to go with the Game of Thrones approach to death</p>
</blockquote>
<p dir="auto">So a wedding AND a funeral!</p>
]]></description><link>https://brandmu.day/post/27926</link><guid isPermaLink="true">https://brandmu.day/post/27926</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Wed, 01 Oct 2025 20:10:11 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 20:09:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> The whole looming presence of the cycle of beginning to end is so much part of the theme of L5R that I would honestly be upset if a MU in that setting didn’t have a warning at character generation that all PCs were expected to find a story ending in a reasonable amount of time. Honestly, I’d almost say you’d want to go with the Game of Thrones approach to death where it’s just always there.</p>
]]></description><link>https://brandmu.day/post/27925</link><guid isPermaLink="true">https://brandmu.day/post/27925</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Wed, 01 Oct 2025 20:09:29 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 19:43:13 GMT]]></title><description><![CDATA[<p dir="auto">Taking a moment to think about it and remember that the L5R 20 questions includes ‘how should your character die’ because the idea of death is always in the back of their minds… Im wondering if that is a factor in the L5R MUs I’ve seen not doing terribly great for too long, or if addressing this and everyone going into it knowing there is supposed to be an almost romanticized view on a good/noble death… if that will somehow help it out?  I dunno.</p>
]]></description><link>https://brandmu.day/post/27924</link><guid isPermaLink="true">https://brandmu.day/post/27924</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 01 Oct 2025 19:43:13 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 19:29:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27921">Character Death</a>:</p>
<blockquote>
<p dir="auto">Are you trying to slyly suggest that MU character funerals include a reading of the “best of” bits of their TS poses?</p>
</blockquote>
<p dir="auto">I would never suggest such a thing! But now that you mention it–</p>
]]></description><link>https://brandmu.day/post/27923</link><guid isPermaLink="true">https://brandmu.day/post/27923</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Wed, 01 Oct 2025 19:29:21 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 19:10:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/27919">Character Death</a>:</p>
<blockquote>
<p dir="auto">but at a funeral you’re realizing they can never bang it out again</p>
</blockquote>
<p dir="auto">Are you trying to slyly suggest that MU character funerals include a reading of the “best of” bits of their TS poses?</p>
]]></description><link>https://brandmu.day/post/27921</link><guid isPermaLink="true">https://brandmu.day/post/27921</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Wed, 01 Oct 2025 19:10:27 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 18:55:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27913">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/64">@Ashkuri</a> said in <a href="/post/27912">Character Death</a>:</p>
<blockquote>
<p dir="auto">The funerals were far and away the better RP of the two.</p>
</blockquote>
<p dir="auto">Every wedding I’ve ever been a guest at on a MU has always just felt like social-rp and never felt like it impacted anything. Every funeral on the other hand rearranged the social structures of the gam.</p>
</blockquote>
<p dir="auto">This is because, similar to real life, at a MUSH wedding you’re just celebrating that two people can now bang it out according to God, but at a funeral you’re realizing they can never bang it out again</p>
]]></description><link>https://brandmu.day/post/27919</link><guid isPermaLink="true">https://brandmu.day/post/27919</guid><dc:creator><![CDATA[somasatori]]></dc:creator><pubDate>Wed, 01 Oct 2025 18:55:04 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 18:27:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/44">@dvoraen</a> I mean, I’m sure he kept them up for many years after we stopped playing. He may be Dominus but he’s still Death’s special boy.</p>
]]></description><link>https://brandmu.day/post/27917</link><guid isPermaLink="true">https://brandmu.day/post/27917</guid><dc:creator><![CDATA[sao]]></dc:creator><pubDate>Wed, 01 Oct 2025 18:27:08 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 18:13:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/32">@sao</a> said in <a href="/post/27910">Character Death</a>:</p>
<blockquote>
<p dir="auto">I love rping eulogizing a dead character. Non-sarcastic. I got a lot of practice at this and discovered I really enjoy it. Real characters are best, I also did a spider funeral at one point but that was for specific IC reasons and I had fun with that too.</p>
</blockquote>
<p dir="auto">I want a eulogy from Aureth now. <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /></p>
]]></description><link>https://brandmu.day/post/27915</link><guid isPermaLink="true">https://brandmu.day/post/27915</guid><dc:creator><![CDATA[dvoraen]]></dc:creator><pubDate>Wed, 01 Oct 2025 18:13:05 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 18:10:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/64">@Ashkuri</a> said in <a href="/post/27912">Character Death</a>:</p>
<blockquote>
<p dir="auto">The funerals were far and away the better RP of the two.</p>
</blockquote>
<p dir="auto">Every wedding I’ve ever been a guest at on a MU has always just felt like social-rp and never felt like it impacted anything. Every funeral on the other hand rearranged the social structures of the gam.</p>
]]></description><link>https://brandmu.day/post/27913</link><guid isPermaLink="true">https://brandmu.day/post/27913</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Wed, 01 Oct 2025 18:10:48 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 18:00:59 GMT]]></title><description><![CDATA[<p dir="auto">When I RP’d a preacher on good ol’ Fort Bloodshed I had a tally of how many weddings I did vs how many funerals. Weddings were ahead but just barely. The funerals were far and away the better RP of the two.</p>
]]></description><link>https://brandmu.day/post/27912</link><guid isPermaLink="true">https://brandmu.day/post/27912</guid><dc:creator><![CDATA[Ashkuri]]></dc:creator><pubDate>Wed, 01 Oct 2025 18:00:59 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 17:06:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/32">@sao</a> said in <a href="/post/27910">Character Death</a>:</p>
<blockquote>
<p dir="auto">I also did a spider funeral at one point but that was for specific IC reasons and I had fun with that too.</p>
</blockquote>
<p dir="auto">A Gangrel in a Vampire LARP I played in would make his entire Clan attend funerals for animals that died in service to his needs.</p>
]]></description><link>https://brandmu.day/post/27911</link><guid isPermaLink="true">https://brandmu.day/post/27911</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Wed, 01 Oct 2025 17:06:34 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 17:02:12 GMT]]></title><description><![CDATA[<p dir="auto">I love rping eulogizing a dead character. Non-sarcastic. I got a lot of practice at this and discovered I really enjoy it. Real characters are best, I also did a spider funeral at one point but that was for specific IC reasons and I had fun with that too.</p>
]]></description><link>https://brandmu.day/post/27910</link><guid isPermaLink="true">https://brandmu.day/post/27910</guid><dc:creator><![CDATA[sao]]></dc:creator><pubDate>Wed, 01 Oct 2025 17:02:12 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 16:59:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> said in <a href="/post/27907">Character Death</a>:</p>
<blockquote>
<p dir="auto">Do the players of your character’s loved ones (family, significant others, packmates, etc) want to play out grief?</p>
</blockquote>
<p dir="auto">I think that question is ultimately answered by asking a second question:</p>
<p dir="auto">Do the players of your character’s loved ones understand <em>your</em> approach and willingness to participate in character death?</p>
<p dir="auto">I think it’s a serious conversation that needs to happen anytime someone wants to play a PC with an emotional bond with another PC. How much grief are you willing to deal with as their bonded PC? This goes beyond character death and into just the consequences of failure or social conflict in general. Are you okay with witnessing a character your character is bonded to in some way going through all manner of tragedy and tribulations?</p>
]]></description><link>https://brandmu.day/post/27909</link><guid isPermaLink="true">https://brandmu.day/post/27909</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Wed, 01 Oct 2025 16:59:00 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 16:44:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> said in <a href="/post/27907">Character Death</a>:</p>
<blockquote>
<p dir="auto">Do the players of your character’s loved ones (family, significant others, packmates, etc) want to play out grief?</p>
</blockquote>
<p dir="auto">Take this with the extreme sarcastic tone as it is intended to have… people can’t mention real life events on channels because it reminds everyone else that the real world is shit and we are on games for pretendy-good-fun-times.  Grieving over dead characters just reminds people that death exists and the real world is shit and we are on games for pretendy-good-fun-times.</p>
]]></description><link>https://brandmu.day/post/27908</link><guid isPermaLink="true">https://brandmu.day/post/27908</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 01 Oct 2025 16:44:45 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 16:38:39 GMT]]></title><description><![CDATA[<p dir="auto">While I’m a big proponent of character-death-when-it’s-appropriate-to-the-story, one thing that I think needs to be talked about a little bit is how that death will impact other characters. Do the players of your character’s loved ones (family, significant others, packmates, etc) want to play out grief?</p>
<p dir="auto">While I think that character death should pretty much always be done with player consent (except in the case of Aim for the Bushes, but I consider that consent-by-continuation-after-warnings), there’s also the non-death effects on everyone around the character to consider, and a lot of folks (myself included) who have gone for death-for-drama’s-sake haven’t always considered the knock-on effects.</p>
]]></description><link>https://brandmu.day/post/27907</link><guid isPermaLink="true">https://brandmu.day/post/27907</guid><dc:creator><![CDATA[Roadspike]]></dc:creator><pubDate>Wed, 01 Oct 2025 16:38:39 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 15:09:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/98">@labsunlimited</a> said in <a href="/post/27902">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> Can I be a Mekhet vamp mummy cultist whose bloodline serves your tomb?</p>
</blockquote>
<p dir="auto">Absolutely!  My only regret is that as walking corpses, I forget if they can Blood Doll.</p>
]]></description><link>https://brandmu.day/post/27906</link><guid isPermaLink="true">https://brandmu.day/post/27906</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 01 Oct 2025 15:09:19 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 12:12:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> Can I be a Mekhet vamp mummy cultist whose bloodline serves your tomb?</p>
]]></description><link>https://brandmu.day/post/27902</link><guid isPermaLink="true">https://brandmu.day/post/27902</guid><dc:creator><![CDATA[labsunlimited]]></dc:creator><pubDate>Wed, 01 Oct 2025 12:12:56 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 08:09:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/46">@Prototart</a> said in <a href="/post/27898">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27870">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/27865">Character Death</a>:</p>
<blockquote>
<p dir="auto">I feel like there can be this push to misery-porn WoD games</p>
</blockquote>
<p dir="auto">I want a push to a different kind of WoD game. I want a WoD game that focuses very deeply on the struggle to maintain basic utilities when you’re a walking reality bending monster.</p>
</blockquote>
<p dir="auto">all i want is to run up the side of a building while wearing ten inch heels and then cut off an angel’s head with a gigantic praying mantis arm and nobody will let you do that anymore</p>
</blockquote>
<p dir="auto">I will Demon with you if you Mum-Rah with meeee~</p>
]]></description><link>https://brandmu.day/post/27901</link><guid isPermaLink="true">https://brandmu.day/post/27901</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 01 Oct 2025 08:09:41 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 07:49:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/46">@Prototart</a> said in <a href="/post/27898">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27870">Character Death</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/27865">Character Death</a>:</p>
<blockquote>
<p dir="auto">I feel like there can be this push to misery-porn WoD games</p>
</blockquote>
<p dir="auto">I want a push to a different kind of WoD game. I want a WoD game that focuses very deeply on the struggle to maintain basic utilities when you’re a walking reality bending monster.</p>
</blockquote>
<p dir="auto">all i want is to run up the side of a building while wearing ten inch heels and then cut off an angel’s head with a gigantic praying mantis arm and nobody will let you do that anymore</p>
</blockquote>
<p dir="auto"><img src="https://media.tenor.com/qsgHpeH0ylsAAAAC/we-got-ourselves-a-demon-christian-lemon.gif" alt="a woman is standing in front of a lamp and saying `` we got ourselves a demon '' ." class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/27900</link><guid isPermaLink="true">https://brandmu.day/post/27900</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Wed, 01 Oct 2025 07:49:20 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 07:15:57 GMT]]></title><description><![CDATA[<p dir="auto">I love a good Actual Death For Realsies. It contributes to the scene, it raises stakes, it opens the door to the idea that this isn’t a sandpit of make-pretend toys, and it can evoke strong feeling, which is always one of my highest goals as a storyteller. Even an Actual Death For Realsies that is in-universe pointless has an OOC effect.</p>
<ul>
<li>I’ve had at least two characters die who could have escaped their fates <em>quickly and easily</em> but they would have had to give up their pride/wrath/ego/etc. The natural end to their character arcs was being unable to overcome their flaws and succumbing to them.</li>
<li>I’ve had one die to bad rolls in a hellish combat scene. I made a snap decision in the moment to kill him off because I thought “something’s lacking if everyone survives this”. His death wasn’t dignified or heroic, he just met his end the same way a sentence meets a full stop.</li>
<li>I’ve killed one off because it kicked off combat in a hilarious manner, and no one was sad to see that wanker get eaten lol.</li>
</ul>
<p dir="auto">While I do get attached to characters, and there are some I would <em>never</em> kill off no matter how much they deserve it because they’re too fun, it’s sometimes refreshing and electrifying to sacrifice a character you’ve invested in for the sake of the story. Sometimes it’s a snap decision, sometimes it’s calculated and planned as a story beat.</p>
<p dir="auto">And to be fair if I’m retiring a character to make way for an alt I like to kill them off in a good story for the benefit of others. I say this, knowing that one of those deaths got my next character tangible XP benefits, so perhaps I’m biased!</p>
<p dir="auto">I do believe a character’s Actual Death For Realsies should be in the hands of the player <em>the vast majority of the time</em>. The times where it isn’t? That’s when we get “Aim for the bushes” from <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a>, with whom I disagree, reading that I thought it was <em>very</em> funny.</p>
<p dir="auto">After thinking for 5min, you could probably make a short Consent To Actual Death For Realsies checklist:</p>
<ul>
<li>Does the player agree to Actual Death For Realsies?</li>
<li>If not, is the risk of Actual Death For Realsies clear, apparent, conveyed, and as blatantly clear as crystal?</li>
</ul>
<p dir="auto">If those two points are not met, then there is no Actual Death For Realsies.</p>
<p dir="auto">So yes, I love this topic, I love exploring it, and I love seeing it done for many many reasons. I could ramble about this for hours but my RL time to post this has run out lol.</p>
]]></description><link>https://brandmu.day/post/27899</link><guid isPermaLink="true">https://brandmu.day/post/27899</guid><dc:creator><![CDATA[Hobbie]]></dc:creator><pubDate>Wed, 01 Oct 2025 07:15:57 GMT</pubDate></item><item><title><![CDATA[Reply to Character Death on Wed, 01 Oct 2025 05:34:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/60">@MisterBoring</a> said in <a href="/post/27870">Character Death</a>:</p>
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<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/200">@somasatori</a> said in <a href="/post/27865">Character Death</a>:</p>
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<p dir="auto">I feel like there can be this push to misery-porn WoD games</p>
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<p dir="auto">I want a push to a different kind of WoD game. I want a WoD game that focuses very deeply on the struggle to maintain basic utilities when you’re a walking reality bending monster.</p>
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<p dir="auto">all i want is to run up the side of a building while wearing ten inch heels and then cut off an angel’s head with a gigantic praying mantis arm and nobody will let you do that anymore</p>
]]></description><link>https://brandmu.day/post/27898</link><guid isPermaLink="true">https://brandmu.day/post/27898</guid><dc:creator><![CDATA[Prototart]]></dc:creator><pubDate>Wed, 01 Oct 2025 05:34:42 GMT</pubDate></item></channel></rss>