<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Two Elevator Pitches]]></title><description><![CDATA[<p dir="auto">I got the bug to work on a new Evennia MUSH project. Help me workshop some ideas. I’ve got two that are fleshed out enough for elevator pitches at the moment. Would love any feedback.</p>
<p dir="auto">Do either of these sound like things you would want to play? What questions do these pitches inspire? Do these get your creative juices flowing? What kind of characters could you see yourself playing? Any and all thoughts are welcome.</p>
<p dir="auto">=======</p>
<p dir="auto"><strong>Ten Thousand Burning Stars</strong><br />
<em>A Sci-Fi Epic About Identity and The Use of Power</em></p>
<p dir="auto">A massive starship drifts through interstellar space until it is caught in the event horizon of a lonely sun. Light and warmth touch the hull for the first time in untold millenia, and it comes alive in fits and starts. A handful of ancient stasis pods disgorge their occupants, shivering and afraid. They have no names. No histories. No understanding of the labyrinthine vessel that is their new birthright.</p>
<p dir="auto">Inspired in part by Xenophon’s tale of the Ten Thousand, this is a science fiction game about building a community from nothing. Of forging trust between strangers and working together to overcome even stranger opposition. And of how struggles for power test the strongest bonds to the point of breaking.</p>
<p dir="auto">Unfolding in distinct seasons each with their own theme and focus, PCs will play starfarers that struggle constantly with concepts of Identity. Their own, surely, but also those of the communities they form. And, ultimately, that of the transformative force that is The Ship. A rising power that cannot help but alter the fates of the worlds lying in its path.</p>
<p dir="auto"><em>Touchstones: The Foundation series, Farscape, Event Horizon, Dune</em></p>
<p dir="auto">=======</p>
<p dir="auto"><strong>Liberty</strong><br />
<em>A Transgressive Inversion of Lords and Ladies Genre</em></p>
<p dir="auto">A game of political intrigue in a fantasy realm where the corrupt domination of the ruling class has set a course toward events mirroring the French Revolution. Rather than taking on the roles of the society’s noble movers and shakers enforcing the cultural hegemony, PCs are instead limited to roles that place them at odds with the prevailing social order; lower classes, criminals, members of oppressed groups and the very few with a little bit of legitimate power that are trying to walk the line between duty and compassion.</p>
<p dir="auto">This game is about Punching Up. It is about hopeful people trying to shape the future into something less hopeless and it is about angry people taking vengeance upon those who have kept them in bondage. Lords and Ladies are primarily antagonists, the religious orders are bulwarks of ignorance, and the aftermath of a devastating war has left a generation of haunted soldiers standing apart from civilization.</p>
<p dir="auto">There are other games that offer an escapist experience of historical fantasy roleplay in a world that subscribes to our modern sensibilities. This game’s escapism is about the spilled blood, fire, and ruthless commitment that it might take to make such a world.</p>
<p dir="auto"><em>Touchstones: The Handmaid’s Tale, Black Sails, Turn: Washington’s Spies, The Assassin’s Creed franchise</em></p>
]]></description><link>https://brandmu.day/topic/209/two-elevator-pitches</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 14:47:32 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/209.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 11 Aug 2022 03:27:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 21:55:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/144">@sixregrets</a> <img src="https://i.kym-cdn.com/entries/icons/facebook/000/017/492/bUNXwFD.jpg" alt="An older meme..." class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/7276</link><guid isPermaLink="true">https://brandmu.day/post/7276</guid><dc:creator><![CDATA[Roadspike]]></dc:creator><pubDate>Fri, 12 Aug 2022 21:55:37 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 05:37:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/144">@sixregrets</a> Not outdated, “classic”! <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";)" alt="😉" /></p>
]]></description><link>https://brandmu.day/post/7219</link><guid isPermaLink="true">https://brandmu.day/post/7219</guid><dc:creator><![CDATA[eye8urcake]]></dc:creator><pubDate>Fri, 12 Aug 2022 05:37:29 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 04:37:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> said in <a href="/post/7214">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">I mean no lie regardless of what kind of game it is, if I’m running it there’s gonna be heavy themes of class warfare and other stories about punching up. The amnesiacs would have plenty of opportunities to glass space aristocrats from orbit.</p>
</blockquote>
<p dir="auto">Forgive the outdated meme, but I feel it’s appropriate:</p>
<p dir="auto"><img src="/assets/uploads/files/1660279062955-046657ede3154549514cc754684cdd013f51e7c5ffee9a90fc5cab6ef1d1b1ab.jpg" alt="046657ede3154549514cc754684cdd013f51e7c5ffee9a90fc5cab6ef1d1b1ab.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/7218</link><guid isPermaLink="true">https://brandmu.day/post/7218</guid><dc:creator><![CDATA[sixregrets]]></dc:creator><pubDate>Fri, 12 Aug 2022 04:37:46 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 02:45:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/164">@Polk</a><br />
<img src="https://media.tenor.com/images/e08f9913c36ec1cfdeda7eb06f7eab16/tenor.gif" alt="agree" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/7217</link><guid isPermaLink="true">https://brandmu.day/post/7217</guid><dc:creator><![CDATA[eye8urcake]]></dc:creator><pubDate>Fri, 12 Aug 2022 02:45:31 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 01:17:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/136">@eye8urcake</a> That image cracked me the heck up on Arx. It deserves extra mentions.</p>
]]></description><link>https://brandmu.day/post/7216</link><guid isPermaLink="true">https://brandmu.day/post/7216</guid><dc:creator><![CDATA[Polk]]></dc:creator><pubDate>Fri, 12 Aug 2022 01:17:50 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 00:57:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">The Noble Swerve movement 2.0.</p>
<p dir="auto">ETA: Oof <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/164">@Polk</a> beat me to the punch but it’s a fun enough concept that I’m leaving mine up.</p>
]]></description><link>https://brandmu.day/post/7215</link><guid isPermaLink="true">https://brandmu.day/post/7215</guid><dc:creator><![CDATA[eye8urcake]]></dc:creator><pubDate>Fri, 12 Aug 2022 00:57:03 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 00:39:46 GMT]]></title><description><![CDATA[<p dir="auto">I mean no lie regardless of what kind of game it is, if I’m running it there’s gonna be heavy themes of class warfare and other stories about punching up. The amnesiacs would have plenty of opportunities to glass space aristocrats from orbit.</p>
]]></description><link>https://brandmu.day/post/7214</link><guid isPermaLink="true">https://brandmu.day/post/7214</guid><dc:creator><![CDATA[shit-piss-love]]></dc:creator><pubDate>Fri, 12 Aug 2022 00:39:46 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Fri, 12 Aug 2022 00:36:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">Space Nobleman, swerve</p>
]]></description><link>https://brandmu.day/post/7213</link><guid isPermaLink="true">https://brandmu.day/post/7213</guid><dc:creator><![CDATA[Polk]]></dc:creator><pubDate>Fri, 12 Aug 2022 00:36:44 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 22:55:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">Isn’t that just Fading Suns… but without the better future bit?</p>
]]></description><link>https://brandmu.day/post/7212</link><guid isPermaLink="true">https://brandmu.day/post/7212</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Thu, 11 Aug 2022 22:55:48 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 22:12:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/9">@KarmaBum</a> said in <a href="/post/7210">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> I might mean async.  Depending on what you mean by async.</p>
<p dir="auto">I don’t mean persistent in the sense of scenes taking a long time.</p>
<p dir="auto">I mean persistent in that my in-process log transports between devices as seamlessly as possible.  I go back-and-forth between my desktop and my iPad constantly.</p>
</blockquote>
<p dir="auto">Ahh that is different than async in part. And also a really interesting feature request. I had not considered that use-case but I see how that is provided for by Ares. Great note, I will give a think to how evennia might be massaged into doing something like this.</p>
]]></description><link>https://brandmu.day/post/7211</link><guid isPermaLink="true">https://brandmu.day/post/7211</guid><dc:creator><![CDATA[shit-piss-love]]></dc:creator><pubDate>Thu, 11 Aug 2022 22:12:07 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 22:09:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> I might mean async.  Depending on what you mean by async.</p>
<p dir="auto">I don’t mean persistent in the sense of scenes taking a long time.</p>
<p dir="auto">I mean persistent in that my in-process log transports between devices as seamlessly as possible.  I go back-and-forth between my desktop and my iPad constantly.</p>
]]></description><link>https://brandmu.day/post/7210</link><guid isPermaLink="true">https://brandmu.day/post/7210</guid><dc:creator><![CDATA[KarmaBum]]></dc:creator><pubDate>Thu, 11 Aug 2022 22:09:14 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 21:57:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/6">@Pyrephox</a> said in <a href="/post/7203">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> I really love the Memory Fragments idea at chargen. Especially if maybe those memories came with mechanical things? It could even be a part of the chargen process, like a strange twist on the Lifepath system of chargen. Just speaking for myself, building a character around those sorts of things would be delightful.</p>
</blockquote>
<p dir="auto">I have not got far into systems design thinking for this game concept yet, but this is a great note. Thank you!</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/9">@KarmaBum</a> said in <a href="/post/7206">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> said in <a href="/post/7202">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">What is the minimum level information you’d need as a runway to launching a character?</p>
</blockquote>
<p dir="auto">This sounds sooooo trite, but I need to know their motivation, and I need it to be unique to them.</p>
<p dir="auto">If I’m on a spaceship full of amnesiacs, getting my memory back isn’t going to be a unique experience.  Questing to get my memory back because I woke with the words GORBDORP on my lips and a feeling of loneliness in my heart?  Could get me out of the gate.</p>
<p dir="auto">but real-talk, i’m not your target audience <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" />  Unless you plan to make a major change to Evennia to make it persistent, the combination of “memory loss” + “having to play via client again” = “probably not for me”</p>
<p dir="auto">Would voyeur, though. \o/</p>
</blockquote>
<p dir="auto">Even if you’re not exactly an audience I can hope to get, I’m sure the points you’ve raised apply to plenty of other people so I really appreciate the in-depth feedback.</p>
<p dir="auto">That said, I <em>do</em> plan to write an evennia extension for async play, assuming that’s what you mean by persistent.</p>
]]></description><link>https://brandmu.day/post/7208</link><guid isPermaLink="true">https://brandmu.day/post/7208</guid><dc:creator><![CDATA[shit-piss-love]]></dc:creator><pubDate>Thu, 11 Aug 2022 21:57:01 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 21:24:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> said in <a href="/post/7202">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">What is the minimum level information you’d need as a runway to launching a character?</p>
</blockquote>
<p dir="auto">This sounds sooooo trite, but I need to know their motivation, and I need it to be unique to them.</p>
<p dir="auto">If I’m on a spaceship full of amnesiacs, getting my memory back isn’t going to be a unique experience.  Questing to get my memory back because I woke with the words GORBDORP on my lips and a feeling of loneliness in my heart?  Could get me out of the gate.</p>
<p dir="auto">but real-talk, i’m not your target audience <img src="https://brandmu.day/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=ad502f21e27" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" />  Unless you plan to make a major change to Evennia to make it persistent, the combination of “memory loss” + “having to play via client again” = “probably not for me”</p>
<p dir="auto">Would voyeur, though. \o/</p>
]]></description><link>https://brandmu.day/post/7206</link><guid isPermaLink="true">https://brandmu.day/post/7206</guid><dc:creator><![CDATA[KarmaBum]]></dc:creator><pubDate>Thu, 11 Aug 2022 21:24:51 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 20:40:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> I really love the Memory Fragments idea at chargen. Especially if maybe those memories came with mechanical things? It could even be a part of the chargen process, like a strange twist on the Lifepath system of chargen. Just speaking for myself, building a character around those sorts of things would be delightful.</p>
]]></description><link>https://brandmu.day/post/7203</link><guid isPermaLink="true">https://brandmu.day/post/7203</guid><dc:creator><![CDATA[Pyrephox]]></dc:creator><pubDate>Thu, 11 Aug 2022 20:40:21 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 20:15:24 GMT]]></title><description><![CDATA[<p dir="auto">RE: <strong>Ten Thousand Burning Suns</strong> (which I just realized shortens to <strong>10K BS</strong> so probably the name needs work)</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/9">@KarmaBum</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/7">@Roz</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a></p>
<p dir="auto">This is all great stuff re: amnesia blank slates. I’ve played a game that had this setup myself (Castle Marrach) and liked a lot of the effects it had on the game. I had not thought about the difficulties some might have in finding their motivation.</p>
<p dir="auto">So to dig into that for those with this concern- What is the minimum level information you’d need as a runway to launching a character? Some ideas (including ones I’m cribbing from <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> ) that I could see implementing that wouldn’t sacrifice the ludonarrative properties I want:</p>
<ul>
<li><strong>Memory Fragments</strong>: A collection of pre-generated memory fragments that characters can select at CGen. Once one is chosen, it’d leave the pool. Some may have cryptic connection to the meta, history, etc. I can definitely see myself/staff tossing these into a hopper as ideas come to us.</li>
<li><strong>Emergent/Evolving Memories</strong>: To tip the hand a little bit, I had already planned for this as a significant route of storytelling. Spontaneously occurring according to some game systems, explicitly provoked by plot progression, and a few other avenues. If these came early in the character experience post-CGen, would that suffice, or do people not want to pull the trigger on a character without some of this direction? I think this may be a super important question to get to the bottom of this.</li>
<li><strong>PC Authored Memories</strong>: Could simply let people write up their own memories, with some assiduous guidelines to follow and an approval process. I like this option least but I understand that some people may simply not be interested in a character that they didn’t author themselves.</li>
<li><strong>Memory Roster</strong>: A menu of wanted memories that we’re looking to have in the game to round out the culture, for plot purposes, or otherwise. This is something I could see being a post-launch, down the road option, but my gut says not likely at launch.</li>
</ul>
<p dir="auto">Specifically, the aspects of Identity that I want to avoid characters having from the jump are those that would determine or legitimize some role in the game that a character might fill. For example I don’t want anyone with a clear past of being an Engineer, and so they “should get to work in Engineering” or whatever. Nor do I want clear ideological predispositions that might pre-empt the post-CGen experiences that would inform what relationships, alliances, or allegiances a character makes. I want all of that to come from live play.</p>
<p dir="auto">=======</p>
<p dir="auto">RE: <strong>Liberty</strong></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/170">@Wizz</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/185">@Nessa</a></p>
<p dir="auto">I definitely think the idea has some legs. I will however need to workshop it much more before it’s remotely ready as a design, given the plethora of sharp edges implied by the theme. I’m not sure which themes of oppression I’d want to include, which do I think could be or are safe for being responsibly portrayed. I have tough feelings about this as on one hand it seems dangerous to open up themes like the subjugation of indigenous peoples or slavery, and on the other, it is also frustrating to leave those stories in silence.</p>
]]></description><link>https://brandmu.day/post/7202</link><guid isPermaLink="true">https://brandmu.day/post/7202</guid><dc:creator><![CDATA[shit-piss-love]]></dc:creator><pubDate>Thu, 11 Aug 2022 20:15:24 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:41:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/79">@helvetica</a> said in <a href="/post/7198">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">wait a minute, why do only the rich space people have their memories?</p>
</blockquote>
<p dir="auto">TO PREVENT THE REVOLUTION.</p>
<p dir="auto">Basically why they did it to droids in Star Wars, right?</p>
]]></description><link>https://brandmu.day/post/7201</link><guid isPermaLink="true">https://brandmu.day/post/7201</guid><dc:creator><![CDATA[Wizz]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:41:47 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:41:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/79">@helvetica</a> said in <a href="/post/7198">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/70">@Testament</a> said in <a href="/post/7196">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">Bloody space revolution for some, memory exercises for others.</p>
<p dir="auto">Little space flags for all.</p>
</blockquote>
<p dir="auto">wait a minute, why do only the <em>rich</em> space people have their memories?</p>
</blockquote>
<p dir="auto"><img src="https://c.tenor.com/f-L8x5vKvHEAAAAM/blade-runner-mad.gif" alt="FIND OUT IC" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/7200</link><guid isPermaLink="true">https://brandmu.day/post/7200</guid><dc:creator><![CDATA[Kestrel]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:41:29 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:39:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/79">@helvetica</a> said in <a href="/post/7198">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/70">@Testament</a> said in <a href="/post/7196">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">Bloody space revolution for some, memory exercises for others.</p>
<p dir="auto">Little space flags for all.</p>
</blockquote>
<p dir="auto">wait a minute, why do only the <em>rich</em> space people have their memories?</p>
</blockquote>
<p dir="auto">Memory is DLC.</p>
]]></description><link>https://brandmu.day/post/7199</link><guid isPermaLink="true">https://brandmu.day/post/7199</guid><dc:creator><![CDATA[Tez]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:39:53 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:38:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/70">@Testament</a> said in <a href="/post/7196">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">Bloody space revolution for some, memory exercises for others.</p>
<p dir="auto">Little space flags for all.</p>
</blockquote>
<p dir="auto">wait a minute, why do only the <em>rich</em> space people have their memories?</p>
]]></description><link>https://brandmu.day/post/7198</link><guid isPermaLink="true">https://brandmu.day/post/7198</guid><dc:creator><![CDATA[helvetica]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:38:06 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:36:25 GMT]]></title><description><![CDATA[<p dir="auto">I’d like to see a mix of the ideas - maybe have two factions (or multiples) where one operates kind of like the Handmaid’s tale, why? Survival. And the others are various mini-or idealistic versions of different economic/political systems. That are being created because now it’s all about survival and people need to figure out a way to succeed and survive.</p>
<p dir="auto">To another person’s point, some people only like playing the rebellious oppressed character, but if you just make it one small faction with some guidance for folks. Like, do not join this faction unless you are genuinely X or Y group (oppressed or oppressor) and if someone should get ‘out’, they should officially join another faction to keep that RP going, and keep that space open for those who would participate.</p>
<p dir="auto">But, I very much prefer sci-fi to fantasy every day of the week.</p>
]]></description><link>https://brandmu.day/post/7197</link><guid isPermaLink="true">https://brandmu.day/post/7197</guid><dc:creator><![CDATA[Nessa]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:36:25 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:28:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a> said in <a href="/post/7194">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
</blockquote>
<p dir="auto">Bloody space revolution for some, memory exercises for others.</p>
<p dir="auto">Little space flags for all.</p>
]]></description><link>https://brandmu.day/post/7196</link><guid isPermaLink="true">https://brandmu.day/post/7196</guid><dc:creator><![CDATA[Testament]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:28:57 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:25:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/48">@Kestrel</a></p>
<p dir="auto">Spacey Rabble Rouser: “WHAT DO WE WANT?”<br />
Spacey Crowd: “WE DON’T REMEMBER”<br />
Spacey Rabble Rouser: “WHEN DO WE WANT IT??”<br />
Spacey Crowd: “…NOW WE GUESS!!!”</p>
]]></description><link>https://brandmu.day/post/7195</link><guid isPermaLink="true">https://brandmu.day/post/7195</guid><dc:creator><![CDATA[Wizz]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:25:40 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 19:04:21 GMT]]></title><description><![CDATA[<p dir="auto">OK, hear me out:</p>
<p dir="auto">Amnesiac space peasants rising up against the space lords and ladies, to create a better space future.</p>
]]></description><link>https://brandmu.day/post/7194</link><guid isPermaLink="true">https://brandmu.day/post/7194</guid><dc:creator><![CDATA[Kestrel]]></dc:creator><pubDate>Thu, 11 Aug 2022 19:04:21 GMT</pubDate></item><item><title><![CDATA[Reply to Two Elevator Pitches on Thu, 11 Aug 2022 18:56:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/177">@shit-piss-love</a> said in <a href="/post/7182">Two Elevator Pitches</a>:</p>
<blockquote>
<p dir="auto">The genesis of the idea really came from being frustrated with the L&amp;L trope of playing the upper classes as if they aren’t inherently problematic. The whole idea is to engage in a cathartic release of classist rage. Does that make a game? I don’t know.</p>
</blockquote>
<p dir="auto">Speaking only for myself, I’m too damned exhausted at the moment to do cathartic release of classist rage.</p>
]]></description><link>https://brandmu.day/post/7193</link><guid isPermaLink="true">https://brandmu.day/post/7193</guid><dc:creator><![CDATA[Snackness]]></dc:creator><pubDate>Thu, 11 Aug 2022 18:56:57 GMT</pubDate></item></channel></rss>