<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New Concept]]></title><description><![CDATA[<p dir="auto">I have been debating for some time on starting to work on a 1920’s noir Cthulu-inspired game with a hint of steampunk. Going to use ares to do this, the goal would be several mysterious events with a heavy amount of story-told plot.</p>
<p dir="auto">Players would be mortals, delving by accident or choice into the mysterious of the old gods and the dark forces of the world.</p>
<p dir="auto">I would be running it as seasons or chapters but right now it’s a very vague concept. More seeing if I build it would they come so to speak.</p>
]]></description><link>https://brandmu.day/topic/288/new-concept</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 09:30:45 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/288.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 17 Jan 2023 13:50:56 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New Concept on Wed, 02 Aug 2023 19:16:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/3">@Tez</a> Yeah I’ll poke it!</p>
]]></description><link>https://brandmu.day/post/17916</link><guid isPermaLink="true">https://brandmu.day/post/17916</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 02 Aug 2023 19:16:36 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 02 Aug 2023 19:15:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/59">@BloodAngel</a> Are you on the Ares discord? They’ve been quite helpful to other game runners from what I’ve seen.</p>
]]></description><link>https://brandmu.day/post/17915</link><guid isPermaLink="true">https://brandmu.day/post/17915</guid><dc:creator><![CDATA[Tez]]></dc:creator><pubDate>Wed, 02 Aug 2023 19:15:19 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 02 Aug 2023 23:07:48 GMT]]></title><description><![CDATA[<p dir="auto">I want to tell stories, grant stories I have this plotted out now from 1915-1965 with stories and seasons, everything is ready to go on the plot side of things. Have the desc all ready to go, and have NPC’s built.</p>
<p dir="auto">I am ready to set it up but I just need some help with Ares Q and A, showing me what does what. I can handle it once it’s live, but might have questions on how to get it to function and the such.</p>
]]></description><link>https://brandmu.day/post/17907</link><guid isPermaLink="true">https://brandmu.day/post/17907</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 02 Aug 2023 23:07:48 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Tue, 14 Mar 2023 17:53:25 GMT]]></title><description><![CDATA[<p dir="auto">Very much on the back burner, might not happen at this point. Real life has once more blown up.</p>
]]></description><link>https://brandmu.day/post/14587</link><guid isPermaLink="true">https://brandmu.day/post/14587</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Tue, 14 Mar 2023 17:53:25 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Thu, 19 Jan 2023 16:34:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/3">@Tez</a> Thank you!</p>
]]></description><link>https://brandmu.day/post/11680</link><guid isPermaLink="true">https://brandmu.day/post/11680</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Thu, 19 Jan 2023 16:34:07 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Thu, 19 Jan 2023 16:15:26 GMT]]></title><description><![CDATA[<p dir="auto">Forked off a bunch of the historical stuff to <a href="https://brandmuday.mythicus.net/topic/291/historical-games-round-75/86" target="_blank" rel="noopener noreferrer nofollow ugc">https://brandmuday.mythicus.net/topic/291/historical-games-round-75/86</a> but not all of it. Some of it is pretty embedded in early posts.</p>
]]></description><link>https://brandmu.day/post/11675</link><guid isPermaLink="true">https://brandmu.day/post/11675</guid><dc:creator><![CDATA[Tez]]></dc:creator><pubDate>Thu, 19 Jan 2023 16:15:26 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Thu, 19 Jan 2023 14:55:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/59">@BloodAngel</a> I look forward to seeing what you come up with</p>
]]></description><link>https://brandmu.day/post/11670</link><guid isPermaLink="true">https://brandmu.day/post/11670</guid><dc:creator><![CDATA[bear_necessities]]></dc:creator><pubDate>Thu, 19 Jan 2023 14:55:50 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Thu, 19 Jan 2023 13:53:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/59">@BloodAngel</a> Yay! And maybe some admin could split off the last few pages to a new thread - “Historical Games Round 75” or something - so it’s not cluttering up your game post.</p>
]]></description><link>https://brandmu.day/post/11666</link><guid isPermaLink="true">https://brandmu.day/post/11666</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Thu, 19 Jan 2023 13:53:49 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Thu, 19 Jan 2023 12:21:02 GMT]]></title><description><![CDATA[<p dir="auto">Now to start the process of building! Got it all up and running now!</p>
]]></description><link>https://brandmu.day/post/11663</link><guid isPermaLink="true">https://brandmu.day/post/11663</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Thu, 19 Jan 2023 12:21:02 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 16:51:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/7">@Roz</a> Yeah starting in 1915. It’s up above, might have been missed. But my goal is to advance time using seasons,  so we can slowly build out as a game from there. Using an event in WW 1, as the moment that changes the world, combined with other few events to start the Alterative History line of the game.</p>
]]></description><link>https://brandmu.day/post/11572</link><guid isPermaLink="true">https://brandmu.day/post/11572</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 16:51:34 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 16:42:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/59">@BloodAngel</a> I should’ve specified that it was getting too political about <em>contemporary</em> politics in a way that wouldn’t inform your game at all. Contemporary immigration debates aren’t going to be helpful here, lol.</p>
]]></description><link>https://brandmu.day/post/11571</link><guid isPermaLink="true">https://brandmu.day/post/11571</guid><dc:creator><![CDATA[farfalla]]></dc:creator><pubDate>Wed, 18 Jan 2023 16:42:59 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 16:42:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/59">@BloodAngel</a> Wait, how is it 1920s era if it’s in 1915?</p>
]]></description><link>https://brandmu.day/post/11570</link><guid isPermaLink="true">https://brandmu.day/post/11570</guid><dc:creator><![CDATA[Roz]]></dc:creator><pubDate>Wed, 18 Jan 2023 16:42:30 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 16:40:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/19">@farfalla</a> I mean it was a political question and social-based talk, that is filled with passion on both sides of it.  I know this was coming when I went with the setting of 1915, it would have been worst with my first concept of doing it in the middle of the civil war. So, I know this would happen better before the game launch than getting derailed during play.</p>
]]></description><link>https://brandmu.day/post/11569</link><guid isPermaLink="true">https://brandmu.day/post/11569</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 16:40:47 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 15:39:30 GMT]]></title><description><![CDATA[<p dir="auto">I think <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/58">@L-B-Heuschkel</a> mentioned it above, having a survey or a system for people to opt-in or opt-out is something I will be adding to the game.  That way, I know which of the plots people would be excited about and two willing to go through, I do want to run this as I stated as a story-heavy game, so such debates truly are important to what I will be doing over time. I love running plots, and being able to have players shape the world as it moves forward is one of my major goals as a game runner.</p>
]]></description><link>https://brandmu.day/post/11560</link><guid isPermaLink="true">https://brandmu.day/post/11560</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 15:39:30 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 12:38:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/4">@Pavel</a> Gangs of New York. Is a good example of it. New York city, is the setting. Not the same year.</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=UYsS_3zdwmA" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.youtube.com/watch?v=UYsS_3zdwmA</a></p>
<p dir="auto">(Edited: Add link)</p>
]]></description><link>https://brandmu.day/post/11531</link><guid isPermaLink="true">https://brandmu.day/post/11531</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 12:38:31 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 12:37:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/59">@BloodAngel</a> Everything I know about the United States is something I’ve learned against my will, so I shall just nod and smile and pretend to know what you’re talking about. <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":P" alt="😛" /></p>
]]></description><link>https://brandmu.day/post/11530</link><guid isPermaLink="true">https://brandmu.day/post/11530</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Wed, 18 Jan 2023 12:37:05 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 12:35:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/4">@Pavel</a> I’m doing the five boroughs as the setting. I was going to have poverty as part of it, given I’m starting with Socialites as the kick-off to the story for the catalyst for the game.</p>
]]></description><link>https://brandmu.day/post/11529</link><guid isPermaLink="true">https://brandmu.day/post/11529</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 12:35:36 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 12:26:51 GMT]]></title><description><![CDATA[<p dir="auto">I’ve more than said my piece about historical accuracy vs authenticity, etc.</p>
<p dir="auto">But if you really do need or want systemic discrimination to be a part of your game, there’s a relatively easy one that isn’t about anything intrinsic to a person like gender, sexuality, or race are: Poverty.</p>
<p dir="auto">Certainly, poverty is often exacerbated by the other -isms but it doesn’t have to be. Some people are poor, and other people look down at them for that, so the system fails to support them because of that, etc.</p>
<p dir="auto">ETA: That said, these kinds of things are for <em>NPCs</em> to do. The opinion of the faceless masses is X, that doesn’t mean a PC needs to conform. A game can have racism or sexism without opening that can of bullshit for PCs to comply with.</p>
]]></description><link>https://brandmu.day/post/11528</link><guid isPermaLink="true">https://brandmu.day/post/11528</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Wed, 18 Jan 2023 12:26:51 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 12:08:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/6">@Pyrephox</a> They are yes very tied to horror elements.  Why I was debating back on forth how to handle it.</p>
<p dir="auto">(Edited: For clarity)</p>
]]></description><link>https://brandmu.day/post/11527</link><guid isPermaLink="true">https://brandmu.day/post/11527</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 12:08:12 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 11:42:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/100">@Roadspike</a> Well part of my theme was going to be some major events happening prior to game-changing history,  so going to expand on that to help with the lore. Second, I also don’t wish to minimize the horrible things in the past but more going with the greater evil so we have to band together style of story telling.</p>
]]></description><link>https://brandmu.day/post/11526</link><guid isPermaLink="true">https://brandmu.day/post/11526</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 11:42:23 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 11:40:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/5">@tsar</a> All good. This is good stuff to think about, but going with ALT History. Have started my plotting,  and world-building.  I think divergent history is going to be the way forward, major changes that have to speed up human progress, due to other factors.</p>
]]></description><link>https://brandmu.day/post/11525</link><guid isPermaLink="true">https://brandmu.day/post/11525</guid><dc:creator><![CDATA[BloodAngel]]></dc:creator><pubDate>Wed, 18 Jan 2023 11:40:05 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 09:17:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/10">@bear_necessities</a> said in <a href="/post/11511">New Concept</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/75">@mietze</a> I haven’t really played on any recent historical games, most of the ones I’ve seen come around are “alt Earth” or “we solved the -isms!” and meh, those aren’t the stories for me. But I’m down to clown on a 1920s game where that stuff is over there &lt;---- and I’m over here ----&gt; where the monsters are.</p>
</blockquote>
<p dir="auto">See, I think those elements are actually really valuable - particularly in a horror game. One of the big questions underlying a lot of horror media is “why do the protagonists have to deal with this?” The answers can differ - PCs can be isolated from the systems that would be theoretically better at dealing with it (oh no, we have no cell phone and our car has broken down outside the murder house), PCs can be especially empowered to interact with it (scholarly folk in CoC, glimmery folk in GH, etc), or…PCs can be vulnerable in a way that means that the ‘normal’ means of seeking help are barred to them.</p>
<p dir="auto">When you know that the cops are not your friends because you’re someone of color/gay/female/an immigrant, then you have a reason to grab some friends and kick evil’s teeth in, yourself. You have a reason to act to guard your community from the monsters, because you <em>know</em> that no one else will. And those mainstream systems have a reason to overlook monsters (human or otherwise) preying on the community, because those systems don’t value the people who are getting hurt.</p>
<p dir="auto">It doesn’t have to be a motivation - you can absolutely have horror without systemic discrimination! As always, the comfort level of the staff and players take precedence. But I find those themes interesting and exciting to play, and do not want a historical game that doesn’t at least acknowledge that they’re there - and ideally, uses them to enhance the experience and theme of the game.</p>
]]></description><link>https://brandmu.day/post/11524</link><guid isPermaLink="true">https://brandmu.day/post/11524</guid><dc:creator><![CDATA[Pyrephox]]></dc:creator><pubDate>Wed, 18 Jan 2023 09:17:42 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 04:06:23 GMT]]></title><description><![CDATA[<p dir="auto">Think of all the jobs we’re saving them later. \o/</p>
]]></description><link>https://brandmu.day/post/11520</link><guid isPermaLink="true">https://brandmu.day/post/11520</guid><dc:creator><![CDATA[KarmaBum]]></dc:creator><pubDate>Wed, 18 Jan 2023 04:06:23 GMT</pubDate></item><item><title><![CDATA[Reply to New Concept on Wed, 18 Jan 2023 04:04:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/5">@tsar</a></p>
<p dir="auto">dey gonna have to deal with us assholes on the game. otj training</p>
]]></description><link>https://brandmu.day/post/11519</link><guid isPermaLink="true">https://brandmu.day/post/11519</guid><dc:creator><![CDATA[IoleRae]]></dc:creator><pubDate>Wed, 18 Jan 2023 04:04:55 GMT</pubDate></item></channel></rss>