<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[MUSH-Format, now a VS Code extension plus!]]></title><description><![CDATA[<p dir="auto"><img src="https://raw.githubusercontent.com/Digibear-io/mush-format/master/mushformatter.jpg" alt="mush-format" class=" img-fluid img-markdown" /></p>
<p dir="auto"><strong>Hello all!</strong></p>
<p dir="auto">I thought I’d make another post to inform all of my groovy softcoders that I’ve released mush format as a <strong>VSCode extension</strong>!</p>
<p dir="auto">I added a couple of features:</p>
<ul>
<li>
<p dir="auto">Same dazzling unformatter, available from the context menu (right click),</p>
</li>
<li>
<p dir="auto"><strong>SYNTAX HIGHLIGHTING</strong> automatically to files with the extensions <code>.mu</code>, <code>.mush</code>, and <code>.mux</code> but you can also select it in the languages dropdown.</p>
</li>
<li>
<p dir="auto"><strong>SEND TO GAME</strong> If you’re running a RhostMUSH you can send code directly to your game via your <em>API object</em>.  The settings are available in the VSCode global settings!  No more right click then format, then changing windows, then pasting, then hitting enter!  You can select your code, hit <strong>cmd/ctrl + shift + f</strong>  And <em>BOOM</em>.  Done.</p>
</li>
</ul>
<p dir="auto"><a href="https://marketplace.visualstudio.com/items?itemName=digibeario.mushcode" target="_blank" rel="noopener noreferrer nofollow ugc">https://marketplace.visualstudio.com/items?itemName=digibeario.mushcode</a></p>
<p dir="auto">Thanks for reading, and let me know what you think! <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://brandmu.day/topic/231/mush-format-now-a-vs-code-extension-plus</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 20:41:49 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/231.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 22 Sep 2022 05:48:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to MUSH-Format, now a VS Code extension plus! on Sun, 25 Sep 2022 15:31:00 GMT]]></title><description><![CDATA[<p dir="auto">Update day!!</p>
<ul>
<li>
<p dir="auto">Fixed a bug where  <code>#include</code> files were not being added, and no error was given.  Now you can link external files and format them away!</p>
</li>
<li>
<p dir="auto">File Icons.  Because having a neat icon and syntax highlighting makes your language legit!</p>
</li>
</ul>
<p dir="auto"><strong>Coming Soon!</strong></p>
<ul>
<li><code>@installer</code> mode!  Make a professional-looking install script for your code archive!</li>
</ul>
<p dir="auto">Slow and steady progress.  I know there aren’t many of us who still write softcode.  But the DX is SO MUCH NICER with a bit of tooling. <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Thanks for stopping by!</p>
]]></description><link>https://brandmu.day/post/8453</link><guid isPermaLink="true">https://brandmu.day/post/8453</guid><dc:creator><![CDATA[Kumakun]]></dc:creator><pubDate>Sun, 25 Sep 2022 15:31:00 GMT</pubDate></item><item><title><![CDATA[Reply to MUSH-Format, now a VS Code extension plus! on Thu, 22 Sep 2022 12:16:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/80">@Kumakun</a> I plan to never code in MU again, but this is SLICK.</p>
]]></description><link>https://brandmu.day/post/8275</link><guid isPermaLink="true">https://brandmu.day/post/8275</guid><dc:creator><![CDATA[Tat]]></dc:creator><pubDate>Thu, 22 Sep 2022 12:16:06 GMT</pubDate></item></channel></rss>