<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Shattered&#x27;s Social Contract]]></title><description><![CDATA[<p dir="auto">Came across this page on this game today, and I love it.</p>
<p dir="auto"><a href="https://shatteredmu.com/wiki/ooc:policies" target="_blank" rel="noopener noreferrer nofollow ugc">https://shatteredmu.com/wiki/ooc:policies</a></p>
<p dir="auto">The “Social Contract” with tiers of actions and themes is something I very much like. And in fact need in the context of a future game set in the past.</p>
]]></description><link>https://brandmu.day/topic/420/shattered-s-social-contract</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 15:14:26 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/420.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 30 Aug 2023 22:28:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Shattered&#x27;s Social Contract on Sat, 02 Sep 2023 19:49:44 GMT]]></title><description><![CDATA[<p dir="auto">Here’s where we noticed it first:</p>
<p dir="auto"><a href="https://jamesmendezhodes.com/blog/2018/11/10/best-practices-for-historical-gaming" target="_blank" rel="noopener noreferrer nofollow ugc">https://jamesmendezhodes.com/blog/2018/11/10/best-practices-for-historical-gaming</a></p>
<p dir="auto">I really love the idea, and love that it’s catching on. I think it’s great for keeping players from being blindsided either by something happening in a scene that they weren’t expecting, or from having their characters chewed out ICly for something that’s just part of the game world.</p>
]]></description><link>https://brandmu.day/post/19167</link><guid isPermaLink="true">https://brandmu.day/post/19167</guid><dc:creator><![CDATA[Roadspike]]></dc:creator><pubDate>Sat, 02 Sep 2023 19:49:44 GMT</pubDate></item><item><title><![CDATA[Reply to Shattered&#x27;s Social Contract on Thu, 31 Aug 2023 00:05:06 GMT]]></title><description><![CDATA[<p dir="auto">The earliest mentions of social contract in an RP group is probably from the old IndieRPGs forum in the very late 90’s early 00’s. I think some of the games that came out of that forum ended up with social contract stuff in their texts.</p>
]]></description><link>https://brandmu.day/post/19102</link><guid isPermaLink="true">https://brandmu.day/post/19102</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Thu, 31 Aug 2023 00:05:06 GMT</pubDate></item><item><title><![CDATA[Reply to Shattered&#x27;s Social Contract on Wed, 30 Aug 2023 22:40:51 GMT]]></title><description><![CDATA[<p dir="auto">It’s not a wholly original idea (credit iirc to <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/106">@blu</a> and <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> though I can’t recall where they came across stuff like it). Has clarified some stuff helpfully as things’ve gone on, like it pretty well.</p>
]]></description><link>https://brandmu.day/post/19101</link><guid isPermaLink="true">https://brandmu.day/post/19101</guid><dc:creator><![CDATA[Third Eye]]></dc:creator><pubDate>Wed, 30 Aug 2023 22:40:51 GMT</pubDate></item></channel></rss>