<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Is it Cyberpunk enough?]]></title><description><![CDATA[<p dir="auto">The people demand!  <strong>More cyberpunk tropes!</strong></p>
<p dir="auto">Edgerunners is /amazing/ and has given me the urge to chrome up until I need therapy.   Mike Pondsmith’s theme and the setting is a masterpiece I’ve obsessed with for decades.  I even made a run at creating a CPR game several times.  But man, is it hefty coding to do right in a MUSH environment that may or may not take off. <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">This question was raised on MuHaven, and I thought I’d continue it here:  <strong>If Pondsmith’s masterwork Cyberpunk ruleset is too chunky to turn into MUSH - what other rules do justice to the tropes we all love about what it means to play cyberpunk?</strong></p>
<p dir="auto"><strong>These have been my runners-up for a few years now:</strong></p>
<p dir="auto"><a href="https://www.drivethrurpg.com/product/307995/Neon-City-Overdrive" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Neon City Overdrive</strong></a>  has to be my #1 pick.  Its rules are loose, fast, and story-driven. My only fear with this masterpiece lies in its greatest strength - it may be too light for an arena where not everyone is working for the same goals.  There’s a free edition of the rule-system the game is based on Freeform Universal, otherwise known as <a href="https://www.perilplanet.com/wp-content/uploads/2021/02/FU2-Beta-V1.1-Oct-2020.pdf" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>FU</strong> - PDF available here</a>.</p>
<p dir="auto"><a href="https://www.drivethrurpg.com/product/339514/Utopia" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Utopia</strong></a> While not strictly the grim dark setting that we know and love - the rule system is interesting as it was designed to be played online, GMless and even solo (Which I read as staff lite, and automated in places).</p>
<p dir="auto"><a href="https://www.drivethrurpg.com/product/171286/The-Sprawl----MIDNIGHT" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>The Sprawl</strong></a> Who doesn’t love PBtA?</p>
<p dir="auto">I could keep going, but I’m more interested in what other systems/games are out there that would fit the tropes/environment.</p>
<p dir="auto">Thanks for reading, and I look forward to the discussion!</p>
]]></description><link>https://brandmu.day/topic/244/is-it-cyberpunk-enough</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 14:34:26 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/244.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 01 Oct 2022 14:52:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Is it Cyberpunk enough? on Mon, 03 Oct 2022 21:16:47 GMT]]></title><description><![CDATA[<p dir="auto">CP: Red is actually pretty easy to turn into a MU* system. I’m actually sort of working on this but haven’t gotten very far and had to reset my server a few times. But! I would happily work with someone who wants to help code stuff up. I even have ideas to take care of gear, xp, and other things that’d normally go to staffers/queues.</p>
<p dir="auto">Feel free to reach out if you are interested, and I’ve currently got an Ares box running through digital ocean.</p>
]]></description><link>https://brandmu.day/post/8830</link><guid isPermaLink="true">https://brandmu.day/post/8830</guid><dc:creator><![CDATA[Nessa]]></dc:creator><pubDate>Mon, 03 Oct 2022 21:16:47 GMT</pubDate></item><item><title><![CDATA[Reply to Is it Cyberpunk enough? on Sun, 02 Oct 2022 21:45:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/80">@Kumakun</a> said in <a href="/post/8758">Is it Cyberpunk enough?</a>:</p>
<blockquote>
<p dir="auto">This question was raised on MuHaven, and I thought I’d continue it here:  <strong>If Pondsmith’s masterwork Cyberpunk ruleset is too chunky to turn into MUSH - what other rules do justice to the tropes we all love about what it means to play cyberpunk?</strong></p>
</blockquote>
<p dir="auto">I don’t want to detract from a discussion on alternative CP systems – that’s a topic I’m fairly interested in understanding folks perspective on, but that said… I don’t think the CP ruleset is too chunky to turn into a MUSH.</p>
<p dir="auto">There’s nothing too tricky there – the sheet code isn’t really that particularly complex, and the dice code would just need to do an X + Y look-up against the sheet, then optionally add a modifier.</p>
<p dir="auto">The hardest part <em>would have been</em> all the gear, except there’s a google doc floating around somewhere (not more than a google search or two away, think I came across it on reddit originally) that has everything all nicely formatted into a table that you could just download and treat like a little gear DB.</p>
<p dir="auto">-r</p>
]]></description><link>https://brandmu.day/post/8822</link><guid isPermaLink="true">https://brandmu.day/post/8822</guid><dc:creator><![CDATA[Reason]]></dc:creator><pubDate>Sun, 02 Oct 2022 21:45:29 GMT</pubDate></item><item><title><![CDATA[Reply to Is it Cyberpunk enough? on Sat, 01 Oct 2022 16:56:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/71">@Faraday</a> said in <a href="/post/8763">Is it Cyberpunk enough?</a>:</p>
<blockquote>
<p dir="auto">On the “code heavy” end, there have been umpteen Shadowrun MUs that are super crunchy, more-or-less faithful recreations of the RPG, and various cyberpunk MUDs. No reason CP2020 or CP-Red couldn’t work too.</p>
</blockquote>
<p dir="auto">Oh, without a doubt! I was just wondering what else people have found out there, if they /don’t/ have the time to dedicate to faithfully recreating the games for MUSH. <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://brandmu.day/post/8772</link><guid isPermaLink="true">https://brandmu.day/post/8772</guid><dc:creator><![CDATA[Kumakun]]></dc:creator><pubDate>Sat, 01 Oct 2022 16:56:15 GMT</pubDate></item><item><title><![CDATA[Reply to Is it Cyberpunk enough? on Sat, 01 Oct 2022 16:40:30 GMT]]></title><description><![CDATA[<p dir="auto">Shadowrun doesn’t even need to be code-heavy, that just helps on the staff paperwork.</p>
<p dir="auto">There is a Genesys… setting book?  I dunno… it’s Android, Up the Beanstalk.  In the same world as Android: Netrunner, that FFG had the rights to for a Living Card Game, which was where most of my attention for the setting originated.  Also because it has this wholesome hacking computer:</p>
<p dir="auto"><img src="/assets/uploads/files/1664642296312-02048.jpg" alt="Dinosaurus" class=" img-fluid img-markdown" /></p>
<p dir="auto">It would probably have similar issues that the Age of Rebellion/Edge of the Empire/Force and Destiny games for Sgar Wars would have, given that they have the same dice.</p>
<p dir="auto">… which is to say, no issue at all, make the game(s) already, you cowards!</p>
]]></description><link>https://brandmu.day/post/8770</link><guid isPermaLink="true">https://brandmu.day/post/8770</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Sat, 01 Oct 2022 16:40:30 GMT</pubDate></item><item><title><![CDATA[Reply to Is it Cyberpunk enough? on Sat, 01 Oct 2022 15:50:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/80">@Kumakun</a> said in <a href="/post/8758">Is it Cyberpunk enough?</a>:</p>
<blockquote>
<p dir="auto">what other rules do justice to the tropes we all love about what it means to play cyberpunk?</p>
</blockquote>
<p dir="auto">It comes down to what you want out of a game, really.</p>
<p dir="auto">On the “code light” end of the spectrum - there are discords and play-by-post doing cyberpunk RP with no system whatsoever, and Storium games doing cyberpunk RP with a superlight generic card system.  You could absolutely translate that to a traits-based MU similar to the way superhero games work, or use a light narrative system like TinyD6, Fate, or maybe FS3 (the combat probably wouldn’t be a great fit, and cyberware might be problematic if the tech level is too high).</p>
<p dir="auto">On the “code heavy” end, there have been umpteen Shadowrun MUs that are super crunchy, more-or-less faithful recreations of the RPG, and various cyberpunk MUDs. No reason CP2020 or CP-Red couldn’t work too.</p>
]]></description><link>https://brandmu.day/post/8763</link><guid isPermaLink="true">https://brandmu.day/post/8763</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Sat, 01 Oct 2022 15:50:51 GMT</pubDate></item><item><title><![CDATA[Reply to Is it Cyberpunk enough? on Sat, 01 Oct 2022 15:43:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/80">@Kumakun</a> I will admit I don’t know how easy/hard it would be to turn into a MUSH, but good ol’ Cyberpunk 2020 was my game standard for years for the genre. I’d love to see a game incorporate the character generator randomization options it has, and the lifepath generator is just fun. I haven’t gotten to try Cyberpunk Red yet what with all the delays and drama it had around its release.</p>
<p dir="auto"><a href="https://en.wikipedia.org/wiki/Cyberpunk_(role-playing_game)" target="_blank" rel="noopener noreferrer nofollow ugc">https://en.wikipedia.org/wiki/Cyberpunk_(role-playing_game)</a></p>
]]></description><link>https://brandmu.day/post/8762</link><guid isPermaLink="true">https://brandmu.day/post/8762</guid><dc:creator><![CDATA[Kay]]></dc:creator><pubDate>Sat, 01 Oct 2022 15:43:16 GMT</pubDate></item></channel></rss>