<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[D&amp;D Licensing Agreement]]></title><description><![CDATA[<p dir="auto">In case anyone hasn’t heard about the recent major drama around Hasbro and the new Dungeons and Dragons licensing agreement, there is a synopsis here: <a href="https://www.gamesradar.com/dandds-licensing-controversy-explained-heres-why-you-should-care/" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.gamesradar.com/dandds-licensing-controversy-explained-heres-why-you-should-care/</a> (and countless other articles, YouTube videos, etc).</p>
<p dir="auto">In short, the new agreement will impact third party creators for the new product line and it can affect existing ones as well by forcing them to pay royalties to Wizards of the Coast. According to their own estimates (which might be conservative to avoid more bad press) it will involve around 20% of third party creators.</p>
<p dir="auto">How do you feel about it? Would it affect your gaming or purchasing decisions?</p>
]]></description><link>https://brandmu.day/topic/281/d-d-licensing-agreement</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 11:45:59 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/281.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 13 Jan 2023 00:51:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Tue, 31 Jan 2023 13:42:01 GMT]]></title><description><![CDATA[<p dir="auto">If Hasbro had any brains, they’d have WotC’s writers come up with a wargaming ruleset for GIJoe and Transformers. And hawk the existing figures and stuff to use in game. In a huge middle finger to Games Workshop.</p>
<p dir="auto"><img src="https://media.tenor.com/YlC7rNBCuIgAAAAC/jazz-gettin-jiggy-wit-it.gif" alt="Jazz getting jiggy" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/12338</link><guid isPermaLink="true">https://brandmu.day/post/12338</guid><dc:creator><![CDATA[Wuff]]></dc:creator><pubDate>Tue, 31 Jan 2023 13:42:01 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Tue, 31 Jan 2023 06:16:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> D&amp;D isn’t and never has been the breadwinner for WOTC. It’s all Magic: The Gathering.</p>
]]></description><link>https://brandmu.day/post/12332</link><guid isPermaLink="true">https://brandmu.day/post/12332</guid><dc:creator><![CDATA[Selira]]></dc:creator><pubDate>Tue, 31 Jan 2023 06:16:11 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Tue, 31 Jan 2023 01:52:48 GMT]]></title><description><![CDATA[<p dir="auto">Something I don’t see a lot of discussion about is that in 2022 an activist investor with a 2.5% stake in Hasbro made a very aggressive move to spin WotC off from Hasbro, because WotC accounts for roughly 70% of Hasbro’s revenue. Hasbro <em>barely</em> triumphed in retaining investor confidence, but now the shareholders are much more aware of the role WotC/D&amp;D play in the company’s financial success. I think this drove not only the ill-considered attempt to squeeze more out of the D&amp;D community, but also the speed and abruptness of this turn-around. Someone got called to the carpet and it’ll be interesting to see what happens next.</p>
]]></description><link>https://brandmu.day/post/12322</link><guid isPermaLink="true">https://brandmu.day/post/12322</guid><dc:creator><![CDATA[shit-piss-love]]></dc:creator><pubDate>Tue, 31 Jan 2023 01:52:48 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Tue, 31 Jan 2023 01:26:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/137">@Arkandel</a> The 5.1 SRD stuff released is released forever under a CC license. They can’t touch it. Right now, they’re saying they won’t touch the original OGL anymore, either – and I doubt a year is enough time for them to be willing to try to touch that hot stove again. There’s really no new agreement, they stepped back from the fight.</p>
]]></description><link>https://brandmu.day/post/12321</link><guid isPermaLink="true">https://brandmu.day/post/12321</guid><dc:creator><![CDATA[Selira]]></dc:creator><pubDate>Tue, 31 Jan 2023 01:26:25 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 30 Jan 2023 17:20:00 GMT]]></title><description><![CDATA[<p dir="auto">Does anyone who has RTFM know how or if the new agreement applies to virtual table-top?</p>
<p dir="auto">I think that’s the real ‘battlefield’ here. The profits WOTC and other vendors stand to make from physical books is probably less than monthly subscriptions.</p>
<p dir="auto">The other factor is these services hard lock players into one specific ecosystem in a way table-top doesn’t. After all if you and your buddies go “<em>oh FUCK Hasbro!</em>” all you need to do is replace those gaming manuals on your table between the pizza boxes with another company’s. But once you have been using D&amp;D Beyond, everyone’s handbooks are linked there with character sheets and all those convenient automations tied to it… it’s a <em>much</em> harder decision to make.</p>
<p dir="auto">Does it look like WOTC can change their minds in a year and make that sort of investment backfire?</p>
]]></description><link>https://brandmu.day/post/12231</link><guid isPermaLink="true">https://brandmu.day/post/12231</guid><dc:creator><![CDATA[Arkandel]]></dc:creator><pubDate>Mon, 30 Jan 2023 17:20:00 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 19:04:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/12141">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/27">@hellfrog</a> said in <a href="/post/12140">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">All very reasonable and true, but still:</p>
</blockquote>
<p dir="auto">Oh just to be clear - I’m not trying to say people <em>shouldn’t</em> boycott. By all means, stand on principle. I was specifically commenting on the idea that “boycotts never work” is BS.</p>
</blockquote>
<p dir="auto">Oh, absolutely. Boycotts, protests, strongly worded letters, all of that. They may be ineffectual by themselves, or in many circumstances, but if you don’t try then you won’t know the result.</p>
<p dir="auto">ETA: And you get to look your trans friends in the eye afterwards.</p>
]]></description><link>https://brandmu.day/post/12143</link><guid isPermaLink="true">https://brandmu.day/post/12143</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Sun, 29 Jan 2023 19:04:21 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 19:14:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/27">@hellfrog</a> said in <a href="/post/12140">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">All very reasonable and true, but still:</p>
</blockquote>
<p dir="auto">Oh just to be clear - I’m not trying to say people <em>shouldn’t</em> boycott. By all means, stand on principle. I was specifically commenting on the idea that “boycotts never work” was BS.</p>
]]></description><link>https://brandmu.day/post/12141</link><guid isPermaLink="true">https://brandmu.day/post/12141</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Sun, 29 Jan 2023 19:14:44 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 17:42:28 GMT]]></title><description><![CDATA[<p dir="auto">All very reasonable and true, but still:<br />
Fuck JK rowling. And that game.</p>
]]></description><link>https://brandmu.day/post/12140</link><guid isPermaLink="true">https://brandmu.day/post/12140</guid><dc:creator><![CDATA[hellfrog]]></dc:creator><pubDate>Sun, 29 Jan 2023 17:42:28 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 15:47:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/6">@Pyrephox</a> said in <a href="/post/12138">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/12136">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/12135">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">‘because boycotts never work’… like I said, I’ve got a very recent, very visible boycott that DID work to call them out on their bullshit.</p>
</blockquote>
<p dir="auto">Absolutes are rarely correct, so of course we can’t say that boycotts <em>never</em> work.</p>
<p dir="auto">One can say, though, that boycotts <em>rarely</em> work. But don’t take my word for it, listen to the economists:</p>
<blockquote>
<p dir="auto">“The typical boycott doesn’t have much impact on sales revenue.” (source: Institute for Policy Research <a href="https://www.ipr.northwestern.edu/news/2017/king-corporate-boycotts.html" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.ipr.northwestern.edu/news/2017/king-corporate-boycotts.html</a>)</p>
</blockquote>
<blockquote>
<p dir="auto">“If the aim is to hurt company sales, boycotts rarely succeed.” (source: NYT <a href="https://www.nytimes.com/roomfordebate/2017/02/07/when-do-consumer-boycotts-work" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.nytimes.com/roomfordebate/2017/02/07/when-do-consumer-boycotts-work</a>)</p>
</blockquote>
<blockquote>
<p dir="auto">“most [boycotts] fail to have any noticeable impact.” (source: Harvard Business Review <a href="https://hbr.org/2012/08/when-do-company-boycotts-work" target="_blank" rel="noopener noreferrer nofollow ugc">https://hbr.org/2012/08/when-do-company-boycotts-work</a>)</p>
</blockquote>
<p dir="auto">etc.</p>
<p dir="auto">There are plenty of obstacles to getting enough critical mass behind a boycott to matter, and the perception of “eh, it probably won’t work anyway” is only a small part.</p>
<p dir="auto">Those articles do note that with the right conditions, boycotts can be successful. Usually it’s negative press that matters more to the companies than any impact to the bottom line, and occasionally it’s possible to drum up enough support to make a dent to sales.</p>
<p dir="auto">With WotC I’d speculate it was a perfect storm: the negative press was killing them (after all, their whole business model relies on other companies trusting them enough to make games on their platform), and it’s a small market to begin with (fewer actual humans must be motivated to impact the bottom line).</p>
</blockquote>
<p dir="auto">To this, I’d add that the company had a specific metric that it was using (D&amp;D Beyond subscriptions) that could be directly impacted in ‘real time’ by people in a measurable way (canceling said subscription), as well as already including data collection of WHY that metric was changing (the cancelation page asks you why you’re canceling - I specifically indicated the OGL and I’m sure others did likewise).</p>
<p dir="auto">This made it quite easy for decision makers to rapidly see what impact customer action was having on their profit base, and to know why. Most boycotts - especially for products with a national or international platform - don’t have that luxury.</p>
</blockquote>
<p dir="auto">Additionally, given that is their metric, the proliferation of news online was far more likely to reach the target demographic.</p>
<p dir="auto">Whereas news about an author’s socio-political views aren’t necessarily going to seep into the consciousness of the millions of people who are fans of their work and its off-shoots.</p>
]]></description><link>https://brandmu.day/post/12139</link><guid isPermaLink="true">https://brandmu.day/post/12139</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Sun, 29 Jan 2023 15:47:20 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 15:27:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/12136">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/12135">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">‘because boycotts never work’… like I said, I’ve got a very recent, very visible boycott that DID work to call them out on their bullshit.</p>
</blockquote>
<p dir="auto">Absolutes are rarely correct, so of course we can’t say that boycotts <em>never</em> work.</p>
<p dir="auto">One can say, though, that boycotts <em>rarely</em> work. But don’t take my word for it, listen to the economists:</p>
<blockquote>
<p dir="auto">“The typical boycott doesn’t have much impact on sales revenue.” (source: Institute for Policy Research <a href="https://www.ipr.northwestern.edu/news/2017/king-corporate-boycotts.html" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.ipr.northwestern.edu/news/2017/king-corporate-boycotts.html</a>)</p>
</blockquote>
<blockquote>
<p dir="auto">“If the aim is to hurt company sales, boycotts rarely succeed.” (source: NYT <a href="https://www.nytimes.com/roomfordebate/2017/02/07/when-do-consumer-boycotts-work" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.nytimes.com/roomfordebate/2017/02/07/when-do-consumer-boycotts-work</a>)</p>
</blockquote>
<blockquote>
<p dir="auto">“most [boycotts] fail to have any noticeable impact.” (source: Harvard Business Review <a href="https://hbr.org/2012/08/when-do-company-boycotts-work" target="_blank" rel="noopener noreferrer nofollow ugc">https://hbr.org/2012/08/when-do-company-boycotts-work</a>)</p>
</blockquote>
<p dir="auto">etc.</p>
<p dir="auto">There are plenty of obstacles to getting enough critical mass behind a boycott to matter, and the perception of “eh, it probably won’t work anyway” is only a small part.</p>
<p dir="auto">Those articles do note that with the right conditions, boycotts can be successful. Usually it’s negative press that matters more to the companies than any impact to the bottom line, and occasionally it’s possible to drum up enough support to make a dent to sales.</p>
<p dir="auto">With WotC I’d speculate it was a perfect storm: the negative press was killing them (after all, their whole business model relies on other companies trusting them enough to make games on their platform), and it’s a small market to begin with (fewer actual humans must be motivated to impact the bottom line).</p>
</blockquote>
<p dir="auto">To this, I’d add that the company had a specific metric that it was using (D&amp;D Beyond subscriptions) that could be directly impacted in ‘real time’ by people in a measurable way (canceling said subscription), as well as already including data collection of WHY that metric was changing (the cancelation page asks you why you’re canceling - I specifically indicated the OGL and I’m sure others did likewise).</p>
<p dir="auto">This made it quite easy for decision makers to rapidly see what impact customer action was having on their profit base, and to know why. Most boycotts - especially for products with a national or international platform - don’t have that luxury.</p>
]]></description><link>https://brandmu.day/post/12138</link><guid isPermaLink="true">https://brandmu.day/post/12138</guid><dc:creator><![CDATA[Pyrephox]]></dc:creator><pubDate>Sun, 29 Jan 2023 15:27:41 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 12:04:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/12135">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">‘because boycotts never work’… like I said, I’ve got a very recent, very visible boycott that DID work to call them out on their bullshit.</p>
</blockquote>
<p dir="auto">Absolutes are rarely correct, so of course we can’t say that boycotts <em>never</em> work.</p>
<p dir="auto">One can say, though, that boycotts <em>rarely</em> work. But don’t take my word for it, listen to the economists:</p>
<blockquote>
<p dir="auto">“The typical boycott doesn’t have much impact on sales revenue.” (source: Institute for Policy Research <a href="https://www.ipr.northwestern.edu/news/2017/king-corporate-boycotts.html" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.ipr.northwestern.edu/news/2017/king-corporate-boycotts.html</a>)</p>
</blockquote>
<blockquote>
<p dir="auto">“If the aim is to hurt company sales, boycotts rarely succeed.” (source: NYT <a href="https://www.nytimes.com/roomfordebate/2017/02/07/when-do-consumer-boycotts-work" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.nytimes.com/roomfordebate/2017/02/07/when-do-consumer-boycotts-work</a>)</p>
</blockquote>
<blockquote>
<p dir="auto">“most [boycotts] fail to have any noticeable impact.” (source: Harvard Business Review <a href="https://hbr.org/2012/08/when-do-company-boycotts-work" target="_blank" rel="noopener noreferrer nofollow ugc">https://hbr.org/2012/08/when-do-company-boycotts-work</a>)</p>
</blockquote>
<p dir="auto">etc.</p>
<p dir="auto">There are plenty of obstacles to getting enough critical mass behind a boycott to matter, and the perception of “eh, it probably won’t work anyway” is only a small part.</p>
<p dir="auto">Those articles do note that with the right conditions, boycotts can be successful. Usually it’s negative press that matters more to the companies than any impact to the bottom line, and occasionally it’s possible to drum up enough support to make a dent to sales.</p>
<p dir="auto">With WotC I’d speculate it was a perfect storm: the negative press was killing them (after all, their whole business model relies on other companies trusting them enough to make games on their platform), and it’s a small market to begin with (fewer actual humans must be motivated to impact the bottom line).</p>
]]></description><link>https://brandmu.day/post/12136</link><guid isPermaLink="true">https://brandmu.day/post/12136</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Sun, 29 Jan 2023 12:04:22 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 29 Jan 2023 08:53:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/15">@Rucket</a> said in <a href="/post/12105">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">There are still a shit ton of transphobes who still have no issue lining Rowling’s pocket with more money.</p>
</blockquote>
<p dir="auto">There were also the ride-or-die folks who were never going to abandon D&amp;D, who had no issue lining Hasbro’s pocket with more money.  So because of them, the boycott actually would never have worked!</p>
<p dir="auto">… except it did work.  Because people actually had solidarity for it.</p>
<p dir="auto">The fact that there are people who call themselves allies but who are going to still spend money on the game ‘because boycotts never work’… like I said, I’ve got a very recent, very visible boycott that DID work to call them out on their bullshit.</p>
]]></description><link>https://brandmu.day/post/12135</link><guid isPermaLink="true">https://brandmu.day/post/12135</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Sun, 29 Jan 2023 08:53:12 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Fri, 27 Jan 2023 22:38:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/31">@Jennkryst</a> said in <a href="/post/12104">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/47">@Selira</a> Forever and always using this as my future example to shut people down when they insist ‘well, it’s not like boycotting Harry Potter will affect anything’</p>
</blockquote>
<p dir="auto">I think there’s a difference between this and other situations.  TTRPGers love shit like rules lawyering and there are a lot of lawyers in TTRPGs who were able to effectively call out WotC/Hasbro for their bullshit and how it would be awful for the vast majority of TTRPGers.</p>
<p dir="auto">There are still a shit ton of transphobes who still have no issue lining Rowling’s pocket with more money.</p>
]]></description><link>https://brandmu.day/post/12105</link><guid isPermaLink="true">https://brandmu.day/post/12105</guid><dc:creator><![CDATA[Rucket]]></dc:creator><pubDate>Fri, 27 Jan 2023 22:38:28 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Fri, 27 Jan 2023 22:11:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/47">@Selira</a> Forever and always using this as my future example to shut people down when they insist ‘well, it’s not like boycotting Harry Potter will affect anything’</p>
]]></description><link>https://brandmu.day/post/12104</link><guid isPermaLink="true">https://brandmu.day/post/12104</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Fri, 27 Jan 2023 22:11:31 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Fri, 27 Jan 2023 22:03:57 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons" target="_blank" rel="noopener noreferrer nofollow ugc">Total and complete capitulation by WOTC</a> isn’t what I expected, but it was all too clear they had shot themselves in the foot. Maybe this was the only way to control damage.</p>
]]></description><link>https://brandmu.day/post/12103</link><guid isPermaLink="true">https://brandmu.day/post/12103</guid><dc:creator><![CDATA[Selira]]></dc:creator><pubDate>Fri, 27 Jan 2023 22:03:57 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 16 Jan 2023 02:57:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/137">@Arkandel</a> something something ‘before the end of the fiscal quarter’ I guess.</p>
<p dir="auto">That’s usually why businesses make bad time-related decisions from what I can tell.</p>
]]></description><link>https://brandmu.day/post/11024</link><guid isPermaLink="true">https://brandmu.day/post/11024</guid><dc:creator><![CDATA[Sammich]]></dc:creator><pubDate>Mon, 16 Jan 2023 02:57:20 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 16 Jan 2023 02:52:53 GMT]]></title><description><![CDATA[<p dir="auto">What boggles my mind is… the Dungeons and Dragons movie is coming out in less than two months. Compared to a freakin’ big tent movie (plus stuff like toys, etc) the profits from table-top products are <strong>nothing</strong>.</p>
<p dir="auto">I am definitely not saying a bunch of nerds boycotting the film will make a dent in the box office. But the bad press, less word of mouth on social media, etc might damage its profits anyway - compared to the same nerds happily spreading the hype, cosplaying everywhere they go, etc.</p>
<p dir="auto">Why do all this now. The timing is just… bad.</p>
]]></description><link>https://brandmu.day/post/11023</link><guid isPermaLink="true">https://brandmu.day/post/11023</guid><dc:creator><![CDATA[Arkandel]]></dc:creator><pubDate>Mon, 16 Jan 2023 02:52:53 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 16 Jan 2023 02:04:41 GMT]]></title><description><![CDATA[<p dir="auto">Even a lawsuit you win can bankrupt you.</p>
]]></description><link>https://brandmu.day/post/11020</link><guid isPermaLink="true">https://brandmu.day/post/11020</guid><dc:creator><![CDATA[hellfrog]]></dc:creator><pubDate>Mon, 16 Jan 2023 02:04:41 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 16 Jan 2023 02:01:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/114">@GF</a> said in <a href="/post/11015">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">This seems like a lawsuit no one should ever want to bring, because the decision might set a precedent the plaintiff really doesn’t want.  Like, if a judge decides that D&amp;D can’t copyright its rules, then that’s it, anything a writer produces for an RPG can become unpaid work for any yahoo who wants to steal it.</p>
</blockquote>
<p dir="auto">Don’t disagree. I’m just saying that it’s enough of a gray area that the mere possibility would keep game companies away from even <em>trying</em> to make custom D20 games/adventures/whatever if it weren’t for the OGL. Nobody wants to find out if the rules are really copyright-able.</p>
]]></description><link>https://brandmu.day/post/11019</link><guid isPermaLink="true">https://brandmu.day/post/11019</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Mon, 16 Jan 2023 02:01:49 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 16 Jan 2023 01:31:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/11014">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">But there’s a gray area in the middle where it <em>seems</em> like a lawyer could potentially argue that the rule is an expression. Like the specific effects of a spell, which is kind of rooted in lore.  I don’t know - I’m not a lawyer myself - but I think the main benefit of the OGL is the companies being comfortable that they don’t have to worry about defending even a dead-end lawsuit.</p>
</blockquote>
<p dir="auto">This seems like a lawsuit no one should ever want to bring, because the decision might set a precedent the plaintiff really doesn’t want.  Like, if a judge decides that D&amp;D can’t copyright its rules, then that’s it, anything a writer produces for an RPG can become unpaid work for any yahoo who wants to steal it.</p>
]]></description><link>https://brandmu.day/post/11015</link><guid isPermaLink="true">https://brandmu.day/post/11015</guid><dc:creator><![CDATA[GF]]></dc:creator><pubDate>Mon, 16 Jan 2023 01:31:34 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Mon, 16 Jan 2023 00:32:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/7">@Roz</a> said in <a href="/post/11008">D&amp;D Licensing Agreement</a>:</p>
<blockquote>
<p dir="auto">game rules not actually being something copyright can be applied to.</p>
</blockquote>
<p dir="auto">Yeah it’s an interesting subject though. Because while you can’t copyright an <em>idea</em>, you can comment an <em>expression</em>.</p>
<p dir="auto">So FS3’s generic concept of “roll a number of D8 equal to ability+attribute versus a TN of 6 and count successes” is definitely an <em>idea</em>, not coypyright-able. Any game could use that same basic mechanic (and in fact FS3 is inspired by other games that have a similar one, like Shadowrun and Storyteller).</p>
<p dir="auto">The specific FS3 player’s guide <em>text</em> is definitely an <em>expression</em>, copyrighted (but made available to games under a Creative Commons license).</p>
<p dir="auto">But there’s a gray area in the middle where it <em>seems</em> like a lawyer could potentially argue that the rule is an expression. Like the specific effects of a spell, which is kind of rooted in lore.  I don’t know - I’m not a lawyer myself - but I think the main benefit of the OGL is the companies being comfortable that they don’t have to worry about defending even a dead-end lawsuit.</p>
]]></description><link>https://brandmu.day/post/11014</link><guid isPermaLink="true">https://brandmu.day/post/11014</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Mon, 16 Jan 2023 00:32:56 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 15 Jan 2023 21:49:30 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://www.youtube.com/watch?v=iZQJQYqhAgY" target="_blank" rel="noopener noreferrer nofollow ugc">Legal Eagle</a> has done a video with a particular focus on game rules not actually being something copyright can be applied to.</p>
]]></description><link>https://brandmu.day/post/11008</link><guid isPermaLink="true">https://brandmu.day/post/11008</guid><dc:creator><![CDATA[Roz]]></dc:creator><pubDate>Sun, 15 Jan 2023 21:49:30 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 15 Jan 2023 20:50:47 GMT]]></title><description><![CDATA[<p dir="auto">Paizo’s response: <a href="https://paizo.com/community/blog/v5748dyo6si7v?Paizo-Announces-SystemNeutral-Open-RPG-License" target="_blank" rel="noopener noreferrer nofollow ugc">https://paizo.com/community/blog/v5748dyo6si7v?Paizo-Announces-SystemNeutral-Open-RPG-License</a></p>
]]></description><link>https://brandmu.day/post/11005</link><guid isPermaLink="true">https://brandmu.day/post/11005</guid><dc:creator><![CDATA[Arkandel]]></dc:creator><pubDate>Sun, 15 Jan 2023 20:50:47 GMT</pubDate></item><item><title><![CDATA[Reply to D&amp;D Licensing Agreement on Sun, 15 Jan 2023 05:02:14 GMT]]></title><description><![CDATA[<p dir="auto">What they give you with the OGL is largely what can’t legally be copyrighted anyway, and in turn they saddle you with extra obligations.</p>
<p dir="auto">The reason it seemed generous in the first place is that TSR’s prolific lawsuits poisoned the marketplace. The OGL was reassurance that Wizards won’t come for you if you make more content compatible with their game.</p>
<p dir="auto">Most OGL gaming products could strip off the OGL label, reformat and change some names, and still be in the clear, per the <a href="https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators" target="_blank" rel="noopener noreferrer nofollow ugc">EFF</a>. The real question is if the chilling effect of the mere potential of lawsuits will stop people who would otherwise work in the field.</p>
<p dir="auto">I imagine the answer is yes.</p>
<p dir="auto">The author of that article appears to be the same lawyer who wrote the game <em>Thirsty Sword Lesbians</em>. They share the same name, at any rate.</p>
]]></description><link>https://brandmu.day/post/10987</link><guid isPermaLink="true">https://brandmu.day/post/10987</guid><dc:creator><![CDATA[Godot]]></dc:creator><pubDate>Sun, 15 Jan 2023 05:02:14 GMT</pubDate></item></channel></rss>