<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Deep Shadows MUSH]]></title><description><![CDATA[<p dir="auto">I’ve posted around the MUSH community so I’m sure this is going to be redundant to many.</p>
<p dir="auto">However it has been awhile and I’ve never posted here. Figured I’ll give it a shot.</p>
<p dir="auto">I have been trying to create, for a stupid amount of time, a Shadowrun 5th edition MUSH. Deep Shadows MUSH is built using Evennia.</p>
<p dir="auto">However, I recently just had somewhat of a break on some of the programming method and it reinvigorated me. So I wanted to try and reach back out to the community looking for python Grurus with spare time.</p>
<p dir="auto">If you’re interested in helping develop a Shadowrun 5th Edition MUSH, please reach out to me here.</p>
<p dir="auto">Or people can connect at <a href="http://dsmush.com:4000" target="_blank" rel="noopener noreferrer nofollow ugc">dsmush.com:4000</a> for telnet, and <a href="http://dsmush.com:4001/webclient" target="_blank" rel="noopener noreferrer nofollow ugc">dsmush.com:4001/webclient</a> for the built in webclient.</p>
]]></description><link>https://brandmu.day/topic/360/deep-shadows-mush</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 11:45:59 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/360.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 14 Apr 2023 01:27:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Deep Shadows MUSH on Fri, 12 Jan 2024 17:27:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> I’ll DM you, feel free to also page me on <a href="http://dsmush.com/webclient" target="_blank" rel="noopener noreferrer nofollow ugc">dsmush.com/webclient</a>.</p>
<p dir="auto">The reason I don’t do both full roster and my roster system…simply is time. I have enough time and patients to pick one priority at a time and that right now is to get the character creation done.</p>
]]></description><link>https://brandmu.day/post/21319</link><guid isPermaLink="true">https://brandmu.day/post/21319</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Fri, 12 Jan 2024 17:27:30 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Fri, 12 Jan 2024 02:13:42 GMT]]></title><description><![CDATA[<p dir="auto">Double post for the lulz</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> said in <a href="/post/21297">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">Priority table I feel like offers more of a classless system that I really liked Shadowrun for. However, understanding that isn’t everyone’s cup of tea it was just going to be a starting point. Something that I haven’t look at is, is a person choosing lifestyle or karma based Character Creation end up with a character that is similar to those that the Priority Table ends up with.</p>
</blockquote>
<p dir="auto">Consider a weird compromise I just thought about and have put no consideration into how to balance it: a priority system where instead of X points for Attributes, Y points for Skills… a version that gives you Karma to spend on them instead.</p>
<p dir="auto">So if you are Priority A Attributes, instead of 24 points, you get, say… 400 Karma that must be spent on Attributes.  Or some other number.  24 points of Attributes can be anywhere from 360 Karma (all 8 Attributes raised to 4) to 470 (Four Attributes raised to 6, one Attribute raised to 5, three Attributes left at 1).  And that’s not even taking Metahumans who can go above 6 into account.</p>
<p dir="auto">… the same basic thing can be done for Skills and Magic stuff and Nuyen, too.  Basically I’m asking for Karma Chargen with extra steps to make it look like it’s still priority.</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21294">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">rosters so people can grab pre-gennerated characters and run with them.</p>
</blockquote>
<p dir="auto">I have thrown around a roster like concept. It’s not so much that players will be ‘Mr. X’ who comes from the CAS and is a fixer.</p>
<p dir="auto">More like here… here is an Ork Fixer template that you can change the name and basic information of and run with it how you like.</p>
</blockquote>
<p dir="auto"><img src="https://media.tenor.com/bdF3Jc94jw4AAAAC/robert-downey-jr-iron-man.gif" alt="Both?" class=" img-fluid img-markdown" /></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> said in <a href="/post/21309">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a> Thank you for clarifying. Again sorry for the miss understanding.</p>
<p dir="auto">I should add to my post code review will be helpful with familiarity with Shadowrun knowledge as at this point it would ne to make sure the code is following the book rules.</p>
</blockquote>
<p dir="auto">I am great at mindless data entry and basic math checks, my problems are distraction squirrels stopping me from learning how code.  So if you give me a template to copy/paste/edit, I can halp get all of the things put in at… some point.</p>
]]></description><link>https://brandmu.day/post/21312</link><guid isPermaLink="true">https://brandmu.day/post/21312</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Fri, 12 Jan 2024 02:13:42 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Fri, 12 Jan 2024 00:23:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/27">@hellfrog</a> said in <a href="/post/21300">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">bananas. absolutely unhinged. how many games have you been appstaff?</p>
</blockquote>
<p dir="auto">I had a big long response to this that got eaten somehow, but the gist was ‘yes, a few, including Shadowrun: Denver where even though there is comprehensive code that checks many things for you, a lot of it is conditional and you have to go behind the code and double-check it anyway’…</p>
<p dir="auto">But also having a game where the mentality is ‘code knows it, so Staff doesn’t have to’ leads to problems like ‘we need to hire a new staffer who understands X ruleset!’</p>
<p dir="auto">Like, this isn’t WoD where each sphere has a fuck-ton of books with their own rules.  There are 1-2 Shadowrun books for the different archetypes (maybe), not whole game line for Werewolf.  People can be forgiven for not knowing them all, because you don’t want all 20-something Werewolf books.</p>
<p dir="auto">So that could just be the specific mentality of Shadowrun: Denver, and could be solved by not hiring people who aren’t willing to even try to learn the rules.</p>
<p dir="auto">All of that is ignoring the possibility of the code having bugs and giving people more or less than they ought to have.  The code says au gave spent too many points, but my eyes show me I have spent too few, and my fingers concurred when I counted on them.</p>
]]></description><link>https://brandmu.day/post/21310</link><guid isPermaLink="true">https://brandmu.day/post/21310</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Fri, 12 Jan 2024 00:23:11 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 23:49:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/53">@Jumpscare</a> Thank you for clarifying. Again sorry for the miss understanding.</p>
<p dir="auto">I should add to my post code review will be helpful with familiarity with Shadowrun knowledge as at this point it would ne to make sure the code is following the book rules.</p>
]]></description><link>https://brandmu.day/post/21309</link><guid isPermaLink="true">https://brandmu.day/post/21309</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Thu, 11 Jan 2024 23:49:16 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 23:33:52 GMT]]></title><description><![CDATA[<p dir="auto">Kassien is, in fact, looking for build work and ST work, not code work. He was understanding when I pointed this out.</p>
<p dir="auto">I volunteered to do code review, as I said above. Kassien reached out to me and showed me around. I was requested to do data entry for things like copying skill info from the sourcebook and possibly writing NPC scripts. I thanked him, but declined, as that wasn’t what I volunteered for. Perhaps someone else has the energy to do that?</p>
<p dir="auto">He said he’d reach out if there ever was code review that needed to be done, and I’m fine with that.</p>
]]></description><link>https://brandmu.day/post/21308</link><guid isPermaLink="true">https://brandmu.day/post/21308</guid><dc:creator><![CDATA[Jumpscare]]></dc:creator><pubDate>Thu, 11 Jan 2024 23:33:52 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 22:58:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/4">@Pavel</a> said in <a href="/post/21302">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">Sure, the code might be complex, but once it’s done, it saves chunks of time for each application, be it five or five hundred. So staff can focus more on what makes sense thematically rather than mechanically.</p>
</blockquote>
<p dir="auto">That’s certainly true, but TTRPG systems are designed for humans, not computers. They often have ridiculous edge cases, exceptions, and dependencies that can be nightmarish to code. (Believe me, I’ve tried… or don’t believe me and look at the backlog of one of the popular <a href="https://github.com/HeyOmae/OMA3/projects?type=classic" target="_blank" rel="noopener noreferrer nofollow ugc">Shadowrun Character Generator apps</a>)</p>
<p dir="auto">You have to weigh the relative effort of the code vs. the time you’ll spend on apps. Obviously some games are harder than others, but sometimes it really does make more sense to NOT code it.</p>
]]></description><link>https://brandmu.day/post/21306</link><guid isPermaLink="true">https://brandmu.day/post/21306</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Thu, 11 Jan 2024 22:58:00 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 06:59:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> said in <a href="/post/21280">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">If I can find someone who is a python guru with the time to spare I’m sure we can open in no time.</p>
</blockquote>
<p dir="auto">I’ve coded a game in Evennia and I have spare moments of 5 - 10 minutes from time to time. I’m afraid I don’t know a thing about Shadowrun, though.</p>
<p dir="auto">I can’t promise anything, but I’d at least be willing to peruse your code to see what can be done.</p>
]]></description><link>https://brandmu.day/post/21303</link><guid isPermaLink="true">https://brandmu.day/post/21303</guid><dc:creator><![CDATA[Jumpscare]]></dc:creator><pubDate>Thu, 11 Jan 2024 06:59:48 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 05:42:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21294">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.</p>
<p dir="auto">Because staff is going to comb over their +sheet before approval to make sure things are cool, anyway.  Just letting people put whatever, OR to do chargen through like… email or something… and then giving it a sanity check after, seems easier code-wise.</p>
<p dir="auto">But!  I’m also still super into like… rosters so people can grab pre-gennerated characters and run with them.  So ymmv, you do you.</p>
</blockquote>
<p dir="auto">That’d all be fine, theoretically, if the game never has any more than like ten people at a time.</p>
<p dir="auto">Sure, the code might be complex, but once it’s done, it saves chunks of time for each application, be it five or five hundred. So staff can focus more on what makes sense thematically rather than mechanically.</p>
<p dir="auto">With the added bonus of staff and players not having to do the math manually and getting frustrated, or making mistakes.</p>
]]></description><link>https://brandmu.day/post/21302</link><guid isPermaLink="true">https://brandmu.day/post/21302</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Thu, 11 Jan 2024 05:42:15 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 03:59:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21294">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.</p>
<p dir="auto">Because staff is going to comb over their +sheet before approval to make sure things are cool, anyway.  Just letting people put whatever, OR to do chargen through like… email or something… and then giving it a sanity check after, seems easier code-wise.</p>
</blockquote>
<p dir="auto">bananas. absolutely unhinged. how many games have you been appstaff?</p>
]]></description><link>https://brandmu.day/post/21300</link><guid isPermaLink="true">https://brandmu.day/post/21300</guid><dc:creator><![CDATA[hellfrog]]></dc:creator><pubDate>Thu, 11 Jan 2024 03:59:19 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 02:34:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21294">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.</p>
</blockquote>
<p dir="auto">I totally agree with this, but I do love when people also build out crazy automated sheet builders that do all the math. I think that’s because I like complex code objects, which is also hilarious because I’m a terrible coder…</p>
]]></description><link>https://brandmu.day/post/21298</link><guid isPermaLink="true">https://brandmu.day/post/21298</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Thu, 11 Jan 2024 02:34:51 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Thu, 11 Jan 2024 02:26:01 GMT]]></title><description><![CDATA[<p dir="auto">Priority table I feel like offers more of a classless system that I really liked Shadowrun for. However, understanding that isn’t everyone’s cup of tea it was just going to be a starting point. Something that I haven’t look at is, is a person choosing lifestyle or karma based Character Creation end up with a character that is similar to those that the Priority Table ends up with.</p>
<p dir="auto">But I’m just one person doing development really with a few really good advisors helping. So I had to pick a starting point and logically it was the priority table since as stated it before it’s likely the one most SR players know. Especially since the only really other MUs out there for SR use it.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21294">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">rosters so people can grab pre-gennerated characters and run with them.</p>
</blockquote>
<p dir="auto">I have thrown around a roster like concept. It’s not so much that players will be ‘Mr. X’ who comes from the CAS and is a fixer.</p>
<p dir="auto">More like here… here is an Ork Fixer template that you can change the name and basic information of and run with it how you like.</p>
]]></description><link>https://brandmu.day/post/21297</link><guid isPermaLink="true">https://brandmu.day/post/21297</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Thu, 11 Jan 2024 02:26:01 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 23:44:06 GMT]]></title><description><![CDATA[<p dir="auto">I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.</p>
<p dir="auto">Because staff is going to comb over their +sheet before approval to make sure things are cool, anyway.  Just letting people put whatever, OR to do chargen through like… email or something… and then giving it a sanity check after, seems easier code-wise.</p>
<p dir="auto">But!  I’m also still super into like… rosters so people can grab pre-gennerated characters and run with them.  So ymmv, you do you.</p>
]]></description><link>https://brandmu.day/post/21294</link><guid isPermaLink="true">https://brandmu.day/post/21294</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 10 Jan 2024 23:44:06 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 23:19:56 GMT]]></title><description><![CDATA[<p dir="auto">One of the items I’ve always wanted to conquer with Character Creation was to try and implement the different system SR has to offer.</p>
<p dir="auto">However the priority table was going to be first as it is just more widely known.</p>
<p dir="auto">If I can knock that out and finish it, other options can be explored.</p>
]]></description><link>https://brandmu.day/post/21293</link><guid isPermaLink="true">https://brandmu.day/post/21293</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Wed, 10 Jan 2024 23:19:56 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 22:03:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> There is! I think they might have initially been shown in Run Faster, but then there’s some others that are in other supplements.</p>
<p dir="auto">i just found found this list:</p>
<p dir="auto"><a href="https://www.dropbox.com/s/0tl0dveny7buro7/SR5%20TOOL%20Life%20Modules.pdf?dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.dropbox.com/s/0tl0dveny7buro7/SR5 TOOL Life Modules.pdf?dl=0</a></p>
<p dir="auto">ETA: I am also a sucker for a lifepath system even though I only used the SR5E one once</p>
]]></description><link>https://brandmu.day/post/21291</link><guid isPermaLink="true">https://brandmu.day/post/21291</guid><dc:creator><![CDATA[Raeras]]></dc:creator><pubDate>Wed, 10 Jan 2024 22:03:22 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 21:23:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21289">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">we can go LIFEPATH!</p>
</blockquote>
<p dir="auto">To be honest, I don’t know if I’ve seen a Lifepath CC for 5th. Is it there and I’ve ignore it? … unintentionally of course.</p>
]]></description><link>https://brandmu.day/post/21290</link><guid isPermaLink="true">https://brandmu.day/post/21290</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Wed, 10 Jan 2024 21:23:14 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 20:53:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> We can go more unbalanced, though… we can go LIFEPATH!</p>
<p dir="auto">Edit to add: because I have this ridiculous obsession with lifepath builds.  It makes sure people who claim in their backgrounds that they were in a military or raised in an arcology… actually have the skills/merits to match.</p>
]]></description><link>https://brandmu.day/post/21289</link><guid isPermaLink="true">https://brandmu.day/post/21289</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 10 Jan 2024 20:53:42 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 19:51:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/21286">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">Is this using the superior Karma Build, or the gross Priority system?  Asking cause I’ll complain one way or the other.</p>
</blockquote>
<p dir="auto">No different then anyone else. If anything I’ve learnes building this MUSH everyone has an opinion.</p>
<p dir="auto">It’ll follow the priority table. However, 5th gives the player a chunk of Karma to spend on certain improvements after the using the assigned points.</p>
<p dir="auto">Numbers may be wrong but, IE. Standard game play you get 25 karma. You also get the typical attribute points to spend for the priority. Once you spend the attribute points you can go back and improve it with Karma.</p>
<p dir="auto">That a simplistic view.</p>
]]></description><link>https://brandmu.day/post/21288</link><guid isPermaLink="true">https://brandmu.day/post/21288</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Wed, 10 Jan 2024 19:51:57 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Wed, 10 Jan 2024 19:31:24 GMT]]></title><description><![CDATA[<p dir="auto">I forgot to ask, or maybe I did but it was on the other, unspeakable and unnamable place, but!</p>
<p dir="auto">Is this using the superior Karma Build, or the gross Priority system?  Asking cause I’ll complain one way or the other.</p>
]]></description><link>https://brandmu.day/post/21286</link><guid isPermaLink="true">https://brandmu.day/post/21286</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Wed, 10 Jan 2024 19:31:24 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Tue, 09 Jan 2024 16:02:09 GMT]]></title><description><![CDATA[<p dir="auto">Wanted to give a heads up to everyone, while this post may be a dead post, I’m still working on Deep Shadows.</p>
<p dir="auto">I am very close to having the Character Creation completed for Deep Shadows. I would say it’s in the 90% range to being completed. The rough code is completed, and I’ve done some internal testing for various PCs. Fine tuning of the code, closing exploits and making it more book compatible are really the last 10%.</p>
<p dir="auto">I need to get some mass data entry completed as most of the character creations testing was only done with a handful of items in the different categories.</p>
<p dir="auto">The city grid is 90% dug out, just need some local attractions dug (bars, shops, etc), and descriptions though out.</p>
<p dir="auto">We have dice to roll, and a basic character sheet recall.</p>
<p dir="auto">Items and inventory probably need the most work.</p>
<p dir="auto">We have a contact system, where players can make contact with shared NPCs, and working on personal contacts.</p>
<p dir="auto">Ultimately I think the game is on the brink of being ready for mass testing and potentially even opening to the public.</p>
<p dir="auto">I’ve started working on development for the first plot.</p>
<p dir="auto">If you’re interested in helping and the have time, please reach out. If I can find someone who is a python guru with the time to spare I’m sure we can open in no time.</p>
]]></description><link>https://brandmu.day/post/21280</link><guid isPermaLink="true">https://brandmu.day/post/21280</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Tue, 09 Jan 2024 16:02:09 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Sat, 15 Apr 2023 12:48:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/24">@icanbeyourmuse</a> said in <a href="/post/15724">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">I /think/ that is more the kind of information being looked for not details about your planned plots and such. The ‘whats on the box’ type information.</p>
</blockquote>
<p dir="auto">I misunderstood the assignment, I apologize.</p>
<p dir="auto">But yes <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> answered it relatively nicely.</p>
<p dir="auto">But also I do have, and partially have it open, an Introduction to Shadowrun and Deep Shadows in the MUSH for anyone unfamiliar with either.</p>
]]></description><link>https://brandmu.day/post/15726</link><guid isPermaLink="true">https://brandmu.day/post/15726</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Sat, 15 Apr 2023 12:48:31 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Sat, 15 Apr 2023 04:43:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/24">@icanbeyourmuse</a> said in <a href="/post/15724">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">Do I /have/ to know/have the Shadowrun books to even get a vague idea of what is going on? Are you going to have info on whether it is an alternative world? Is it in current earth? Will it be set in modern time?</p>
</blockquote>
<p dir="auto">I don’t think it’s that strange to expect people to have at least a vague notion of the setting before joining a game based on established IP. Whether it’s WoD, Battlestar, Game of Thrones, Firefly, or whatever–MUes generally don’t start at ground zero of trying to explain everything. It’s usually more targeted, like “It’s WoD set in &lt;city&gt; with &lt;factions&gt;”.  Trying to distill all the relevant theme info from a book or TV show is hard enough, but for TTRPGs you’ve often got literal decades of lore.</p>
<p dir="auto">To answer your central question, though, Shadowrun is set in our world’s future. Megacorporations have mostly supplanted governments in a cyberpunk dystopia. Magic has returned to the world in a great upheaval called the “Awakening”, bringing mages, shamans and “fantasy races” (elves, dwarves, etc.). Shadowrunners are mercenaries who do various jobs (“shadowruns”) for the megacorps.</p>
<p dir="auto">Here’s one quick <a href="https://www.youtube.com/watch?v=H4hhijKuVW4" target="_blank" rel="noopener noreferrer nofollow ugc">primer video</a> from Catalyst Games. There’s also the <a href="https://shadowrun.fandom.com/wiki/Main_Page" target="_blank" rel="noopener noreferrer nofollow ugc">Shadowrun Wiki</a>.</p>
]]></description><link>https://brandmu.day/post/15725</link><guid isPermaLink="true">https://brandmu.day/post/15725</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Sat, 15 Apr 2023 04:43:34 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Sat, 15 Apr 2023 03:48:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> said in <a href="/post/15723">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> said in <a href="/post/15718">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">Are you at a point with game design to share some details about themes and such?</p>
</blockquote>
<p dir="auto">So I’ll have some fun answering this and won’t give anything exact. Although it might be unfair as many might already know me and what I’ve been trying to do. And I will say, it’s not going to appeal to everyone and maybe not even a good chunk.</p>
<p dir="auto">I’ve got an introduction in game that may help shed some light on this as well.</p>
<p dir="auto">Who: Shadowrun is a grasp of power for the almighty Nuyen, Power, and Knowledge. Everyone has skin in the game.</p>
<p dir="auto">Where: I’ve never been shy from ambition, so location will expand when / if player and staff base goes up. I kinda hope that it will be a field of dreams, if i build it they will come. Shadowruns geopolitical theme is endless across the world. Although the initial location I will say I’ve already given a clue on this post.</p>
<p dir="auto">What: Plexes are giant Sandboxes. Will you play nice?Make Friends, or go solo? For every action there is a reaction. Your favorite fixer may be on top one day, and go dark the next or maybe wont return your call because you’re now beneath them. That megacorp who was reaching B status now is bankrupt.</p>
</blockquote>
<p dir="auto">What I’m getting from this is your game is aimed at people who know Shadowrun stuff and not really people who don’t know the theme/setting stuff for it. It sounds like you want to surprise with your plot stuff. At least that is my impression from your response. That is what it sounds like, anyways.  Nothing wrong with that. It doesn’t really answer what was being asked though.</p>
<p dir="auto">However, not having any theme/setting info available is going to very much limit your player base. If I wander in for a look what am I getting into? Do I /have/ to know/have the Shadowrun books to even get a vague idea of what is going on? Are you going to have info on whether it is an alternative world? Is it in current earth? Will it be set in modern time? Are you open for people unfamiliar with the setting/books? I /think/ that is more the kind of information being looked for not details about your planned plots and such. The ‘whats on the box’ type information.</p>
<p dir="auto">All we know about your game (those who do Shadowrun might know more?) is that you are using Evennia and it is based on Shadowrun. That is not a huge draw to join. At least for me. I know nothing of Shadowrun besides its name and that it is tabletop.</p>
]]></description><link>https://brandmu.day/post/15724</link><guid isPermaLink="true">https://brandmu.day/post/15724</guid><dc:creator><![CDATA[icanbeyourmuse]]></dc:creator><pubDate>Sat, 15 Apr 2023 03:48:01 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Sat, 15 Apr 2023 03:10:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> said in <a href="/post/15718">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">Are you at a point with game design to share some details about themes and such?</p>
</blockquote>
<p dir="auto">So I’ll have some fun answering this and won’t give anything exact. Although it might be unfair as many might already know me and what I’ve been trying to do. And I will say, it’s not going to appeal to everyone and maybe not even a good chunk.</p>
<p dir="auto">I’ve got an introduction in game that may help shed some light on this as well.</p>
<p dir="auto">Who: Shadowrun is a grasp of power for the almighty Nuyen, Power, and Knowledge. Everyone has skin in the game.</p>
<p dir="auto">Where: I’ve never been shy from ambition, so location will expand when / if player and staff base goes up. I kinda hope that it will be a field of dreams, if i build it they will come. Shadowruns geopolitical theme is endless across the world. Although the initial location I will say I’ve already given a clue on this post.</p>
<p dir="auto">What: Plexes are giant Sandboxes. Will you play nice?Make Friends, or go solo? For every action there is a reaction. Your favorite fixer may be on top one day, and go dark the next or maybe wont return your call because you’re now beneath them. That megacorp who was reaching B status now is bankrupt.</p>
]]></description><link>https://brandmu.day/post/15723</link><guid isPermaLink="true">https://brandmu.day/post/15723</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Sat, 15 Apr 2023 03:10:01 GMT</pubDate></item><item><title><![CDATA[Reply to Deep Shadows MUSH on Fri, 14 Apr 2023 23:56:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/168">@Kassien</a> said in <a href="/post/15717">Deep Shadows MUSH</a>:</p>
<blockquote>
<p dir="auto">I should mention, we are to a point where people can do runs.</p>
<p dir="auto">Meaning we have working dice code and a space to share that a GM can redescript for their own purposes. We’ve done some runs where we just shared pdfs off chummer5e and played.</p>
<p dir="auto">Character Creation is about 40-50% there, with a majority of that +sheet started.</p>
<p dir="auto">The grid (or the first opening section) is 95% dug out and built, but I need descriptions and some minor building.</p>
<p dir="auto">Supporting codes are started, but I would say very little is actually fool proof.</p>
<p dir="auto">I have a slot machine working and texas holdem poker card table programmed, probably bugged.</p>
<p dir="auto">I am not a programmer, but thanks to ChatGPT and some good help along the way, we’ve got quite a bit done.</p>
</blockquote>
<p dir="auto">Are you at a point with game design to share some details about themes and such?</p>
]]></description><link>https://brandmu.day/post/15718</link><guid isPermaLink="true">https://brandmu.day/post/15718</guid><dc:creator><![CDATA[shit-piss-love]]></dc:creator><pubDate>Fri, 14 Apr 2023 23:56:27 GMT</pubDate></item></channel></rss>